Sigarda, Font of Blessings art

Art by Justyna Dura

Saved commander deck

Sigarda, Font of Blessings

Cast powerful Angels and Humans from the top of the library while protecting the board with hexproof. Use white/green ramp to accelerate into high-mana threats.

100 cards$449.58 totalJul 1, 20263 views

Prompt: white and green angel or fallen angel or other fantasy creatures

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Sigarda, Font of Blessings

Sigarda, Font of Blessings

{2}{G}{W}

Legendary Creature — Angel

Chosen commander for the requested strategy.

Ramp

13 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing.

Selesnya Signet

Selesnya Signet

{2}

Artifact

Steady mana rocks for Selesnya.

Talisman of Unity

Talisman of Unity

{2}

Artifact

Fast mana for early turns.

Cultivate

Cultivate

{2}{G}

Sorcery

Standard green land ramp.

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Standard green land ramp.

Farseek

Farseek

{1}{G}

Sorcery

Fixes colors and ramps early.

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

Versatile mana dork.

Llanowar Elves

Llanowar Elves

{G}

Creature — Elf Druid

Basic utility ramp.

Avacyn's Pilgrim

Avacyn's Pilgrim

{G}

Creature — Human Monk

Human synergy and white mana ramp.

Herald's Horn

Herald's Horn

{3}

Artifact

Cost reduction for Angels.

Urza's Incubator

Urza's Incubator

{3}

Artifact

Significantly lowers the cost of expensive Angels.

Whisperer of the Wilds

Whisperer of the Wilds

{1}{G}

Creature — Human Shaman

Ramps harder when high-power Angels are out.

Card Draw

10 cards
Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws cards for every creature spell cast.

Soul of the Harvest

Soul of the Harvest

{4}{G}{G}

Creature — Elemental

Large body that draws on creature entry.

Guardian Project

Guardian Project

{3}{G}

Enchantment

Incredible value in a creature-heavy deck.

Lifecrafter's Bestiary

Lifecrafter's Bestiary

{3}

Artifact

Scry and draw utility.

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Draws based on the power of large Angels.

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

Massive draw and life gain.

Harmonize

Harmonize

{2}{G}{G}

Sorcery

Solid green card draw.

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Top-deck manipulation and draw.

Well of Lost Dreams

Well of Lost Dreams

{4}

Artifact

Synergy with life-linking Angels.

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Early game taxes and card draw.

Removal

10 cards
Path to Exile

Path to Exile

{W}

Instant

Premier creature exile.

Swords to Plowshares

Swords to Plowshares

{W}

Instant

The best removal spell in the format.

Generous Gift

Generous Gift

{2}{W}

Instant

Destroy any permanent.

Beast Within

Beast Within

{2}{G}

Instant

Green's version of unconditional removal.

Krosan Grip

Krosan Grip

{2}{G}

Instant

Split second artifact/enchantment removal.

Nature's Claim

Nature's Claim

{G}

Instant

Low cost efficient removal.

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Versatile board wipe.

Farewell

Farewell

{4}{W}{W}

Sorcery

The most effective board clear in white.

Angel of Sanctions

Angel of Sanctions

{3}{W}{W}

Creature — Angel

Angel themed removal on a body.

Angel of Serenity

Angel of Serenity

{4}{W}{W}{W}

Creature — Angel

Mass removal/recursion on a flying threat.

Threats/Wincons

20 cards
Bruna, the Fading Light

Bruna, the Fading Light

{5}{W}{W}

Legendary Creature — Angel Horror

Recursion and potential meld piece.

Lyra Dawnbringer

Lyra Dawnbringer

{3}{W}{W}

Legendary Creature — Angel

Lord for all other Angels.

Sigarda, Host of Herons

Sigarda, Host of Herons

{2}{G}{W}{W}

Legendary Creature — Angel

Hard to remove threat and protection from edicts.

Shalai, Voice of Plenty

Shalai, Voice of Plenty

{3}{W}

Legendary Creature — Angel

Provides hexproof to the entire team.

Avacyn, Angel of Hope

Avacyn, Angel of Hope

{5}{W}{W}{W}

Legendary Creature — Angel

Ultimate protection and flying threat.

Angel of Destiny

Angel of Destiny

{3}{W}{W}

Creature — Angel Cleric

Alt-win condition and life gain.

Baneslayer Angel

Baneslayer Angel

{3}{W}{W}

Creature — Angel

Classic combat powerhouse.

Archangel of Thune

Archangel of Thune

{3}{W}{W}

Creature — Angel

Buffs the whole team when you gain life.

Resplendent Angel

Resplendent Angel

{1}{W}{W}

Creature — Angel

Creates more Angel tokens.

Giada, Font of Hope

Giada, Font of Hope

{1}{W}

Legendary Creature — Angel

The best low-curve Angel engine.

Starnheim Unleashed

Starnheim Unleashed

{2}{W}{W}

Sorcery

Modal spell for late-game tokens.

Emeria Shepherd

Emeria Shepherd

{5}{W}{W}

Creature — Angel

Powerful recursion with lands.

Segovian Angel

Segovian Angel

{W}

Creature — Angel

Low mana cost Angel.

Youthful Valkyrie

Youthful Valkyrie

{1}{W}

Creature — Angel

Grows with other Angels.

Righteous Valkyrie

Righteous Valkyrie

{2}{W}

Creature — Angel Cleric

Significant life gain and buffs.

Angel of Jubilation

Angel of Jubilation

{1}{W}{W}{W}

Creature — Angel

Hates on sacrifice strategies while buffing.

Luminarch Ascension

Luminarch Ascension

{1}{W}

Enchantment

Cheap enchantment that wins games.

Aurelia's Vindicator

Aurelia's Vindicator

{2}{W}{W}

Creature — Angel

Versatile threat and interaction.

Valkyrie Harbinger

Valkyrie Harbinger

{4}{W}{W}

Creature — Angel Cleric

Creates 4/4 tokens consistently.

Moonsilver Spear

Moonsilver Spear

{4}

Artifact — Equipment

Produces Angel tokens on attack.

Utility

7 cards
Sigarda's Aid

Sigarda's Aid

{W}

Enchantment

Flash for equipment and auras.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protects the commander.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Second layer of protection.

The Great Henge

The Great Henge

{7}{G}{G}

Legendary Artifact

Mana, draw, and buffs in one card.

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Best board protection against wipes.

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Ultimate emergency save.

Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

Regrows any important piece from graveyard.

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Temple of Plenty

Temple of Plenty

Land

Dual land with scry.

Canopy Vista

Canopy Vista

Land — Forest Plains

Nonbasic dual land for color fixing.

Fortified Village

Fortified Village

Land

Nonbasic dual land for color fixing.

Plains

Plains 15x

Basic Land — Plains

Basic land allocated from mana pip counts.

Forest

Forest 9x

Basic Land — Forest

Basic land allocated from mana pip counts.