
Art by Ryan Alexander Lee
Commander deckGW
Sidar Kondo of Jamuraa
Utilize Mounts and high-impact Warriors to activate Kled and Skaarl custom abilities, powering up Mounts with combat keywords, granting extra stats and haste, and drawing cards on hit.
Asked for“Use Sidar Kondo of Jamuraa and Tana, the Bloodsower ONLY as legal Naya color-identity placeholders. Ignore their abilities entirely. Build for these custom Partner effects instead: Kled lets a Warrior that saddled a Mount temporarily become Equipment; that Mount gets +X/+0 equal to the Warrior's power and gains its keyword abilities until end of combat. Skaarl gives Mounts with Equipment attached haste and draws a card whenever one deals combat damage to a player. Build entirely around these custom effects. Prioritize strong Mounts with useful Saddle abilities and Warriors with high power or valuable keywords. Support Saddle, combat damage and Equipment. Avoid token-focused strategies, generic Naya goodstuff and cards chosen for Sidar or Tana. Include proper ramp, draw, interaction, protection and lands.”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 62 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Sidar Kondo of Jamuraa
2GWLegendary Creature — Human Knight
Chosen commander for the requested strategy.
Ramp
9
Kodama's Reach
2GSorcery — Arcane
Essential Green land ramp staple to fix mana and hit land drops.
Card Draw
11
Sram, Senior Edificer
1WLegendary Creature — Dwarf Advisor
draws cards when playing Equipment

Puresteel Paladin
WWCreature — Human Knight
draws cards on Equipment and reduces equip costs

Esper Sentinel
WArtifact Creature — Human Soldier
taxes opponents and provides early card draw

Return of the Wildspeaker
4GInstant
draws cards based on highest power or acts as a finisher

Toski, Bearer of Secrets
3GLegendary Creature — Squirrel
unindestructible draw engine whenever creatures hit

Beast Whisperer
2GGCreature — Elf Druid
draws cards upon casting Mounts and Warriors

Mask of Memory
2Artifact — Equipment
Draws two cards whenever equipped creature deals combat damage to a player.
Removal
7Threats/Wincons
24
Fortune, Loyal Steed
2WLegendary Creature — Beast Mount
Mount providing blink protection and card selection

Seraphic Steed
GWCreature — Unicorn Mount
Mount that creates Flying Angels when saddled

Rambling Possum
2GCreature — Possum Mount
low-cost Mount that re-triggers enter-the-battlefield effects

Bridled Bighorn
3WCreature — Sheep Mount
Mount that creates tokens to support board presence

Stubborn Burrowfiend
1GCreature — Badger Beast Mount
growing Mount that mills and gains power

Champion of Rhonas
3GCreature — Jackal Warrior
Warrior exerting to cheat large threats into play

Surrak, the Hunt Caller
2GGLegendary Creature — Human Warrior
high-power Human Warrior enabling rapid aggression

Mirri, Weatherlight Duelist
1GWLegendary Creature — Cat Warrior
Cat Warrior limiting opponent blocks and attacks

Stoneforge Mystic
1WCreature — Kor Artificer
tutors top-tier equipment directly to hand or field

Sword of Feast and Famine
3Artifact — Equipment
attaches to Mounts for protection, untapping lands, and hand disruption

Sword of Fire and Ice
3Artifact — Equipment
provides protection, extra draw, and direct damage on hit

Shadowspear
1Legendary Artifact — Equipment
cheap equipment granting trample, lifelink, and removing indestructible

Hammer of Nazahn
4Legendary Artifact — Equipment
auto-equips equipment and grants indestructible to Mounts

Ornery Tumblewagg
2GCreature — Brushwagg Mount
Selesnya-legal Mount that distributes +1/+1 counters and doubles them when attacking.

Drover Grizzly
2GCreature — Bear Mount
Green Mount creature that gives trampling power when saddled.

Oketra the True
3WLegendary Creature — God
Indestructible White God Warrior with double strike and high power to saddle Mounts.

Nacatl War-Pride
3GGGCreature — Cat Warrior
Green Cat Warrior with high combat presence that forces token creation and blocks.

Halvar, God of Battle // Sword of the Realms
2WWLegendary Creature — God // Legendary Artifact — Equipment
Grants double strike to equipped creatures and shifts Equipment easily.

Colossus Hammer
1Artifact — Equipment
Massive +10/+10 boost to maximize power transfer and combat damage.

Sword of Hearth and Home
3Artifact — Equipment
Provides ramp, creature blink, and protection on combat damage.

Akroma's Will
3WInstant
Instant-speed finisher giving full keywords, protection, and unblockability to close games.
Utility
11
Heroic Intervention
1GInstant
protects all permanents from destruction and target removal

Bramblewood Paragon
1GCreature — Elf Warrior
Green Warrior that buffs other Warriors with +1/+1 counters and gives them trample.

Ardenn, Intrepid Archaeologist
2WLegendary Creature — Kor Scout
Attaches Equipment and Aura cards freely at combat start.

Conqueror's Flail
2Artifact — Equipment
Prevents opponents from casting spells during your turn while boosting power.

Mithril Coat
3Legendary Artifact — Equipment
Flash-speed Equipment granting instant indestructible protection.

Robe of Stars
1WArtifact — Equipment
Phasing Equipment that protects key Mounts and equipped Warriors from all board wipes.











































