She-Hulk, Wallbreaker art

Art by Julia Vasilyeva

Saved commander deck

She-Hulk, Wallbreaker

Maximize She-Hulk's blocking triggers by utilizing Changelings, Maskwood Nexus, and cards that force opponents to block like Nemesis Mask and Invasion Plans, turning combat into an overwhelming trample assault backed by +1/+1 counter payoffs.

100 cards$409.04 totalSep 22, 20266 views

Prompt: She-Hulk, Wallbreaker commander deck

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Commander

1 cards
She-Hulk, Wallbreaker

She-Hulk, Wallbreaker

{5}{R}

Legendary Creature — Gamma Hero

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration to cast She-Hulk ahead of curve

Arcane Signet

Arcane Signet

{2}

Artifact

Reliable two-mana artifact ramp

Ruby Medallion

Ruby Medallion

{2}

Artifact

Cost reduction for all red spells in the deck

Fire Diamond

Fire Diamond

{2}

Artifact

Consistent two-mana red rock

Mind Stone

Mind Stone

{2}

Artifact

Early mana ramp that can be cashed in for a card later

Thought Vessel

Thought Vessel

{2}

Artifact

Provides mana acceleration and removes hand size limit

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Fetches a basic Mountain directly to the battlefield

Worn Powerstone

Worn Powerstone

{3}

Artifact

Taps for two colorless mana to help cast high-mana threats

Hedron Archive

Hedron Archive

{4}

Artifact

Generates two mana and offers late-game card replenishment

Jeska's Will

Jeska's Will

{2}{R}

Sorcery

Explosive burst of red mana and impulsive card draw

Caged Sun

Caged Sun

{6}

Artifact

Doubles red mana output and buffs your red attackers

Card Draw

10 cards
Faithless Looting

Faithless Looting

{R}

Sorcery

Efficient card filtering in the early turns

Light Up the Stage

Light Up the Stage

{2}{R}

Sorcery

Cheap impulsive card advantage easily triggered by combat damage

Reckless Impulse

Reckless Impulse

{1}{R}

Sorcery

Exiles two cards to play over two full turns

Wrenn's Resolve

Wrenn's Resolve

{1}{R}

Sorcery

Effective impulse velocity to keep cards flowing

Wheel of Misfortune

Wheel of Misfortune

{2}{R}

Sorcery

Refills hand while disrupting opponents' planning

Professional Face-Breaker

Professional Face-Breaker

{2}{R}

Creature — Human Warrior

Turns combat connections into Treasure and impulse card draw

Mask of Memory

Mask of Memory

{2}

Artifact — Equipment

Card draw equipment that triggers on trample damage

Tome of Legends

Tome of Legends

{2}

Artifact — Book

Accumulates page counters when She-Hulk enters or attacks

Valakut Exploration

Valakut Exploration

{2}{R}

Enchantment

Impulse draws on land drops and burns for unplayed cards

Unexpected Windfall

Unexpected Windfall

{2}{R}{R}

Instant

Instant-speed card draw that replaces itself with Treasure tokens

Removal

9 cards
Chaos Warp

Chaos Warp

{2}{R}

Instant

Versatile red answer to any problematic permanent type

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Efficient board wipe that often costs a single red mana

Chain Reaction

Chain Reaction

{2}{R}{R}

Sorcery

Board wipe that scales with the number of creatures on the board

Vandalblast

Vandalblast

{R}

Sorcery

Flexible single artifact removal or one-sided artifact sweeper

Abrade

Abrade

{1}{R}

Instant

Modal answer for small utility creatures or dangerous artifacts

Wild Magic Surge

Wild Magic Surge

{R}{R}

Instant

Destroys any nonland permanent at instant speed

Deflecting Swat

Deflecting Swat

{2}{R}

Instant

Free protection or redirection spell while She-Hulk is out

Bolt Bend

Bolt Bend

{3}{R}

Instant

Cheap redirection spell enabled by high-power creatures

Mizzium Mortars

Mizzium Mortars

{1}{R}

Sorcery

Spot burn or an asymmetric one-sided board sweep via overload

Threats/Wincons

23 cards
Maskwood Nexus

Maskwood Nexus

{4}

Artifact

Turns every creature into a Hero so they all gain She-Hulk's buffs

Roaming Throne

Roaming Throne

{4}

Artifact Creature — Golem

Names Hero to double all triggered abilities from She-Hulk and allies

Metallic Mimic

Metallic Mimic

{2}

Artifact Creature — Shapeshifter

Names Hero to enter as a Hero and buff every subsequent Hero

Adaptive Automaton

Adaptive Automaton

{3}

Artifact Creature — Construct

Hero changeling lord that boosts all other Heroes' stats

Taurean Mauler

Taurean Mauler

{2}{R}

Creature — Shapeshifter

Hero changeling that rapidly grows from opponents' spells

Bloodline Pretender

Bloodline Pretender

{3}

Artifact Creature — Shapeshifter

Hero changeling that accumulates +1/+1 counters whenever Heroes enter

Universal Automaton

Universal Automaton

{1}

Artifact Creature — Shapeshifter

One-mana Hero that provides an immediate aggressive target

Changeling Berserker

Changeling Berserker

{3}{R}

Creature — Shapeshifter

Hasty Hero with champion that protects valuable pieces and hits hard

Fire-Belly Changeling

Fire-Belly Changeling

{1}{R}

Creature — Shapeshifter

Low-curve Hero that can pump its power before combat

War-Spike Changeling

War-Spike Changeling

{3}{R}

Creature — Shapeshifter

Hero changeling that can gain first strike to survive multi-blocks

Karlach, Fury of Avernus

Karlach, Fury of Avernus

{4}{R}

Legendary Creature — Tiefling Barbarian

Grants extra combat phases and first strike to attackers

Moraug, Fury of Akoum

Moraug, Fury of Akoum

{4}{R}{R}

Legendary Creature — Minotaur Warrior

Generates explosive extra combats on landfall triggers

Port Razer

Port Razer

{3}{R}{R}

Creature — Orc Pirate

Chains additional combat steps whenever it deals player combat damage

Neheb, the Eternal

Neheb, the Eternal

{3}{R}{R}

Legendary Creature — Zombie Minotaur Warrior

Converts heavy trample combat damage into massive postcombat mana

Laelia, the Blade Reforged

Laelia, the Blade Reforged

{2}{R}

Legendary Creature — Spirit Warrior

Grows with +1/+1 counters and provides card advantage

Krenko, Tin Street Kingpin

Krenko, Tin Street Kingpin

{2}{R}

Legendary Creature — Goblin

Swings to generate Goblins and grows with +1/+1 counters

Agitator Ant

Agitator Ant

{2}{R}

Creature — Insect

Distributes +1/+1 counters and goads opponents into unfavorable combat

Kazuul, Tyrant of the Cliffs

Kazuul, Tyrant of the Cliffs

{3}{R}{R}

Legendary Creature — Ogre Warrior

Punishes opponents for attacking you instead of each other

Brash Taunter

Brash Taunter

{4}{R}

Creature — Goblin

Indestructible creature that redirects combat and fight damage to opponents

Warmonger Hellkite

Warmonger Hellkite

{4}{R}{R}

Creature — Dragon

Forces all creatures to attack and can pump attacking creatures

Uncivil Unrest

Uncivil Unrest

{4}{R}

Enchantment

Doubles all damage dealt by creatures with +1/+1 counters on them

All Will Be One

All Will Be One

{3}{R}{R}

Enchantment

Deals direct damage whenever She-Hulk places +1/+1 counters on Heroes

Chandra's Incinerator

Chandra's Incinerator

{5}{R}

Creature — Elemental

Converts excess trample and direct damage into creature removal

Utility

9 cards
The Ozolith

The Ozolith

{1}

Legendary Artifact

Retains all +1/+1 counters if your buffed Heroes leave the battlefield

Nemesis Mask

Nemesis Mask

{3}

Artifact — Equipment

Forces all opposing creatures to block the equipped Hero, triggering massive counter gains

Invasion Plans

Invasion Plans

{2}{R}

Enchantment

Forces creatures to block and lets you choose how blockers are assigned

Grand Melee

Grand Melee

{3}{R}

Enchantment

Forces all creatures to attack and block each turn

Dolmen Gate

Dolmen Gate

{2}

Artifact

Prevents all combat damage dealt to your attacking Heroes

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Provides haste and shroud to protect She-Hulk immediately

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Gives haste and hexproof while allowing equipment and targeted buffs

Berserkers' Onslaught

Berserkers' Onslaught

{3}{R}{R}

Enchantment

Grants attacking creatures double strike to capitalize on trample

Two-Handed Axe // Sweeping Cleave

Two-Handed Axe // Sweeping Cleave

{2}{R} // {1}{R}

Artifact — Equipment // Instant — Adventure

Doubles an attacking Hero's power to punch through high blocker totals

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mountain

Mountain 32x

Basic Land — Mountain

Basic land allocated from mana pip counts.