Sidar Kondo of Jamuraa

Art by Ryan Alexander Lee

Commander deckGW

Sidar Kondo of Jamuraa

Utilize Mounts and high-impact Warriors to activate Kled and Skaarl custom abilities, powering up Mounts with combat keywords, granting extra stats and haste, and drawing cards on hit.

$400.98for all 100 cards at today’s prices
Built Sep 1, 202641 views

Asked for“Use Sidar Kondo of Jamuraa and Tana, the Bloodsower ONLY as legal Naya color-identity placeholders. Ignore their abilities entirely. Build for these custom Partner effects instead: Kled lets a Warrior that saddled a Mount temporarily become Equipment; that Mount gets +X/+0 equal to the Warrior's power and gains its keyword abilities until end of combat. Skaarl gives Mounts with Equipment attached haste and draws a card whenever one deals combat damage to a player. Build entirely around these custom effects. Prioritize strong Mounts with useful Saddle abilities and Warriors with high power or valuable keywords. Support Saddle, combat damage and Equipment. Avoid token-focused strategies, generic Naya goodstuff and cards chosen for Sidar or Tana. Include proper ramp, draw, interaction, protection and lands.”

Buy the whole deck on Mana PoolBuild another
Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

10
20
17
10
1
4
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw12
Interaction8
↳ board wipes1
Tutors10

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 26G 32
37lands · rule of thumb 35–38
2.74average mana value (nonland)
$400.98whole deck, today

The list

Commander

1
Sidar Kondo of Jamuraa

Sidar Kondo of Jamuraa

2GW

Legendary Creature — Human Knight

Chosen commander for the requested strategy.

Ramp

9
Sol Ring

Sol Ring

1

Artifact

essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

efficient three-color fixing mana rock

Nature's Lore

Nature's Lore

1G

Sorcery

fetches dual lands untapped

Three Visits

Three Visits

1G

Sorcery

fetches forest lands untapped

Farseek

Farseek

1G

Sorcery

fetches nonbasic plains or mountain lands

Cultivate

Cultivate

2G

Sorcery

fixes colors and expands mana base

Selesnya Signet

Selesnya Signet

2

Artifact

color fixing for White and Green

Talisman of Unity

Talisman of Unity

2

Artifact

Selesnya-colored 2-mana artifact mana acceleration.

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Essential Green land ramp staple to fix mana and hit land drops.

Card Draw

11
Sram, Senior Edificer

Sram, Senior Edificer

1W

Legendary Creature — Dwarf Advisor

draws cards when playing Equipment

Puresteel Paladin

Puresteel Paladin

WW

Creature — Human Knight

draws cards on Equipment and reduces equip costs

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

taxes opponents and provides early card draw

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

draws massive cards based on buffed Mount power

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

draws cards based on highest power or acts as a finisher

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

unindestructible draw engine whenever creatures hit

Hunter's Insight

Hunter's Insight

2G

Instant

massive instant draw when a saddled Mount connects

Harmonize

Harmonize

2GG

Sorcery

burst generic card draw

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

draws cards upon casting Mounts and Warriors

Skullclamp

Skullclamp

1

Artifact — Equipment

Premier colorless Equipment card draw engine.

Mask of Memory

Mask of Memory

2

Artifact — Equipment

Draws two cards whenever equipped creature deals combat damage to a player.

Removal

7
Swords to Plowshares

Swords to Plowshares

W

Instant

unconditional single-target creature exile

Path to Exile

Path to Exile

W

Instant

cheap instant speed exile removal

Beast Within

Beast Within

2G

Instant

versatile removal for any permanent target

Generous Gift

Generous Gift

2W

Instant

flexible removal for any problematic permanent

Nature's Claim

Nature's Claim

G

Instant

one-mana artifact or enchantment destruction

Farewell

Farewell

4WW

Sorcery

exiles problem nonland permanent types completely

Stroke of Midnight

Stroke of Midnight

2W

Instant

Versatile White removal for nonland permanents.

Threats/Wincons

24
Fortune, Loyal Steed

Fortune, Loyal Steed

2W

Legendary Creature — Beast Mount

Mount providing blink protection and card selection

Seraphic Steed

Seraphic Steed

GW

Creature — Unicorn Mount

Mount that creates Flying Angels when saddled

Rambling Possum

Rambling Possum

2G

Creature — Possum Mount

low-cost Mount that re-triggers enter-the-battlefield effects

Quilled Greatwurm

Quilled Greatwurm

4GG

Creature — Wurm

large Mount providing counters and trample

Bridled Bighorn

Bridled Bighorn

3W

Creature — Sheep Mount

Mount that creates tokens to support board presence

Stubborn Burrowfiend

Stubborn Burrowfiend

1G

Creature — Badger Beast Mount

growing Mount that mills and gains power

Prairie Dog

Prairie Dog

1W

Creature — Squirrel

cheap Mount with lifelink and growth potential

Champion of Rhonas

Champion of Rhonas

3G

Creature — Jackal Warrior

Warrior exerting to cheat large threats into play

Surrak, the Hunt Caller

Surrak, the Hunt Caller

2GG

Legendary Creature — Human Warrior

high-power Human Warrior enabling rapid aggression

Mirri, Weatherlight Duelist

Mirri, Weatherlight Duelist

1GW

Legendary Creature — Cat Warrior

Cat Warrior limiting opponent blocks and attacks

Stoneforge Mystic

Stoneforge Mystic

1W

Creature — Kor Artificer

tutors top-tier equipment directly to hand or field

Sword of Feast and Famine

Sword of Feast and Famine

3

Artifact — Equipment

attaches to Mounts for protection, untapping lands, and hand disruption

Sword of Fire and Ice

Sword of Fire and Ice

3

Artifact — Equipment

provides protection, extra draw, and direct damage on hit

Shadowspear

Shadowspear

1

Legendary Artifact — Equipment

cheap equipment granting trample, lifelink, and removing indestructible

Hammer of Nazahn

Hammer of Nazahn

4

Legendary Artifact — Equipment

auto-equips equipment and grants indestructible to Mounts

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

free equip cost grants haste and shroud

Ornery Tumblewagg

Ornery Tumblewagg

2G

Creature — Brushwagg Mount

Selesnya-legal Mount that distributes +1/+1 counters and doubles them when attacking.

Drover Grizzly

Drover Grizzly

2G

Creature — Bear Mount

Green Mount creature that gives trampling power when saddled.

Oketra the True

Oketra the True

3W

Legendary Creature — God

Indestructible White God Warrior with double strike and high power to saddle Mounts.

Nacatl War-Pride

Nacatl War-Pride

3GGG

Creature — Cat Warrior

Green Cat Warrior with high combat presence that forces token creation and blocks.

Halvar, God of Battle // Sword of the Realms

Halvar, God of Battle // Sword of the Realms

2WW

Legendary Creature — God // Legendary Artifact — Equipment

Grants double strike to equipped creatures and shifts Equipment easily.

Colossus Hammer

Colossus Hammer

1

Artifact — Equipment

Massive +10/+10 boost to maximize power transfer and combat damage.

Sword of Hearth and Home

Sword of Hearth and Home

3

Artifact — Equipment

Provides ramp, creature blink, and protection on combat damage.

Akroma's Will

Akroma's Will

3W

Instant

Instant-speed finisher giving full keywords, protection, and unblockability to close games.

Utility

11
Teferi's Protection

Teferi's Protection

2W

Instant

complete board state protection

Heroic Intervention

Heroic Intervention

1G

Instant

protects all permanents from destruction and target removal

Open the Armory

Open the Armory

1W

Sorcery

tutors key Equipment needed to trigger Skaarl

Steelshaper's Gift

Steelshaper's Gift

W

Sorcery

efficient one-mana equipment tutor

Sigarda's Aid

Sigarda's Aid

W

Enchantment

flash equipment and auto-attaches Equipment

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

protects vital Mounts with hexproof

Bramblewood Paragon

Bramblewood Paragon

1G

Creature — Elf Warrior

Green Warrior that buffs other Warriors with +1/+1 counters and gives them trample.

Ardenn, Intrepid Archaeologist

Ardenn, Intrepid Archaeologist

2W

Legendary Creature — Kor Scout

Attaches Equipment and Aura cards freely at combat start.

Conqueror's Flail

Conqueror's Flail

2

Artifact — Equipment

Prevents opponents from casting spells during your turn while boosting power.

Mithril Coat

Mithril Coat

3

Legendary Artifact — Equipment

Flash-speed Equipment granting instant indestructible protection.

Robe of Stars

Robe of Stars

1W

Artifact — Equipment

Phasing Equipment that protects key Mounts and equipped Warriors from all board wipes.

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Temple of Plenty

Temple of Plenty

Land

Dual land with scry.

Canopy Vista

Canopy Vista

Land — Forest Plains

Nonbasic dual land for color fixing.

Fortified Village

Fortified Village

Land

Nonbasic dual land for color fixing.

Plains

Plains 10x

Basic Land — Plains

Basic land allocated from mana pip counts.

Forest

Forest 12x

Basic Land — Forest

Basic land allocated from mana pip counts.