Sidisi, Brood Tyrant art

Art by Karl Kopinski

Saved commander deck

Sidisi, Brood Tyrant

Aggressively mill your entire library through dredge and self-mill engines, then win the game on the spot by casting or reanimating Thassa's Oracle, Laboratory Maniac, or Jace, Wielder of Mysteries.

100 cards$583.22 totalSep 22, 202611 views

Prompt: win by not having any cards in library

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Commander

1 cards
Sidisi, Brood Tyrant

Sidisi, Brood Tyrant

{1}{B}{G}{U}

Legendary Creature — Snake Shaman

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

format staple fast colorless mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

efficient two-mana multicolored fixing rock

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

one-mana dork fixing all three Sultai colors

Llanowar Elves

Llanowar Elves

{G}

Creature — Elf Druid

cheap green ramp to accelerate early self-mill setup

Elves of Deep Shadow

Elves of Deep Shadow

{G}

Creature — Elf Druid

mana dork producing black for tutors and self-mill spells

Farseek

Farseek

{1}{G}

Sorcery

land ramp searching out dual typing lands

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

untapped forest ramp for early velocity

Three Visits

Three Visits

{1}{G}

Sorcery

efficient land search identical to Nature's Lore

Cultivate

Cultivate

{2}{G}

Sorcery

mana ramp that guarantees smooth land drops

Dimir Signet

Dimir Signet

{2}

Artifact

mana rock that filters into blue and black

Card Draw

10 cards
Brainstorm

Brainstorm

{U}

Instant

sets up dredge cards or draws into win conditions

Ponder

Ponder

{U}

Sorcery

smooths draws and sets up top-deck self-mill triggers

Frantic Search

Frantic Search

{2}{U}

Instant

draws cards, untaps lands, and discards dredge pieces

Windfall

Windfall

{2}{U}

Sorcery

wheels hands to dump graveyards and fill library space

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

digs five deep and sends unwanted cards straight to the grave

Deep Analysis

Deep Analysis

{3}{U}

Sorcery

draw spell that can be cast directly from the graveyard to win

Mulldrifter

Mulldrifter

{4}{U}

Creature — Elemental

creature-based draw that triggers Sidisi when milled and reanimated

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

continuous card draw engine off opponents' spells

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

filters draws and selects what to keep or mill

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

refuels hand based on zombie army generated by Sidisi

Removal

10 cards
Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

unconditional cheap removal for any troublesome permanent

Abrupt Decay

Abrupt Decay

{B}{G}

Instant

uncounterable removal for hate pieces and fast threats

Beast Within

Beast Within

{2}{G}

Instant

flexible instant-speed answer to any problematic permanent

Tear Asunder

Tear Asunder

{1}{G}

Instant

flexible exile removal targeting nonland permanents

Putrefy

Putrefy

{1}{B}{G}

Instant

instant creature or artifact destruction

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

premier low-cost board wipe that ignores indestructible

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

one-sided board bounce protecting your game-winning turn

Counterspell

Counterspell

{U}{U}

Instant

clean two-mana protection against opposing disruption

Swan Song

Swan Song

{U}

Instant

efficient one-mana protection for combo pieces

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

free counterspell to protect game-winning empty library triggers

Threats/Wincons

20 cards
Thassa's Oracle

Thassa's Oracle

{U}{U}

Creature — Merfolk Wizard

primary win condition when library is empty or near empty

Laboratory Maniac

Laboratory Maniac

{2}{U}

Creature — Human Wizard

wins the game if you would draw a card with no library

Jace, Wielder of Mysteries

Jace, Wielder of Mysteries

{1}{U}{U}{U}

Legendary Planeswalker — Jace

planeswalker alternate win condition for an empty library

Leveler

Leveler

{5}

Artifact Creature — Juggernaut

immediately exiles your entire library to enable win conditions

Hermit Druid

Hermit Druid

{1}{G}

Creature — Human Druid

mills massive chunks of the library in a single activation

Golgari Grave-Troll

Golgari Grave-Troll

{4}{G}

Creature — Troll Skeleton

largest dredge engine to aggressively tear through the deck

Stinkweed Imp

Stinkweed Imp

{2}{B}

Creature — Imp

repeatable dredge 5 that also serves as a deathtouch blocker

Underrealm Lich

Underrealm Lich

{3}{B}{G}

Creature — Zombie Elf Shaman

replaces draws with massive card selection and mills three cards per draw

Doom Whisperer

Doom Whisperer

{3}{B}{B}

Creature — Nightmare Demon

surveil engine that can empty your entire library with enough life

Lord of Extinction

Lord of Extinction

{3}{B}{G}

Creature — Elemental

massive beater fueled by extensive self-mill graveyard count

Splinterfright

Splinterfright

{2}{G}

Creature — Elemental

continual self-mill creature that scales with creatures in graveyard

Boneyard Wurm

Boneyard Wurm

{1}{G}

Creature — Wurm

cheap threat scaling off the huge graveyard Sidisi creates

Mortivore

Mortivore

{2}{B}{B}

Creature — Lhurgoyf

creature that turns high self-mill count into a game-ending threat

Kessig Cagebreakers

Kessig Cagebreakers

{4}{G}

Creature — Human Rogue

produces an army of wolf tokens off creatures in the graveyard

Hogaak, Arisen Necropolis

Hogaak, Arisen Necropolis

{5}{B/G}{B/G}

Legendary Creature — Avatar

free recursive threat powered by delve and zombie tokens

Jarad, Golgari Lich Lord

Jarad, Golgari Lich Lord

{B}{B}{G}{G}

Legendary Creature — Zombie Elf

flings huge creatures to drain the table as a backup plan

Izoni, Thousand-Eyed

Izoni, Thousand-Eyed

{2}{B}{B}{G}{G}

Legendary Creature — Elf Shaman

floods the board with insect tokens and draws cards

Wonder

Wonder

{3}{U}

Creature — Incarnation

gives all your creatures flying once milled into the graveyard

Genesis

Genesis

{4}{G}

Creature — Incarnation

graveyard recursion engine to retrieve key combo creatures

Syr Konrad, the Grim

Syr Konrad, the Grim

{3}{B}{B}

Legendary Creature — Human Knight

burns opponents every time creatures hit or leave the graveyard

Utility

12 cards
Demonic Consultation

Demonic Consultation

{B}

Instant

instantly exiles entire library to enable Thassa's Oracle win

Tainted Pact

Tainted Pact

{1}{B}

Instant

exiles the library down to zero in a singleton deck

Dread Return

Dread Return

{2}{B}{B}

Sorcery

flashback reanimation sacrificed using zombie tokens for free win condition

Reanimate

Reanimate

{B}

Sorcery

cheap one-mana spell to bring back Thassa's Oracle or Hermit Druid

Animate Dead

Animate Dead

{1}{B}

Enchantment — Aura

low-cost aura to reanimate game-winning creatures from grave

Life from the Loam

Life from the Loam

{1}{G}

Sorcery

dredge engine that guarantees land recursion

Mesmeric Orb

Mesmeric Orb

{2}

Artifact

ruthless mill artifact that quickly shreds your own library

Perpetual Timepiece

Perpetual Timepiece

{2}

Artifact

self-mills every turn and provides protection against graveyard exile

Altar of Dementia

Altar of Dementia

{2}

Artifact

free sacrifice outlet that self-mills or empties the library

Living Death

Living Death

{3}{B}{B}

Sorcery

board wipe and massive mass reanimation in one spell

Demonic Tutor

Demonic Tutor

{1}{B}

Sorcery

fetches any required piece including Oracle or self-mill spells

Entomb

Entomb

{B}

Instant

tutors any card directly to the graveyard at instant speed

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Island

Island 4x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 6x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 6x

Basic Land — Forest

Basic land allocated from mana pip counts.