Sidar Jabari of Zhalfir

Art by Simon Dominic

Commander deckBUW

Sidar Jabari of Zhalfir

Aggressive Esper Knight tribal deck leveraging Sidar Jabari's eminence to loot Knights into the graveyard and resurrect them directly into combat on connection.

$318.34for all 100 cards at today’s prices
Built Aug 26, 202642 views

Asked for“Sidar Jabari of Zhalfir commander deck”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

5
17
20
11
8
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp11
Card draw10
Interaction14
↳ board wipes3
Tutors3

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 37U 14B 33
37lands · rule of thumb 35–38
3.05average mana value (nonland)
$318.34whole deck, today

The list

Commander

1
Sidar Jabari of Zhalfir

Sidar Jabari of Zhalfir

1WUB

Legendary Creature — Human Knight

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Efficient tri-color mana fixing

Orzhov Signet

Orzhov Signet

2

Artifact

Mana fixing for White and Black

Dimir Signet

Dimir Signet

2

Artifact

Mana fixing for Blue and Black

Azorius Signet

Azorius Signet

2

Artifact

Mana fixing for White and Blue

Talisman of Hierarchy

Talisman of Hierarchy

2

Artifact

Fast mana fixing for Orzhov colors

Talisman of Dominance

Talisman of Dominance

2

Artifact

Fast mana fixing for Dimir colors

Talisman of Progress

Talisman of Progress

2

Artifact

Fast mana fixing for Azorius colors

Herald's Horn

Herald's Horn

3

Artifact

Reduces Knight costs and provides passive card selection

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Knight creature that fetches a Plains on ETB

Card Draw

8
Vanquisher's Banner

Vanquisher's Banner

5

Artifact

Buffs Knights and draws cards on casting Knight spells

Chivalric Alliance

Chivalric Alliance

1W

Enchantment

Draws cards on attack and produces Knight tokens

Rhystic Study

Rhystic Study

2U

Enchantment

Premier blue card draw staple

Midnight Reaper

Midnight Reaper

2B

Creature — Zombie Knight

Knight that draws cards whenever non-token creatures die

Kindred Discovery

Kindred Discovery

3UU

Enchantment

Massive draw engine whenever Knights enter or attack

Phyrexian Arena

Phyrexian Arena

1BB

Enchantment

Consistent extra card draw every turn

Distant Melody

Distant Melody

3U

Sorcery

Draws cards equal to the number of Knights on board

Fact or Fiction

Fact or Fiction

3U

Instant

Fills graveyard for reanimation while refilling the hand

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Efficient instant-speed single-target exile

Path to Exile

Path to Exile

W

Instant

Cheap instant-speed exile removal

Anguished Unmaking

Anguished Unmaking

1WB

Instant

Flexible instant nonland permanent exile

Despark

Despark

WB

Instant

Cheap exile removal for high-mana threats

Utter End

Utter End

2WB

Instant

Unconditional nonland permanent exile

Void Rend

Void Rend

WUB

Instant

Uncounterable permanent removal

Mortify

Mortify

1WB

Instant

Instant-speed removal for creatures or enchantments

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

Uncounterable board wipe

Toxic Deluge

Toxic Deluge

2B

Sorcery

Efficient board wipe that gets around indestructible

Cyclonic Rift

Cyclonic Rift

1U

Instant

Asymmetrical instant board bounce

Threats/Wincons

26
Knight Exemplar

Knight Exemplar

1WW

Creature — Human Knight

Gives other Knights +1/+1 and indestructible

Vodalian Wave-Knight

Vodalian Wave-Knight

2WU

Creature — Merfolk Knight

Grows board whenever you draw cards

Herald of Hoofbeats

Herald of Hoofbeats

3U

Creature — Human Knight

Gives all Knights horsemanship for unblockable attacks

Silverwing Squadron

Silverwing Squadron

5W

Creature — Human Knight

Massive flying Knight that generates tokens on attack

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

Generates attacking tokens every turn

Cavalier of Dawn

Cavalier of Dawn

2WWW

Creature — Elemental Knight

High-impact Knight with removal on ETB

Cavalier of Night

Cavalier of Night

2BBB

Creature — Elemental Knight

Knight with lifelink that acts as creature removal

Cavalier of Gales

Cavalier of Gales

2UUU

Creature — Elemental Knight

Flying Knight with Brainstorm ETB effect

Aryel, Knight of Windgrace

Aryel, Knight of Windgrace

2WB

Legendary Creature — Human Knight

Generates Knights and acts as repeatable removal

Hero of Bladehold

Hero of Bladehold

2WW

Creature — Human Knight

Battle cry Knight that creates attacking Soldiers

Acclaimed Contender

Acclaimed Contender

2W

Creature — Human Knight

Knight that digs for other Knights or legendary cards

Valiant Knight

Valiant Knight

3W

Creature — Human Knight

Knight lord that can grant double strike to the team

Corpse Knight

Corpse Knight

WB

Creature — Zombie Knight

Drains opponents whenever another creature enters under your control

Smitten Swordmaster // Curry Favor

Smitten Swordmaster // Curry Favor

1B // B

Creature — Human Knight // Sorcery — Adventure

Adventure spell drains opponents based on Knight count

Skyhunter Strike Force

Skyhunter Strike Force

2W

Creature — Cat Knight

Melee lord that pumps your entire attacking team

Arvad the Cursed

Arvad the Cursed

3WB

Legendary Creature — Vampire Knight

Buffs Sidar Jabari and other legendary Knights

Guardian of Faith

Guardian of Faith

1WW

Creature — Spirit Knight

Flash Knight that phases out your board to dodge wipes

Kinsbaile Cavalier

Kinsbaile Cavalier

3W

Creature — Kithkin Knight

Gives all Knights double strike

Haakon, Stromgald Scourge

Haakon, Stromgald Scourge

1BB

Legendary Creature — Zombie Knight

Allows casting Knights directly from the graveyard

Murderous Rider // Swift End

Murderous Rider // Swift End

1BB // 1BB

Creature — Zombie Knight // Instant — Adventure

Removal spell attached to a lifelink Knight body

Exsanguinator Cavalry

Exsanguinator Cavalry

2B

Creature — Vampire Knight

Gives Knights menace and creates Blood tokens

Knight of Grace

Knight of Grace

1W

Creature — Human Knight

Cheap aggressive Knight with hexproof from Black

Knight of Malice

Knight of Malice

1B

Creature — Human Knight

Cheap aggressive Knight with hexproof from White

Danitha Capashen, Paragon

Danitha Capashen, Paragon

2W

Legendary Creature — Human Knight

First strike, vigilance, lifelink Knight lord

Syr Konrad, the Grim

Syr Konrad, the Grim

3BB

Legendary Creature — Human Knight

Knight that drains opponents whenever creatures move in/out of graveyards

Knights of the Black Rose

Knights of the Black Rose

3WB

Creature — Human Knight

Introduces monarch and drains opponents when taking back throne

Utility

8
Knights' Charge

Knights' Charge

1WB

Enchantment

Drains opponents on Knight attack and resurrects all Knights

Patriar's Seal

Patriar's Seal

3

Artifact

Mana rock that untaps commander for extra loot/reanimate triggers

Wonder

Wonder

3U

Creature — Incarnation

Easy discard target via eminence to give all creatures flying

Teferi's Protection

Teferi's Protection

2W

Instant

Defensive phase-out protection

Reanimate

Reanimate

B

Sorcery

Cheap single-target reanimation

Animate Dead

Animate Dead

1B

Enchantment — Aura

Efficient reanimation aura

Cover of Darkness

Cover of Darkness

1B

Enchantment

Grants fear evasion to all Knights

Entomb

Entomb

B

Instant

Tutors any Knight or Wonder directly into the graveyard

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Plains

Plains 7x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 3x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 6x

Basic Land — Swamp

Basic land allocated from mana pip counts.