Sidar Jabari of Zhalfir art

Art by Simon Dominic

Saved commander deck

Sidar Jabari of Zhalfir

Aggressively attack with Knights to trigger Sidar Jabari's eminence looting and reanimation while flooding the board with Knight tokens and utilizing first strike synergies alongside strong card advantage engines like Rhystic Study.

100 cards$312.87 totalSep 4, 202630 views

Prompt: Sidar Jabari of Zhalfir commander deck, rhystic study, first strike, aggressive, a lot of knight tokens on the board,

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Sidar Jabari of Zhalfir

Sidar Jabari of Zhalfir

{1}{W}{U}{B}

Legendary Creature — Human Knight

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential commander mana acceleration staple.

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing and mana ramp.

Fellwar Stone

Fellwar Stone

{2}

Artifact

Two-mana ramp that generates Esper colors.

Orzhov Signet

Orzhov Signet

{2}

Artifact

Fixes White and Black mana for aggressive plays.

Dimir Signet

Dimir Signet

{2}

Artifact

Fixes Blue and Black mana for commander setup.

Azorius Signet

Azorius Signet

{2}

Artifact

Fixes White and Blue mana for consistent early plays.

Talisman of Hierarchy

Talisman of Hierarchy

{2}

Artifact

Fast mana production for White and Black.

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

Untapped Blue and Black mana source.

Talisman of Progress

Talisman of Progress

{2}

Artifact

Fast untapped White and Blue mana.

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

Knight creature that fetches a land on enter.

Card Draw

10 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Taxing enchantment providing relentless card draw.

Phyrexian Arena

Phyrexian Arena

{1}{B}{B}

Enchantment

Consistent extra card draw every turn.

Midnight Reaper

Midnight Reaper

{2}{B}

Creature — Zombie Knight

Draws cards whenever your Knight tokens or creatures die.

Chivalric Alliance

Chivalric Alliance

{1}{W}

Enchantment

Generates Knight tokens with first strike and draws cards on attack.

Skullclamp

Skullclamp

{1}

Artifact — Equipment

Converts 1/1 Knight tokens into huge card draw.

Read the Bones

Read the Bones

{2}{B}

Sorcery

Digs deep into the library for key aggression tools.

Vanquisher's Banner

Vanquisher's Banner

{5}

Artifact

Anthem effect for Knights that draws cards on cast.

Distant Melody

Distant Melody

{3}{U}

Sorcery

Refills hand based on the large number of Knights on board.

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Draws cards while setting up graveyard reanimation targets.

Painful Truths

Painful Truths

{2}{B}

Sorcery

Draws three cards in a three-color deck.

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier low-cost single-target creature exile.

Path to Exile

Path to Exile

{W}

Instant

Efficient one-mana creature removal.

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Exiles any nonland permanent at instant speed.

Despark

Despark

{W}{B}

Instant

Low-cost answer to high-value threats.

Mortify

Mortify

{1}{W}{B}

Instant

Versatile creature and enchantment removal.

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Asymmetrical board wipe to clear path for combat.

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable board wipe when falling behind.

Void Rend

Void Rend

{W}{U}{B}

Instant

Uncounterable removal for any nonland target.

Generous Gift

Generous Gift

{2}{W}

Instant

Flexible removal targeting any permanent.

Dismember

Dismember

{1}{B/P}{B/P}

Instant

Cheap instant creature removal.

Threats/Wincons

25 cards
Knight Exemplar

Knight Exemplar

{1}{W}{W}

Creature — Human Knight

Buffs all Knights and grants them indestructible.

Kinsbaile Cavalier

Kinsbaile Cavalier

{3}{W}

Creature — Kithkin Knight

Grants all Knight creatures double strike.

Acclaimed Contender

Acclaimed Contender

{2}{W}

Creature — Human Knight

Digs for key Knights or equipment on enter.

Herald of Hoofbeats

Herald of Hoofbeats

{3}{U}

Creature — Human Knight

Makes all Knights unblockable via shadow.

Vodalian Wave-Knight

Vodalian Wave-Knight

{2}{W}{U}

Creature — Merfolk Knight

Buffs all Knights whenever you draw cards.

Haakon, Stromgald Scourge

Haakon, Stromgald Scourge

{1}{B}{B}

Legendary Creature — Zombie Knight

Allows casting Knights directly from the graveyard.

Silverwing Squadron

Silverwing Squadron

{5}{W}

Creature — Human Knight

Evasive Knight that creates Knight tokens on attack.

Josu Vess, Lich Knight

Josu Vess, Lich Knight

{2}{B}{B}

Legendary Creature — Zombie Knight

Kicker creates an instant army of Menace Knight tokens.

Cavalier of Night

Cavalier of Night

{2}{B}{B}{B}

Creature — Elemental Knight

Removes opponent threats while providing reanimation value.

Cavalier of Dawn

Cavalier of Dawn

{2}{W}{W}{W}

Creature — Elemental Knight

Vigilant Knight that destroys problem permanents.

Cavalier of Gales

Cavalier of Gales

{2}{U}{U}{U}

Creature — Elemental Knight

Large flying Knight providing Brainstorm draw on enter.

Worthy Knight

Worthy Knight

{1}{W}

Creature — Human Knight

Creates 1/1 Knight tokens whenever you cast Knight spells.

Corpse Knight

Corpse Knight

{W}{B}

Creature — Zombie Knight

Drains opponents whenever your Knight tokens enter.

Midnight Entourage

Midnight Entourage

{2}{B}{B}

Creature — Aetherborn Rogue

Buffs Knights and draws cards on Knight deaths.

Valiant Knight

Valiant Knight

{3}{W}

Creature — Human Knight

Anthem Knight that can grant all Knights double strike.

Aryel, Knight of Windgrace

Aryel, Knight of Windgrace

{2}{W}{B}

Legendary Creature — Human Knight

Creates Knight tokens and destroys opposing creatures.

Smitten Swordmaster // Curry Favor

Smitten Swordmaster // Curry Favor

{1}{B} // {B}

Creature — Human Knight // Sorcery — Adventure

Adventure drains opponents based on total Knight count.

Knights' Charge

Knights' Charge

{1}{W}{B}

Enchantment

Enchantment that drains on Knight attack and mass reanimates.

History of Benalia

History of Benalia

{1}{W}{W}

Enchantment — Saga

Saga that creates two Knight tokens and pumps all Knights.

Knight-Errant of Eos

Knight-Errant of Eos

{4}{W}

Creature — Human Knight

Convokes with tokens to dig for top Knight threats.

Knight of Malice

Knight of Malice

{1}{B}

Creature — Human Knight

Aggressive Knight featuring first strike capability.

Knight of Grace

Knight of Grace

{1}{W}

Creature — Human Knight

Aggressive White Knight with first strike capability.

Danitha Capashen, Paragon

Danitha Capashen, Paragon

{2}{W}

Legendary Creature — Human Knight

First strike, vigilance, and lifelink keyword body.

Kwende, Pride of Femeref

Kwende, Pride of Femeref

{3}{W}

Legendary Creature — Human Knight

Grants double strike to all creatures with first strike.

Vona, Butcher of Magan

Vona, Butcher of Magan

{3}{W}{B}

Legendary Creature — Vampire Knight

Vigilant Knight that destroys target nonland permanents.

Utility

6 cards
Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Protects your wide token board from wrath effects.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Grants haste and shroud to critical Knights.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Provides hexproof and haste for your commander.

Herald's Horn

Herald's Horn

{3}

Artifact

Reduces cost of Knight spells and yields free draws.

Icon of Ancestry

Icon of Ancestry

{3}

Artifact

Anthem effect that digs for additional Knights.

Unsettled Mariner

Unsettled Mariner

{W}{U}

Creature — Shapeshifter

Changelog Knight that taxes targeted opponent spells.

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Plains

Plains 8x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 3x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 6x

Basic Land — Swamp

Basic land allocated from mana pip counts.