Sidisi, Brood Tyrant

Art by Karl Kopinski

Commander deckBGU

Sidisi, Brood Tyrant

Fill the graveyard rapidly with creature-heavy self-mill to build a zombie army with Sidisi, then reanimate titanic game-ending threats to overwhelm the board.

$220.20for all 100 cards at today’s prices
Built Oct 31, 202625 views

Asked for“Sidisi, Brood Tyrant commander deck reanimation theme”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

6
10
14
8
9
4
11
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp11
Card draw9
Interaction17
↳ board wipes5
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 13B 44G 37
37lands · rule of thumb 35–38
4.03average mana value (nonland)
$220.20whole deck, today

The list

Commander

1
Sidisi, Brood Tyrant

Sidisi, Brood Tyrant

1BGU

Legendary Creature — Snake Shaman

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

format staple fast artifact mana

Arcane Signet

Arcane Signet

2

Artifact

efficient multi-color mana fixing

Sakura-Tribe Elder

Sakura-Tribe Elder

1G

Creature — Snake Shaman

rampant growth on a creature that sacrifices itself into the graveyard

Birds of Paradise

Birds of Paradise

G

Creature — Bird

one-drop mana dork fixing all three Sultai colors

Llanowar Elves

Llanowar Elves

G

Creature — Elf Druid

efficient turn-one acceleration that adds to the deck's creature count

Elves of Deep Shadow

Elves of Deep Shadow

G

Creature — Elf Druid

one-mana dork that taps for black mana

Wood Elves

Wood Elves

2G

Creature — Elf Scout

creature-based ramp that searches for typed forests untapped

Farhaven Elf

Farhaven Elf

2G

Creature — Elf Druid

fetches any basic land onto the battlefield on a creature body

Cultivate

Cultivate

2G

Sorcery

reliable land ramp and hand fixing

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

redundancy for Cultivate to hit required mana curves

Card Draw

10
Mulldrifter

Mulldrifter

4U

Creature — Elemental

evokeable creature that draws cards and loads the graveyard

Fact or Fiction

Fact or Fiction

3U

Instant

instant-speed card selection that sends unchosen cards straight to the grave

Shigeki, Jukai Visionary

Shigeki, Jukai Visionary

1G

Legendary Enchantment Creature — Snake Druid

channels from hand to self-mill and ramp, and returns cards later

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

draws cards continuously off the deck's high creature density

Windfall

Windfall

2U

Sorcery

refuels hand while discarding giant reanimation targets

Grim Flayer

Grim Flayer

BG

Creature — Human Warrior

early attacker that filters draws and fills the graveyard with creatures

Stitcher's Supplier

Stitcher's Supplier

B

Creature — Zombie

mills six cards total across entering and dying for just one mana

Nyx Weaver

Nyx Weaver

1BG

Enchantment Creature — Spider

mills two cards on upkeep and can exile itself to regrow any card

Frantic Search

Frantic Search

2U

Instant

free loot spell that dumps fatties into the graveyard

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

draws cards equal to massive creatures and casts a free spell

Removal

10
Ravenous Chupacabra

Ravenous Chupacabra

2BB

Creature — Beast Horror

creature-based unconditional targeted creature kill

Reclamation Sage

Reclamation Sage

2G

Creature — Elf Shaman

inexpensive creature that removes artifacts and enchantments

Shriekmaw

Shriekmaw

4B

Creature — Elemental

cheap evoke removal that triggers death triggers and sits in the grave

Foundation Breaker

Foundation Breaker

3G

Creature — Elemental

evoke naturalize creature to deal with troublesome permanents

Assassin's Trophy

Assassin's Trophy

BG

Instant

versatile, unconditional instant-speed removal for any permanent

Putrefy

Putrefy

1BG

Instant

flexible spot removal destroying a creature or artifact

Beast Within

Beast Within

2G

Instant

unconditional removal for any permanent at instant speed

Toxic Deluge

Toxic Deluge

2B

Sorcery

efficient sweeper that bypasses indestructible creatures

Living Death

Living Death

3BB

Sorcery

board wipe and mass reanimation swing all in one

Cyclonic Rift

Cyclonic Rift

1U

Instant

premier one-sided blue board reset

Threats/Wincons

24
Archon of Cruelty

Archon of Cruelty

6BB

Creature — Archon

devastating reanimation target that drains, draws, and forces sacrifice

Toxrill, the Corrosive

Toxrill, the Corrosive

5BB

Legendary Creature — Slug Horror

oppressive threat that decimates opposing boards with slime counters

Koma, Cosmos Serpent

Koma, Cosmos Serpent

3GGUU

Legendary Creature — Serpent

creates self-replicating serpent tokens and locks down key threats

Lord of Extinction

Lord of Extinction

3BG

Creature — Elemental

grows to enormous power and toughness off full graveyards

Sepulchral Primordial

Sepulchral Primordial

5BB

Creature — Avatar

steals the best dead creatures from each opponent upon entering

Diluvian Primordial

Diluvian Primordial

5UU

Creature — Avatar

casts opponents' best instant and sorcery spells from their graveyards

Syr Konrad, the Grim

Syr Konrad, the Grim

3BB

Legendary Creature — Human Knight

burns the table whenever creatures leave or enter any graveyard

Vilis, Broker of Blood

Vilis, Broker of Blood

5BBB

Legendary Creature — Demon

giant demon that turns life loss into massive card advantage

Massacre Wurm

Massacre Wurm

3BBB

Creature — Phyrexian Wurm

punishes wide boards with negative toughness and life loss

End-Raze Forerunners

End-Raze Forerunners

5GGG

Creature — Boar

budget Craterhoof that pumps your zombie army with trample

Terastodon

Terastodon

6GG

Creature — Elephant

blows up three problematic noncreature permanents immediately

Nezahal, Primal Tide

Nezahal, Primal Tide

5UU

Legendary Creature — Elder Dinosaur

resilient card-drawing leviathan that easily discards targets to protect itself

Hogaak, Arisen Necropolis

Hogaak, Arisen Necropolis

5BGBG

Legendary Creature — Avatar

casts easily from the graveyard by tapping zombies and delving

Jarad, Golgari Lich Lord

Jarad, Golgari Lich Lord

BBGG

Legendary Creature — Zombie Elf

flings huge creatures like Lord of Extinction to kill the table

Overwhelming Stampede

Overwhelming Stampede

3GG

Sorcery

overrun finisher scaling with the largest reanimated monster

Wonder

Wonder

3U

Creature — Incarnation

grants flying to your entire army while resting in the graveyard

Brawn

Brawn

3G

Creature — Incarnation

gives trample to all creatures while sitting in the graveyard

Golgari Grave-Troll

Golgari Grave-Troll

4G

Creature — Troll Skeleton

dredge 6 engine that grows large and easily fills the graveyard

Stinkweed Imp

Stinkweed Imp

2B

Creature — Imp

repeatable dredge 5 flying deathtouch blocker

Doom Whisperer

Doom Whisperer

3BB

Creature — Nightmare Demon

surveil engine that quickly mills creatures at instant speed

Sheoldred, Whispering One

Sheoldred, Whispering One

5BB

Legendary Creature — Phyrexian Praetor

repeatable reanimation and forced sacrifice for opponents

Noxious Gearhulk

Noxious Gearhulk

4BB

Artifact Creature — Construct

creature removal on a hefty menace body that gains life

Grave Titan

Grave Titan

4BB

Creature — Giant

rapidly floods the board with zombie tokens alongside Sidisi

Consuming Aberration

Consuming Aberration

3UB

Creature — Horror

scales massively while milling opponents on every spell cast

Utility

8
Reanimate

Reanimate

B

Sorcery

the most mana-efficient reanimation spell in the format

Animate Dead

Animate Dead

1B

Enchantment — Aura

cheap two-mana aura to return any milled creature to play

Dread Return

Dread Return

2BB

Sorcery

can be flashed back for zero mana by sacrificing spare zombie tokens

Victimize

Victimize

2B

Sorcery

trades one cheap token to reanimate two massive threats tapped

Perpetual Timepiece

Perpetual Timepiece

2

Artifact

active self-mill artifact that can shuffle your graveyard in response to hate

Altar of Dementia

Altar of Dementia

2

Artifact

free sacrifice outlet that turns tokens and creatures into self-mill

Eternal Witness

Eternal Witness

1GG

Creature — Human Shaman

retrieves any key card from your graveyard directly back to hand

Mesmeric Orb

Mesmeric Orb

2

Artifact

triggers Sidisi repeatedly on each individual untap mill

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Dimir Aqueduct

Dimir Aqueduct

Land

Bounce land — taps for two colors.

Island

Island 2x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 8x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 6x

Basic Land — Forest

Basic land allocated from mana pip counts.