She-Hulk, Jade Defender

Art by Tyler Walpole

Commander deckG

She-Hulk, Jade Defender

Leverage bounce and flicker effects to repeatedly trigger She-Hulk's discounted Power-up ability for cheap removal and buffs, scaling into an overwhelming +1/+1 counter and trample stompy assault.

$335.75for all 100 cards at today’s prices
Built Sep 22, 202668 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

10
14
16
10
5
3
4
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp17
Card draw13
Interaction9
↳ board wipes0
Tutors8

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

G 74
37lands · rule of thumb 35–38
3.32average mana value (nonland)
$335.75whole deck, today

The list

Commander

1
She-Hulk, Jade Defender

She-Hulk, Jade Defender

3G

Legendary Creature — Gamma Hero

Chosen commander for the requested strategy.

Ramp

12
Sol Ring

Sol Ring

1

Artifact

Essential format staple for fast mana.

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana rock to cast She-Hulk ahead of curve.

Llanowar Elves

Llanowar Elves

G

Creature — Elf Druid

Turn one mana dork to speed up commander deployment.

Elvish Mystic

Elvish Mystic

G

Creature — Elf Druid

Redundant one-mana accelerator.

Fyndhorn Elves

Fyndhorn Elves

G

Creature — Elf Druid

Early creature ramp for green curve.

Birds of Paradise

Birds of Paradise

G

Creature — Bird

Premier one-drop mana producer.

Sakura-Tribe Elder

Sakura-Tribe Elder

1G

Creature — Snake Shaman

Reliable land-ramp on a chump-blocking body.

Nature's Lore

Nature's Lore

1G

Sorcery

Untapped forest ramp spell.

Three Visits

Three Visits

1G

Sorcery

Copies Nature's Lore for tempo-positive ramp.

Rampant Growth

Rampant Growth

1G

Sorcery

Fundamental two-mana land fetching staple.

Cultivate

Cultivate

2G

Sorcery

Ramps and secures land drops in hand.

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Provides hand advantage and ramp identical to Cultivate.

Card Draw

10
Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Draws cards on every creature cast.

Garruk's Uprising

Garruk's Uprising

2G

Enchantment

Draws on high-power ETBs and gives trampling support.

Elemental Bond

Elemental Bond

2G

Enchantment

Triggers card draw whenever She-Hulk or large beaters enter.

Tribute to the World Tree

Tribute to the World Tree

GGG

Enchantment

Draws cards from large creatures or buffs smaller ones.

Guardian Project

Guardian Project

3G

Enchantment

Consistent card draw engine in singleton formats.

Greater Good

Greater Good

2GG

Enchantment

Sacrifice outlet to draw deep from She-Hulk's high power.

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Massive card draw based on She-Hulk's power plus a free spell.

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

Instant-speed burst draw or combat finishing buff.

Harmonize

Harmonize

2GG

Sorcery

Pure raw card draw in mono-green.

Hunter's Insight

Hunter's Insight

2G

Instant

Draws huge batches of cards off unblocked or trample combat damage.

Removal

8
Beast Within

Beast Within

2G

Instant

Universal permanent removal staple in green.

Kenrith's Transformation

Kenrith's Transformation

1G

Enchantment — Aura

Neutralizes problematic commanders while cantripping.

Song of the Dryads

Song of the Dryads

2G

Enchantment — Aura

Transforms any permanent into a basic Forest.

Ram Through

Ram Through

1G

Instant

One-sided fight spell that pushes trample excess damage through.

Bite Down

Bite Down

1G

Instant

Low-cost bite spell leveraging high-power creatures.

Bushwhack

Bushwhack

G

Sorcery

Flexible fight effect or early land search.

Nature's Claim

Nature's Claim

G

Instant

Ultra-efficient one-mana artifact or enchantment removal.

Lignify

Lignify

1G

Kindred Enchantment — Treefolk Aura

Shuts down opposing commander abilities easily.

Threats/Wincons

22
Hardened Scales

Hardened Scales

G

Enchantment

Increases +1/+1 counter placement from Power-up activations.

Kami of Whispered Hopes

Kami of Whispered Hopes

2G

Creature — Spirit

Amplifies counters and taps for massive mana based on its power.

Kalonian Hydra

Kalonian Hydra

3GG

Creature — Hydra

Doubles +1/+1 counters across your board on attack.

Managorger Hydra

Managorger Hydra

2G

Creature — Hydra

Grows rapidly with trample alongside commander themes.

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

4GG

Legendary Creature — Phyrexian Praetor

Doubles your counter placement while halving opponents'.

Defiler of Vigor

Defiler of Vigor

3GG

Creature — Phyrexian Wurm

Discounts green spells with Phyrexian mana while distributing counters.

Railway Brawler

Railway Brawler

3GG

Creature — Rhino Warrior

Plot-enabler that doubles the power of creatures entering after it.

Gwenna, Eyes of Gaea

Gwenna, Eyes of Gaea

2G

Legendary Creature — Elf Druid Scout

Taps for mana, buffs itself, and untaps when big creatures enter.

Kodama of the West Tree

Kodama of the West Tree

2G

Legendary Creature — Spirit

Grants modified creatures trample and ramps lands on combat damage.

Forgotten Ancient

Forgotten Ancient

3G

Creature — Elemental

Gathers counters quickly and moves them onto She-Hulk.

Bristly Bill, Spine Sower

Bristly Bill, Spine Sower

1G

Legendary Creature — Plant Druid

Places counters on landfall and doubles all counters in late game.

Surrak and Goreclaw

Surrak and Goreclaw

4GG

Legendary Creature — Human Bear

Grants team-wide haste and trample with enter-the-battlefield buffs.

Apex Devastator

Apex Devastator

8GG

Creature — Chimera Hydra

Late-game cascade monster that dumps board states into play.

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

Classic green win condition that pumps the team and grants trample.

Goreclaw, Terror of Qal Sisma

Goreclaw, Terror of Qal Sisma

3G

Legendary Creature — Bear

Discounts She-Hulk and other beefy creatures while granting trample.

Evolution Sage

Evolution Sage

2G

Creature — Elf Druid

Proliferates +1/+1 counters on She-Hulk whenever lands enter.

Arwen, Weaver of Hope

Arwen, Weaver of Hope

1GG

Legendary Creature — Elf Noble

Gives arriving creatures additional counters scaling with her power.

Scavenging Ooze

Scavenging Ooze

1G

Creature — Ooze

Incidental graveyard hate that accumulates +1/+1 counters.

Cultivator Colossus

Cultivator Colossus

4GGG

Creature — Plant Beast

Colossal trampling threat that draws cards and drops lands.

Ghalta, Primal Hunger

Ghalta, Primal Hunger

10GG

Legendary Creature — Elder Dinosaur

Massive twelve-power trampler discounted by high-power boards.

Selvala, Heart of the Wilds

Selvala, Heart of the Wilds

1GG

Legendary Creature — Elf Scout

Explosive mana generation scaling with She-Hulk's power.

Ulvenwald Oddity // Ulvenwald Behemoth

Ulvenwald Oddity // Ulvenwald Behemoth

2GG

Creature — Beast // Creature — Beast Horror

Hasty threat that transforms into a global stat and trample buffer.

Utility

10
Cloudstone Curio

Cloudstone Curio

3

Artifact

Bounces She-Hulk to hand so she can re-enter and trigger cheap Power-up.

Temur Sabertooth

Temur Sabertooth

2GG

Creature — Cat

Repeatable bounce engine to reset She-Hulk's turn-entered discount.

Conjurer's Closet

Conjurer's Closet

5

Artifact

Blinks She-Hulk at end step, allowing her to activate Power-up cheaply.

Erratic Portal

Erratic Portal

4

Artifact

Self-bounce utility to replay She-Hulk each turn.

Golden Argosy

Golden Argosy

4

Legendary Artifact — Vehicle

Exiles and returns She-Hulk on attack step to retrigger entrance discount.

The Ozolith

The Ozolith

1

Legendary Artifact

Preserves She-Hulk's +1/+1 counters across zones.

Heroic Intervention

Heroic Intervention

1G

Instant

Board-wide protection against wipes and targeted removal.

Tamiyo's Safekeeping

Tamiyo's Safekeeping

G

Instant

Single-target hexproof and indestructible defense.

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Provides immediate haste and shroud protection.

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Haste and targeted hexproof enabler.

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Forest

Forest 32x

Basic Land — Forest

Basic land allocated from mana pip counts.