Shelob, Child of Ungoliant

Art by Lorenzo Mastroianni

Commander deckBG

Shelob, Child of Ungoliant

Utilize deathtouch Spiders combined with bite and fight effects to wipe out opposing creatures and turn them into Food artifact tokens that retain all their static and activated abilities.

$180.68for all 100 cards at today’s prices
Built Oct 31, 202636 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

6
19
15
11
7
2
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw12
Interaction15
↳ board wipes3
Tutors7

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

B 18G 52
38lands · rule of thumb 35–38
3.07average mana value (nonland)
$180.68whole deck, today

The list

Commander

1
Shelob, Child of Ungoliant

Shelob, Child of Ungoliant

4BG

Legendary Creature — Spider Demon

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

efficient Golgari color fixing

Golgari Signet

Golgari Signet

2

Artifact

reliable two-mana rock

Talisman of Resilience

Talisman of Resilience

2

Artifact

untapped colored mana fixing

Farseek

Farseek

1G

Sorcery

fetches dual lands with basic types

Nature's Lore

Nature's Lore

1G

Sorcery

fetches an untapped Forest

Three Visits

Three Visits

1G

Sorcery

untapped land ramp

Rampant Growth

Rampant Growth

1G

Sorcery

consistent early game ramp

Cultivate

Cultivate

2G

Sorcery

develops mana and hits land drops

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

staple green ramp spell

Card Draw

10
Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

draws off casting Spiders

Guardian Project

Guardian Project

3G

Enchantment

draws when creatures enter

Sylvan Library

Sylvan Library

1G

Enchantment

exceptional early card selection

Night's Whisper

Night's Whisper

1B

Sorcery

low-cost burst card draw

Read the Bones

Read the Bones

2B

Sorcery

scries and draws cards

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

draws cards from combat damage

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

massive card draw with a wide board

Morbid Opportunist

Morbid Opportunist

2B

Creature — Human Rogue

triggers when your deathtouch Spiders kill creatures

Skullclamp

Skullclamp

1

Artifact — Equipment

converts small Spider tokens into cards

Phyrexian Arena

Phyrexian Arena

1BB

Enchantment

steady additional card each turn

Removal

12
Blizzard Brawl

Blizzard Brawl

G

Snow Sorcery

cheap fight spell that grants invulnerability

Bushwhack

Bushwhack

G

Sorcery

flexible early ramp or creature fight

Cosmic Hunger

Cosmic Hunger

1G

Instant

instant-speed bite effect

Bite Down

Bite Down

1G

Instant

one-sided bite to trigger Shelob

Master's Rebuke

Master's Rebuke

1G

Instant

instant-speed creature or planeswalker bite

Tail Swipe

Tail Swipe

G

Instant

cheap bite or fight with a power boost

Ram Through

Ram Through

1G

Instant

bite spell that pushes excess damage through

Spinning Wheel Kick

Spinning Wheel Kick

XXGG

Sorcery

allows one Spider to bite multiple targets and steal them

Assassin's Trophy

Assassin's Trophy

BG

Instant

unconditional permanent removal

Abrupt Decay

Abrupt Decay

BG

Instant

uncounterable early threat removal

Toxic Deluge

Toxic Deluge

2B

Sorcery

flexible and cheap board wipe

Culling Ritual

Culling Ritual

2BG

Sorcery

clears early tokens and ramps massively

Threats/Wincons

21
Arasta of the Endless Web

Arasta of the Endless Web

2GG

Legendary Enchantment Creature — Spider

produces a steady stream of reach Spiders

Ishkanah, Grafwidow

Ishkanah, Grafwidow

4G

Legendary Creature — Spider

creates multiple Spiders and provides a win condition

Nyx Weaver

Nyx Weaver

1BG

Enchantment Creature — Spider

recurs key spells and fills the graveyard

Silklash Spider

Silklash Spider

3GG

Creature — Spider

repeatedly deals damage to fliers with deathtouch

Sweet-Gum Recluse

Sweet-Gum Recluse

4GG

Creature — Spider

cascades and buffs entering Spiders

Chainweb Aracnir

Chainweb Aracnir

G

Creature — Spider

escapable spider that fights flying threats

Doom Weaver

Doom Weaver

4BB

Creature — Spider Horror

draws cards when large creatures die

Drider

Drider

4B

Creature — Elf Spider

generates Spider tokens on combat damage

Hatchery Spider

Hatchery Spider

5GG

Creature — Spider

undergrowth ability digs for more permanents

Llanowar Greenwidow

Llanowar Greenwidow

2G

Creature — Spider

resilient recursive Spider

Obelisk Spider

Obelisk Spider

1BG

Creature — Spider

drains opponents whenever -1/-1 counters are placed

Penumbra Spider

Penumbra Spider

2GG

Creature — Spider

leaves behind another Spider when it dies

Sentinel Spider

Sentinel Spider

3GG

Creature — Spider

vigilant defensive and offensive threat

Spider Spawning

Spider Spawning

4G

Sorcery

creates an army of Spiders from your graveyard

Lolth, Spider Queen

Lolth, Spider Queen

3BB

Legendary Planeswalker — Lolth

produces Spiders and rewards creature deaths

Rotwidow Pack

Rotwidow Pack

2BG

Creature — Spider

drains all opponents based on your Spider count

Brood Weaver

Brood Weaver

3G

Creature — Spider

replaces itself with another Spider upon dying

Twin-Silk Spider

Twin-Silk Spider

2G

Creature — Spider

two Spiders for the price of one

Curse of Clinging Webs

Curse of Clinging Webs

2G

Enchantment — Aura Curse

creates Spiders whenever enchanted player's creatures die

Mirkwood Bats

Mirkwood Bats

3B

Creature — Bat

drains opponents as Food tokens are made and sacrificed

Academy Manufactor

Academy Manufactor

3

Artifact Creature — Assembly-Worker

supercharges Shelob by making Clues and Treasures with Foods

Utility

8
Heroic Intervention

Heroic Intervention

1G

Instant

protects your board from sweepers

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

gives Shelob haste and shroud

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

protects your commander while granting haste

Maskwood Nexus

Maskwood Nexus

4

Artifact

makes all your creatures into Spiders for Shelob

Realmwalker

Realmwalker

2G

Creature — Shapeshifter

casts Spiders directly off the top of your library

Roaming Throne

Roaming Throne

4

Artifact Creature — Golem

doubles Shelob's Food copy triggers

Jaheira, Friend of the Forest

Jaheira, Friend of the Forest

2G

Legendary Creature — Human Elf Druid

turns all Food token copies into mana rocks

Eternal Witness

Eternal Witness

1GG

Creature — Human Shaman

retrieves key fight spells or creatures from graveyard

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Llanowar Wastes

Llanowar Wastes

Land

Nonbasic dual land for color fixing.

Woodland Cemetery

Woodland Cemetery

Land

Nonbasic dual land for color fixing.

Temple of Malady

Temple of Malady

Land

Dual land with scry.

Tainted Wood

Tainted Wood

Land

Dual land (needs a Swamp).

Swamp

Swamp 6x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 17x

Basic Land — Forest

Basic land allocated from mana pip counts.