She-Hulk, Jade Defender art

Art by Tyler Walpole

Saved commander deck

She-Hulk, Jade Defender

Leverage bounce and flicker effects to repeatedly trigger She-Hulk's discounted Power-up ability for cheap removal and buffs, scaling into an overwhelming +1/+1 counter and trample stompy assault.

100 cards$407.94 totalSep 22, 20268 views

Prompt: She-Hulk, Jade Defender commander deck

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Commander

1 cards
She-Hulk, Jade Defender

She-Hulk, Jade Defender

{3}{G}

Legendary Creature — Gamma Hero

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential format staple for fast mana.

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient two-mana rock to cast She-Hulk ahead of curve.

Llanowar Elves

Llanowar Elves

{G}

Creature — Elf Druid

Turn one mana dork to speed up commander deployment.

Elvish Mystic

Elvish Mystic

{G}

Creature — Elf Druid

Redundant one-mana accelerator.

Fyndhorn Elves

Fyndhorn Elves

{G}

Creature — Elf Druid

Early creature ramp for green curve.

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

Premier one-drop mana producer.

Sakura-Tribe Elder

Sakura-Tribe Elder

{1}{G}

Creature — Snake Shaman

Reliable land-ramp on a chump-blocking body.

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Untapped forest ramp spell.

Three Visits

Three Visits

{1}{G}

Sorcery

Copies Nature's Lore for tempo-positive ramp.

Rampant Growth

Rampant Growth

{1}{G}

Sorcery

Fundamental two-mana land fetching staple.

Cultivate

Cultivate

{2}{G}

Sorcery

Ramps and secures land drops in hand.

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Provides hand advantage and ramp identical to Cultivate.

Card Draw

10 cards
Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws cards on every creature cast.

Garruk's Uprising

Garruk's Uprising

{2}{G}

Enchantment

Draws on high-power ETBs and gives trampling support.

Elemental Bond

Elemental Bond

{2}{G}

Enchantment

Triggers card draw whenever She-Hulk or large beaters enter.

Tribute to the World Tree

Tribute to the World Tree

{G}{G}{G}

Enchantment

Draws cards from large creatures or buffs smaller ones.

Guardian Project

Guardian Project

{3}{G}

Enchantment

Consistent card draw engine in singleton formats.

Greater Good

Greater Good

{2}{G}{G}

Enchantment

Sacrifice outlet to draw deep from She-Hulk's high power.

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Massive card draw based on She-Hulk's power plus a free spell.

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Instant-speed burst draw or combat finishing buff.

Harmonize

Harmonize

{2}{G}{G}

Sorcery

Pure raw card draw in mono-green.

Hunter's Insight

Hunter's Insight

{2}{G}

Instant

Draws huge batches of cards off unblocked or trample combat damage.

Removal

8 cards
Beast Within

Beast Within

{2}{G}

Instant

Universal permanent removal staple in green.

Kenrith's Transformation

Kenrith's Transformation

{1}{G}

Enchantment — Aura

Neutralizes problematic commanders while cantripping.

Song of the Dryads

Song of the Dryads

{2}{G}

Enchantment — Aura

Transforms any permanent into a basic Forest.

Ram Through

Ram Through

{1}{G}

Instant

One-sided fight spell that pushes trample excess damage through.

Bite Down

Bite Down

{1}{G}

Instant

Low-cost bite spell leveraging high-power creatures.

Bushwhack

Bushwhack

{G}

Sorcery

Flexible fight effect or early land search.

Nature's Claim

Nature's Claim

{G}

Instant

Ultra-efficient one-mana artifact or enchantment removal.

Lignify

Lignify

{1}{G}

Kindred Enchantment — Treefolk Aura

Shuts down opposing commander abilities easily.

Threats/Wincons

22 cards
Hardened Scales

Hardened Scales

{G}

Enchantment

Increases +1/+1 counter placement from Power-up activations.

Kami of Whispered Hopes

Kami of Whispered Hopes

{2}{G}

Creature — Spirit

Amplifies counters and taps for massive mana based on its power.

Kalonian Hydra

Kalonian Hydra

{3}{G}{G}

Creature — Hydra

Doubles +1/+1 counters across your board on attack.

Managorger Hydra

Managorger Hydra

{2}{G}

Creature — Hydra

Grows rapidly with trample alongside commander themes.

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

{4}{G}{G}

Legendary Creature — Phyrexian Praetor

Doubles your counter placement while halving opponents'.

Defiler of Vigor

Defiler of Vigor

{3}{G}{G}

Creature — Phyrexian Wurm

Discounts green spells with Phyrexian mana while distributing counters.

Railway Brawler

Railway Brawler

{3}{G}{G}

Creature — Rhino Warrior

Plot-enabler that doubles the power of creatures entering after it.

Gwenna, Eyes of Gaea

Gwenna, Eyes of Gaea

{2}{G}

Legendary Creature — Elf Druid Scout

Taps for mana, buffs itself, and untaps when big creatures enter.

Kodama of the West Tree

Kodama of the West Tree

{2}{G}

Legendary Creature — Spirit

Grants modified creatures trample and ramps lands on combat damage.

Forgotten Ancient

Forgotten Ancient

{3}{G}

Creature — Elemental

Gathers counters quickly and moves them onto She-Hulk.

Bristly Bill, Spine Sower

Bristly Bill, Spine Sower

{1}{G}

Legendary Creature — Plant Druid

Places counters on landfall and doubles all counters in late game.

Surrak and Goreclaw

Surrak and Goreclaw

{4}{G}{G}

Legendary Creature — Human Bear

Grants team-wide haste and trample with enter-the-battlefield buffs.

Apex Devastator

Apex Devastator

{8}{G}{G}

Creature — Chimera Hydra

Late-game cascade monster that dumps board states into play.

Craterhoof Behemoth

Craterhoof Behemoth

{5}{G}{G}{G}

Creature — Beast

Classic green win condition that pumps the team and grants trample.

Goreclaw, Terror of Qal Sisma

Goreclaw, Terror of Qal Sisma

{3}{G}

Legendary Creature — Bear

Discounts She-Hulk and other beefy creatures while granting trample.

Evolution Sage

Evolution Sage

{2}{G}

Creature — Elf Druid

Proliferates +1/+1 counters on She-Hulk whenever lands enter.

Arwen, Weaver of Hope

Arwen, Weaver of Hope

{1}{G}{G}

Legendary Creature — Elf Noble

Gives arriving creatures additional counters scaling with her power.

Scavenging Ooze

Scavenging Ooze

{1}{G}

Creature — Ooze

Incidental graveyard hate that accumulates +1/+1 counters.

Cultivator Colossus

Cultivator Colossus

{4}{G}{G}{G}

Creature — Plant Beast

Colossal trampling threat that draws cards and drops lands.

Ghalta, Primal Hunger

Ghalta, Primal Hunger

{10}{G}{G}

Legendary Creature — Elder Dinosaur

Massive twelve-power trampler discounted by high-power boards.

Selvala, Heart of the Wilds

Selvala, Heart of the Wilds

{1}{G}{G}

Legendary Creature — Elf Scout

Explosive mana generation scaling with She-Hulk's power.

Ulvenwald Oddity // Ulvenwald Behemoth

Ulvenwald Oddity // Ulvenwald Behemoth

{2}{G}{G}

Creature — Beast // Creature — Beast Horror

Hasty threat that transforms into a global stat and trample buffer.

Utility

10 cards
Cloudstone Curio

Cloudstone Curio

{3}

Artifact

Bounces She-Hulk to hand so she can re-enter and trigger cheap Power-up.

Temur Sabertooth

Temur Sabertooth

{2}{G}{G}

Creature — Cat

Repeatable bounce engine to reset She-Hulk's turn-entered discount.

Conjurer's Closet

Conjurer's Closet

{5}

Artifact

Blinks She-Hulk at end step, allowing her to activate Power-up cheaply.

Erratic Portal

Erratic Portal

{4}

Artifact

Self-bounce utility to replay She-Hulk each turn.

Golden Argosy

Golden Argosy

{4}

Legendary Artifact — Vehicle

Exiles and returns She-Hulk on attack step to retrigger entrance discount.

The Ozolith

The Ozolith

{1}

Legendary Artifact

Preserves She-Hulk's +1/+1 counters across zones.

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Board-wide protection against wipes and targeted removal.

Tamiyo's Safekeeping

Tamiyo's Safekeeping

{G}

Instant

Single-target hexproof and indestructible defense.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Provides immediate haste and shroud protection.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Haste and targeted hexproof enabler.

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Forest

Forest 32x

Basic Land — Forest

Basic land allocated from mana pip counts.