Silumgar, the Drifting Death

Art by Steven Belledin

Commander deckBU

Silumgar, the Drifting Death

The deck focuses on playing hexproof Dragons and controlling the board with -1/-1 effects through Silumgar's trigger while maintaining a strong budget theme.

$44.09for all 100 cards at today’s prices
Built Jun 8, 2026100 views

Asked for“Gimme a sick commander under one of the two color dragon lords from the khans block. Keep it fairly dragon themed and use mostly khans block cards”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

4
20
9
7
8
7
6
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp14
Card draw14
Interaction22
↳ board wipes4
Tutors1

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 37B 31
38lands · rule of thumb 35–38
3.70average mana value (nonland)
$44.09whole deck, today

The list

Commander

1
Silumgar, the Drifting Death

Silumgar, the Drifting Death

4UB

Legendary Creature — Dragon

Chosen commander for the requested strategy.

Ramp

13
Sol Ring

Sol Ring

1

Artifact

Universal commander staple for acceleration

Arcane Signet

Arcane Signet

2

Artifact

Essential color fixing in Dimir

Dimir Signet

Dimir Signet

2

Artifact

Reliable two-drop mana rock

Mind Stone

Mind Stone

2

Artifact

Mana acceleration that can be sacrificed for card draw

Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

Essential land-based ramp for non-green decks

Hedron Archive

Hedron Archive

4

Artifact

Provides more mana and card draw potential

Talisman of Dominance

Talisman of Dominance

2

Artifact

Fast mana for the budget price point

Fellwar Stone

Fellwar Stone

2

Artifact

Highly efficient multi-color ramp

Silumgar Monument

Silumgar Monument

3

Artifact

Mana ramp that can become a Dragon for triggers

Sky Diamond

Sky Diamond

2

Artifact

Budget blue mana rock

Charcoal Diamond

Charcoal Diamond

2

Artifact

Budget black mana rock

Prismatic Lens

Prismatic Lens

2

Artifact

efficient two-mana rock that fixes colors if needed

Commander's Sphere

Commander's Sphere

3

Artifact

standard mana rock that provides color fix and card draw

Card Draw

11
Dig Through Time

Dig Through Time

6UU

Instant

Iconic Khans of Tarkir powerful card selection

Treasure Cruise

Treasure Cruise

7U

Sorcery

Strong khans block utility for card advantage

Fact or Fiction

Fact or Fiction

3U

Instant

Powerful instant-speed card advantage

Read the Bones

Read the Bones

2B

Sorcery

Effective scry and draw

Preordain

Preordain

U

Sorcery

Early game consistency and setup

Dragon's Hoard

Dragon's Hoard

3

Artifact

Ramp and card draw specifically for Dragon decks

Bident of Thassa

Bident of Thassa

2UU

Legendary Enchantment Artifact

Draws cards when flyers connect with opponents

Painful Truths

Painful Truths

2B

Sorcery

Strong draw spell for multi-colored decks

Night's Whisper

Night's Whisper

1B

Sorcery

Low mana cost high efficiency draw

Chart a Course

Chart a Course

1U

Sorcery

Rewards attacking with Dragons

Ponder

Ponder

U

Sorcery

Standard deck filtering and advantage

Removal

13
Murderous Cut

Murderous Cut

4B

Instant

Thematic Khans removal that utilizes the graveyard

Crux of Fate

Crux of Fate

3BB

Sorcery

Asymmetric board wipe from Fate Reforged favoring Dragons

Feed the Swarm

Feed the Swarm

1B

Sorcery

Necessary enchantment removal in Black

Reality Shift

Reality Shift

1U

Instant

Flavorful Fate Reforged blue exile effect

Go for the Throat

Go for the Throat

1B

Instant

Efficient non-artifact creature removal

Hero's Downfall

Hero's Downfall

1BB

Instant

Cheap and reliable creature or planeswalker destruction

Silumgar's Command

Silumgar's Command

3UB

Instant

On-theme modal spell for the Silumgar clan

Ultimate Price

Ultimate Price

1B

Instant

Thematic block removal for monocolored threats

Victim of Night

Victim of Night

BB

Instant

Highly effective cheap black removal

Counterspell

Counterspell

UU

Instant

Universal blue protection and interaction

Negate

Negate

1U

Instant

Budget protection against noncreature spells

Price of Fame

Price of Fame

3B

Instant

Great for killing opposing commanders on budget

Scourge of Fleets

Scourge of Fleets

5UU

Creature — Kraken

high-impact creature that clears the board for a dragon swing

Threats/Wincons

19
Acid-Spewer Dragon

Acid-Spewer Dragon

5B

Creature — Dragon

Deathtouch Dragon that contributes to Silumgar's trigger

Belltoll Dragon

Belltoll Dragon

5U

Creature — Dragon

Hexproof Dragon that is difficult for opponents to remove

Dragonlord Silumgar

Dragonlord Silumgar

4UB

Legendary Creature — Elder Dragon

The elder version to steal opposing threats

Deathbringer Regent

Deathbringer Regent

5BB

Creature — Dragon

Dragon that acts as a board wipe

Ruthless Deathfang

Ruthless Deathfang

4UB

Creature — Dragon

Forces sacrifices when you sacrifice a permanent

Necromaster Dragon

Necromaster Dragon

3UB

Creature — Dragon

Generates flying tokens to swarm opponents

Scourge of Nel Toth

Scourge of Nel Toth

5BB

Creature — Zombie Dragon

Recurring Dragon threat from the graveyard

Icefall Regent

Icefall Regent

3UU

Creature — Dragon

Freezes opposing creatures and provides protection

Stormtide Leviathan

Stormtide Leviathan

5UUU

Creature — Leviathan

Budget finisher that favors your flying Dragons

Noxious Dragon

Noxious Dragon

4BB

Creature — Dragon

Removal and evasion on a stick

Shriekmaw

Shriekmaw

4B

Creature — Elemental

Removal that doubles as a late-game body

Archaeomancer

Archaeomancer

2UU

Creature — Human Wizard

Recovers powerful spells like Crux of Fate

Wonder

Wonder

3U

Creature — Incarnation

Gifts all your grounded creatures flying

Mindscour Dragon

Mindscour Dragon

4UU

Creature — Dragon

Flying threat with additional utility

Archfiend of Depravity

Archfiend of Depravity

3BB

Creature — Demon

Keeps opponent boards small while you attack

Sower of Temptation

Sower of Temptation

2UU

Creature — Faerie Wizard

Steals an opponent's creature while providing a flyer

Karn's Temporal Sundering

Karn's Temporal Sundering

4UU

Legendary Sorcery

Flavorful extra turn with a bounce effect

Mistblade Shinobi

Mistblade Shinobi

2U

Creature — Human Ninja

can pivot off a dragon attack to bounce a blocker

Gurmag Swiftwing

Gurmag Swiftwing

1B

Creature — Bat

low-mana evasive khans block creature that fits the curve

Utility

5
Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Protection for your key Dragons

Whispersilk Cloak

Whispersilk Cloak

3

Artifact — Equipment

Provides unblockability and Shroud

Palace Siege

Palace Siege

3BB

Enchantment

Recursion or life drain engine from Fate Reforged

Monastery Siege

Monastery Siege

2U

Enchantment

Looting or taxing protection for your board

Keep Safe

Keep Safe

1U

Instant

protects a dragon from removal while replacing itself

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Island

Island 13x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 10x

Basic Land — Swamp

Basic land allocated from mana pip counts.