Shang-Chi, Master of Kung Fu

Art by Lee Woo-chul

Commander deckG

Shang-Chi, Master of Kung Fu

Leverage Shang-Chi's pseudo-haste and mana production for creature abilities to rapidly deploy tap-ability utility creatures, untap them for repeated value, and sink massive mana into game-ending activated abilities.

$365.97for all 100 cards at today’s prices
Built Sep 22, 202669 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

1
9
17
10
7
5
6
7
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw12
Interaction14
↳ board wipes0
Tutors7

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

G 89
37lands · rule of thumb 35–38
3.50average mana value (nonland)
$365.97whole deck, today

The list

Commander

1
Shang-Chi, Master of Kung Fu

Shang-Chi, Master of Kung Fu

1G

Legendary Creature — Human Warrior Hero

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Format staple mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

Efficient early mana rock

Llanowar Elves

Llanowar Elves

G

Creature — Elf Druid

One-mana dork that can tap immediately with Shang-Chi

Fyndhorn Elves

Fyndhorn Elves

G

Creature — Elf Druid

One-mana ramp creature with instant activation

Elvish Mystic

Elvish Mystic

G

Creature — Elf Druid

Consistent turn-one ramp piece

Priest of Titania

Priest of Titania

1G

Creature — Elf Druid

Taps immediately for explosive green mana

Circle of Dreams Druid

Circle of Dreams Druid

GGG

Creature — Elf Druid

Gaea's Cradle on a creature that taps without summoning sickness

Selvala, Heart of the Wilds

Selvala, Heart of the Wilds

1GG

Legendary Creature — Elf Scout

Taps for huge mana and draws cards immediately

Nature's Lore

Nature's Lore

1G

Sorcery

Fetches a Forest directly into play untapped

Three Visits

Three Visits

1G

Sorcery

Efficient green land ramp

Card Draw

10
Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Draws a card for every creature cast

Guardian Project

Guardian Project

3G

Enchantment

Provides steady card advantage on creature ETB

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

Indestructible combat damage card draw engine

Greater Good

Greater Good

2GG

Enchantment

Sacrifice outlet that converts large creatures into fresh cards

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Massive burst draw based on greatest power plus a free spell

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

Flexible burst card draw or instant-speed team buff

Sylvan Library

Sylvan Library

1G

Enchantment

Premier green top-deck manipulation and extra cards

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

Draws cards equal to creature count and buffers life

Duskwatch Recruiter // Krallenhorde Howler

Duskwatch Recruiter // Krallenhorde Howler

1G

Creature — Human Warrior Werewolf // Creature — Werewolf

Activated ability creature that digs for more threats

Ohran Frostfang

Ohran Frostfang

3GG

Snow Creature — Snake

Gives attacking creatures deathtouch and draws cards on hit

Removal

10
Beast Within

Beast Within

2G

Instant

Unconditional permanent removal

Kenrith's Transformation

Kenrith's Transformation

1G

Enchantment — Aura

Cantripping aura that neutralizes troublesome commanders

Nature's Claim

Nature's Claim

G

Instant

Hyper-efficient artifact and enchantment destruction

Krosan Grip

Krosan Grip

2G

Instant

Split-second answer to combo pieces

Ulvenwald Tracker

Ulvenwald Tracker

G

Creature — Human Shaman

Tap-to-fight repeatable removal that gains pseudo-haste

Steelbane Hydra

Steelbane Hydra

XGG

Creature — Turtle Hydra

Creature whose activated ability cleanly destroys artifacts and enchantments

Kogla, the Titan Ape

Kogla, the Titan Ape

3GGG

Legendary Creature — Ape

Fights on entry and removes artifacts/enchantments on attack

Song of the Dryads

Song of the Dryads

2G

Enchantment — Aura

Turns any problematic permanent into a colorless Forest

Haywire Mite

Haywire Mite

1

Artifact Creature — Insect

Activated exile removal for problematic artifacts and enchantments

Scavenging Ooze

Scavenging Ooze

1G

Creature — Ooze

Repeatable graveyard hate powered by Shang-Chi's ability mana

Threats/Wincons

24
Kamahl, Fist of Krosa

Kamahl, Fist of Krosa

4GG

Legendary Creature — Human Druid

Repeatable Overrun creature mana sink

Ezuri, Renegade Leader

Ezuri, Renegade Leader

1GG

Legendary Creature — Elf Warrior

Regenerates elves and acts as a repeatable trample buffer

Ant Queen

Ant Queen

3GG

Creature — Insect

Mana sink that converts extra mana into an army of insects

Jade Mage

Jade Mage

1G

Creature — Human Shaman

Activated ability creates Saproling tokens on demand

Nemata, Grove Guardian

Nemata, Grove Guardian

4GG

Legendary Creature — Treefolk

Creates tokens and sacrifices them to pump the team

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

Decisive game-ending overrun on legs

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

Floods the battlefield with plants and grows them rapidly

Yisan, the Wanderer Bard

Yisan, the Wanderer Bard

2G

Legendary Creature — Human Rogue Bard

Taps immediately to tutor escalating threats onto the battlefield

Fauna Shaman

Fauna Shaman

1G

Creature — Elf Shaman

Survival of the Fittest on a creature that can activate immediately

Elvish Piper

Elvish Piper

3G

Creature — Elf Shaman

Taps instantly to cheat enormous threats into play for one green

Magus of the Order

Magus of the Order

2GG

Creature — Human Wizard

Natural Order on a creature ready to activate without haste

End-Raze Forerunners

End-Raze Forerunners

5GGG

Creature — Boar

Budget craterhoof effect granting vigilance and trample

Finale of Devastation

Finale of Devastation

XGG

Sorcery

Tutor and win condition rolled into one

Green Sun's Zenith

Green Sun's Zenith

XG

Sorcery

Flexible creature tutor that scales all game

Cultivator Colossus

Cultivator Colossus

4GGG

Creature — Plant Beast

Enormous body that churns lands and draws cards

Vigor

Vigor

3GGG

Creature — Elemental Incarnation

Turns damage dealt to creatures into +1/+1 counters

Rhonas the Indomitable

Rhonas the Indomitable

2G

Legendary Creature — God

Cheap indestructible threat with an activated power pump and trample

Apex Altisaur

Apex Altisaur

7GG

Creature — Dinosaur

Enormous creature that fights through the opposing board

Terastodon

Terastodon

6GG

Creature — Elephant

Destroys three high-value noncreature permanents

Polukranos, World Eater

Polukranos, World Eater

2GG

Legendary Creature — Hydra

Monstrous activated ability functions as both a threat and a board wipe

Walking Ballista

Walking Ballista

XX

Artifact Creature — Construct

Scalable mana sink that machine-guns opposing boards

Genesis Wave

Genesis Wave

XGGG

Sorcery

Massive X spell that dumps permanents straight onto the board

Woodfall Primus

Woodfall Primus

5GGG

Creature — Treefolk Shaman

Persist threat that blows up noncreature permanents repeatedly

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

4GG

Legendary Creature — Phyrexian Praetor

Doubles friendly counters while shutting down opponents

Utility

8
Quirion Ranger

Quirion Ranger

G

Creature — Elf Ranger

Returns a forest to untap creature tappers for multi-activation turns

Scryb Ranger

Scryb Ranger

1G

Creature — Faerie Ranger

Flying untapper with protection from blue

Seedborn Muse

Seedborn Muse

3GG

Creature — Spirit

Untaps all permanents during each opponent's untap step for constant activations

Thousand-Year Elixir

Thousand-Year Elixir

3

Artifact

Redundant pseudo-haste and untaps a key creature each turn

Magewright's Stone

Magewright's Stone

2

Artifact

Untaps creatures with activated abilities

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Protection for Shang-Chi and key utility creatures

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Hexproof protection to keep vital creatures alive

Heroic Intervention

Heroic Intervention

1G

Instant

Instant-speed board wipe protection granting indestructible and hexproof

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Forest

Forest 32x

Basic Land — Forest

Basic land allocated from mana pip counts.