
Art by Toraji
Commander deckU
Seven of Nine, Unassimilated
Tutor and assemble unique utility lands to unlock Seven of Nine's card-advantage and beatdown thresholds, then leverage heavy blue control, artifact synergies, and massive threats to close out the game.
Asked for“Seven of Nine, Unassimilated commander deck”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 62 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Seven of Nine, Unassimilated
1ULegendary Artifact Creature — Human Officer
Chosen commander for the requested strategy.
Ramp
11
Wayfarer's Bauble
1Artifact
Fetches lands directly into play to help hit land diversity.

Expedition Map
1Artifact
Searches for any land to rapidly enable differently named land thresholds.

Burnished Hart
3Artifact Creature — Elk
Pulls multiple differently named basics or utility lands to the field.

Solemn Simulacrum
4Artifact Creature — Golem
Ramps a land into play and draws a card on death.

Navigation Orb
3Artifact
Tutors two lands into hand to guarantee hitting your land types.

Midnight Clock
2UArtifact
Produces mana early and provides a fresh grip of cards later.
Card Draw
10
Mystic Remora
UEnchantment
Efficient early-game draw against noncreature spells.

Archmage Emeritus
2UUCreature — Human Wizard
Draws cards repeatedly off instants and sorceries.
Removal
11
Fierce Guardianship
2UInstant
Free protection for the commander and high-impact spells.
Threats/Wincons
22
Hullbreaker Horror
5UUCreature — Kraken Horror
Dominant late-game flash threat that controls the stack and board.

Nezahal, Primal Tide
5UULegendary Creature — Elder Dinosaur
Hard-to-remove beater that draws cards off opponent casts.

Jin-Gitaxias, Progress Tyrant
5UULegendary Creature — Phyrexian Praetor
Doubles artifact/instant/sorcery value while countering opponents' first cast.

Scourge of Fleets
5UUCreature — Kraken
High-impact sea monster that clears away opposing blockers.

Consecrated Sphinx
4UUCreature — Sphinx
Explosive card advantage engine on a massive flying body.

Kiora Bests the Sea God
5UUEnchantment — Saga
Creates a huge hexproof Kraken and incapacitates opponent boards.

Phyrexian Metamorph
3UPArtifact Creature — Phyrexian Shapeshifter
Flexible clone for any strong creature or artifact.

Roaming Throne
4Artifact Creature — Golem
Doubles the commander's main phase trigger and other officer/human triggers.

Spark Double
3UCreature — Illusion
Copies Seven of Nine without legend rule restrictions.

Thassa, Deep-Dwelling
3ULegendary Enchantment Creature — God
Indestructible threat that re-triggers enter-the-battlefield land fetchers.

Stormtide Leviathan
5UUUCreature — Leviathan
Shuts down ground attacks and presents unblockable damage.

Kappa Cannoneer
5UArtifact Creature — Turtle Warrior
Rapidly grows unblockable and protected via artifact plays.

Urza, Lord High Artificer
2UULegendary Creature — Human Artificer
Turns utility artifacts into mana and creates a massive Construct.

Sai, Master Thopterist
2ULegendary Creature — Human Artificer
Generates flying tokens and offers card draw off artifacts.

Talrand, Sky Summoner
2UULegendary Creature — Merfolk Wizard
Creates an army of drakes from interaction spells.

Murmuring Mystic
3UCreature — Human Wizard
Wide board creation through casting cantrips and counters.

Shark Typhoon
5UEnchantment
Scalable flying tokens whenever noncreature spells are cast.

Octavia, Living Thesis
8UULegendary Creature — Elemental Octopus
Turns Seven of Nine or tokens into 8/8 powerhouses.

Sharding Sphinx
4UUArtifact Creature — Sphinx
Spawns Thopters when artifact creatures deal combat damage.

Master of Etherium
2UArtifact Creature — Vedalken Wizard
Buffs artifact creatures and grows with the board state.

Cyberdrive Awakener
5UArtifact Creature — Construct
Overrun effect turning mana rocks and utility artifacts into flying beaters.

The Reality Chip
1ULegendary Artifact Creature — Equipment Jellyfish
Reconfigures to play lands and spells straight from the top of the library.
Utility
8
Lightning Greaves
2Artifact — Equipment
Provides haste and shroud to protect key creatures.

Swiftfoot Boots
2Artifact — Equipment
Grants hexproof and haste while allowing targeted abilities.

Sensei's Divining Top
1Artifact
Topdeck manipulation to guarantee land drops and draws.

Crucible of Worlds
3Artifact
Allows replaying fetchlands and destroyed utility lands from graveyard.

Fabricate
2USorcery
Tutors any artifact, including Expedition Map or win conditions.

Whir of Invention
XUUUInstant
Instant-speed artifact tutor straight to the battlefield.

Trinket Mage
2UCreature — Human Wizard
Fetches Expedition Map, Sol Ring, or Wayfarer's Bauble directly.

Trophy Mage
2UCreature — Human Wizard
Tutors Crucible of Worlds or Burnished Hart to ensure land progression.





























