She-Hulk, Attorney-at-Law art

Art by Lee Woo-chul

Saved commander deck

She-Hulk, Attorney-at-Law

Distribute +1/+1 counters across your creature board and amplify them with counter multipliers, building up mana to activate She-Hulk's Power-up ability and swing with overwhelmingly huge threats.

100 cards$574.77 totalSep 22, 20265 views

Prompt: She-Hulk, Attorney-at-Law commander deck

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Commander

1 cards
She-Hulk, Attorney-at-Law

She-Hulk, Attorney-at-Law

{2}{G/W}

Legendary Creature — Gamma Advisor Hero

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential colorless acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

fixing and early acceleration

Farseek

Farseek

{1}{G}

Sorcery

searches for forest duals onto the battlefield

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

puts an untapped forest directly into play

Three Visits

Three Visits

{1}{G}

Sorcery

efficient untapped forest tutor

Rampant Growth

Rampant Growth

{1}{G}

Sorcery

classic early land ramp

Cultivate

Cultivate

{2}{G}

Sorcery

develops mana and guarantees a land drop

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

smooths land drops and ramps board

Gyre Sage

Gyre Sage

{1}{G}

Creature — Elf Druid

grows with evolve and produces massive green mana

Incubation Druid

Incubation Druid

{1}{G}

Creature — Elf Druid

taps for three mana once it holds a counter

Card Draw

10 cards
Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

draws a card whenever a creature is cast

Inspiring Call

Inspiring Call

{2}{G}

Instant

draws cards for each creature with counters and protects them

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

draws cards equal to your biggest creature's power and casts a free spell

Armorcraft Judge

Armorcraft Judge

{3}{G}

Creature — Elf Artificer

draws cards for each creature you control with a +1/+1 counter

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

burst card draw based on highest power or mass pump finisher

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

consistent card selection and extra draw every turn

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

taxes opponents and draws cards when they cast noncreature spells

Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

indestructible engine that draws cards upon combat damage

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

draws a card for each creature and provides substantial lifegain

Hunter's Insight

Hunter's Insight

{2}{G}

Instant

draws huge cards when a boosted creature connects

Removal

9 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

premier one-mana unconditional creature exile

Path to Exile

Path to Exile

{W}

Instant

cheap exile removal for high-priority threats

Beast Within

Beast Within

{2}{G}

Instant

versatile permanent destruction

Generous Gift

Generous Gift

{2}{W}

Instant

universal answer to any problematic permanent

Nature's Claim

Nature's Claim

{G}

Instant

ultra-efficient artifact or enchantment removal

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

destroys nonland permanents efficiently

Aura Shards

Aura Shards

{1}{G}{W}

Enchantment

repeating artifact and enchantment removal as creatures enter

Wrath of God

Wrath of God

{2}{W}{W}

Sorcery

unconditional board wipe to reset unfavorable boards

Tragic Arrogance

Tragic Arrogance

{3}{W}{W}

Sorcery

breaks parity by keeping your best modified creature while clearing opponents

Threats/Wincons

25 cards
Doubling Season

Doubling Season

{4}{G}

Enchantment

doubles counter placement to explode She-Hulk's doubling effect

Hardened Scales

Hardened Scales

{G}

Enchantment

adds additional counters whenever any are placed

Branching Evolution

Branching Evolution

{2}{G}

Enchantment

doubles all +1/+1 counters placed on your creatures

Conclave Mentor

Conclave Mentor

{G}{W}

Creature — Centaur Cleric

increases counter placement and provides incidental lifegain

Kami of Whispered Hopes

Kami of Whispered Hopes

{2}{G}

Creature — Spirit

adds extra counters and taps for mana equal to its power

Managorger Hydra

Managorger Hydra

{2}{G}

Creature — Hydra

grows with every spell cast by any player and has trample

Forgotten Ancient

Forgotten Ancient

{3}{G}

Creature — Elemental

stores counters from any spell and redistributes them widely

Kalonian Hydra

Kalonian Hydra

{3}{G}{G}

Creature — Hydra

doubles all +1/+1 counters on attack to compound with She-Hulk

Mikaeus, the Lunarch

Mikaeus, the Lunarch

{X}{W}

Legendary Creature — Human Cleric

spreads counters across the entire team on command

Shalai, Voice of Plenty

Shalai, Voice of Plenty

{3}{W}

Legendary Creature — Angel

protects your board with hexproof and pumps with counters

Sovereign Okinec Ahau

Sovereign Okinec Ahau

{2}{G}{W}

Legendary Creature — Cat Noble

massively pumps modified creatures on combat trigger

Bristly Bill, Spine Sower

Bristly Bill, Spine Sower

{1}{G}

Legendary Creature — Plant Druid

places counters on landfall and doubles all counters for mana

Kutzil, Malamet Exemplar

Kutzil, Malamet Exemplar

{1}{G}{W}

Legendary Creature — Cat Warrior

silences opponents on your turn and draws cards off modified attackers

Champion of Lambholt

Champion of Lambholt

{1}{G}{G}

Creature — Human Warrior

grows quickly and makes your entire board unblockable

Hamza, Guardian of Arashin

Hamza, Guardian of Arashin

{4}{G}{W}

Legendary Creature — Elephant Warrior

reduces creature casting costs based on counters in play

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

{4}{G}{G}

Legendary Creature — Phyrexian Praetor

doubles counter production while severely hampering opponents

Abzan Falconer

Abzan Falconer

{2}{W}

Creature — Human Soldier

gives flying to every creature with a +1/+1 counter

Evolution Sage

Evolution Sage

{2}{G}

Creature — Elf Druid

proliferates all counters whenever lands enter the battlefield

Cathars' Crusade

Cathars' Crusade

{3}{W}{W}

Enchantment

gives counters to your entire army whenever a creature enters

The Great Henge

The Great Henge

{7}{G}{G}

Legendary Artifact

taps for mana, provides counters, and draws cards on creature entry

Court of Garenbrig

Court of Garenbrig

{1}{G}{G}

Enchantment

introduces the monarch and repeatedly doubles counters

Pridemalkin

Pridemalkin

{2}{G}

Creature — Cat

gives trample to all creatures with +1/+1 counters

Duskshell Crawler

Duskshell Crawler

{1}{G}

Creature — Insect

cheap creature granting trample to modified creatures

Arwen, Weaver of Hope

Arwen, Weaver of Hope

{1}{G}{G}

Legendary Creature — Elf Noble

enters incoming creatures with counters scaled to her toughness

Kodama of the West Tree

Kodama of the West Tree

{2}{G}

Legendary Creature — Spirit

grants trample to modified creatures and ramps basic lands on hit

Utility

8 cards
Heroic Intervention

Heroic Intervention

{1}{G}

Instant

protects entire board from sweepers with indestructible and hexproof

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

total board phase out to dodge any wipe or lethal attack

Flawless Maneuver

Flawless Maneuver

{2}{W}

Instant

free indestructible protection spell with commander in play

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

gives hexproof and haste to keep She-Hulk safe

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

shroud and haste protection for key creatures

Together Forever

Together Forever

{W}{W}

Enchantment

recurs modified creatures back to hand upon death

The Ozolith

The Ozolith

{1}

Legendary Artifact

preserves all counters when modified creatures leave the battlefield

Ozolith, the Shattered Spire

Ozolith, the Shattered Spire

{1}{G}

Legendary Artifact

increments counter placement and dishes out trample activation

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Temple of Plenty

Temple of Plenty

Land

Dual land with scry.

Canopy Vista

Canopy Vista

Land — Forest Plains

Nonbasic dual land for color fixing.

Fortified Village

Fortified Village

Land

Nonbasic dual land for color fixing.

Plains

Plains 7x

Basic Land — Plains

Basic land allocated from mana pip counts.

Forest

Forest 15x

Basic Land — Forest

Basic land allocated from mana pip counts.