
Art by Bastien L. Deharme
Commander deckBU
Seven of Nine
Leverage modal spells and abilities that present dilemmas ('Choose one or more') to trigger Seven of Nine's card draw ability, churning through the library while controlling the board and closing the game with powerful spellslinging threats.
Asked for“Seven of Nine commander deck”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 60 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Seven of Nine
2UBLegendary Artifact Creature — Human Scientist
Chosen commander for the requested strategy.
Ramp
9
Thought Vessel
2Artifact
Provides mana and no maximum hand size for high draw volume
Card Draw
9
Archmage's Charm
UUUInstant
Modal spell providing card advantage or utility while triggering the commander

Mystic Confluence
3UUInstant
Flexible modal spell that draws multiple cards and triggers dilemmas

Wretched Confluence
3BBInstant
Black modal confluence that can recur creatures, kill threats, or draw cards

Archmage Emeritus
2UUCreature — Human Wizard
Magecraft draw engine for an instant-and-sorcery heavy deck

Rhystic Study
2UEnchantment
Presents opponents with constant tax dilemmas while drawing cards

Fact or Fiction
3UInstant
Classic mini-game dilemma that generates massive card advantage

Hostile Negotiations
3BInstant
Presents an opponent with a hidden pile dilemma to draw cards
Removal
13
Drown in the Loch
UBInstant
Modal counterspell or creature removal that triggers Seven of Nine

Cryptic Command
1UUUInstant
Iconic modal spell offering counter, bounce, tap, or draw choices

Sublime Epiphany
4UUInstant
Massive modal blowout spell choosing any number of versatile effects

Dimir Charm
UBInstant
Cheap modal charm offering removal, countermagic, or library manipulation

You Find the Villains' Lair
1UUInstant
Modal spell serving as a counterspell or card selection

Fierce Guardianship
2UInstant
Free noncreature counterspell while your commander is out
Threats/Wincons
18
Rankle, Master of Pranks
2BBLegendary Creature — Faerie Rogue
Modal attack trigger choosing any number of dilemmas each turn

Talrand, Sky Summoner
2UULegendary Creature — Merfolk Wizard
Creates 2/2 flying Drake tokens whenever you cast instants and sorceries

Murmuring Mystic
3UCreature — Human Wizard
Generates flying 1/1 Bird Illusion tokens from spellslinging

Shark Typhoon
5UEnchantment
Scales into massive flying shark threats or cycles modally into a token

Sedgemoor Witch
2BCreature — Human Warlock
Creates resilient Pest tokens and has ward life-loss

Poppet Stitcher // Poppet Factory
2UCreature — Human Wizard // Artifact
Floods the board with Zombie tokens that flip into 3/3 beaters

Sheoldred, the Apocalypse
2BBLegendary Creature — Phyrexian Praetor
Punishes opposing draws while rewarding your massive draw engine with life

Hullbreaker Horror
5UUCreature — Kraken Horror
Flash game-ender that bounces spells and permanents on every cast

Professor Onyx
4BBLegendary Planeswalker — Liliana
Drains opponents on every spellcast and provides modal card selection

Grave Titan
4BBCreature — Giant
Independent board presence that produces overwhelming zombie armies

Notion Thief
2UBCreature — Human Rogue
Steals opponent card draws and locks down wheel strategies

Kokusho, the Evening Star
4BBLegendary Creature — Dragon Spirit
High-impact flying body that drains all opponents upon death

Vohar, Vodalian Desecrator
UBLegendary Creature — Phyrexian Merfolk Wizard
Modal looter and life-loss pinger that can recur key modal instants

Atris, Oracle of Half-Truths
2UBLegendary Creature — Human Advisor
Enters and creates a pile-selection dilemma while leaving a body

Consuming Tide
2UUSorcery
Forces each player to choose a nonland permanent, triggering dilemma choices

Gix, Yawgmoth Praetor
1BBLegendary Creature — Phyrexian Praetor
Incentivizes combat card draw and offers a late-game modal payoff

Haughty Djinn
1UUCreature — Djinn
Grows huge from modal spells in graveyard and reduces instant/sorcery costs

Torrential Gearhulk
4UUArtifact Creature — Construct
Flash beater that recasts modal instants from the graveyard for free
Utility
11
Snapcaster Mage
1UCreature — Human Wizard
Gives flashback to any critical modal spell in the graveyard

Archaeomancer
2UUCreature — Human Wizard
Returns pivotal modal spells like Cryptic Command to hand

Shipwreck Dowser
3UUCreature — Merfolk Wizard
Recurs instant and sorcery dilemma cards consistently

Isochron Scepter
2Artifact
Imprints two-mana modal spells like Dimir Charm or Drown in the Loch

An Offer You Can't Refuse
UInstant
Cheap protection giving opponents treasures in exchange for stopping a spell

Swiftfoot Boots
2Artifact — Equipment
Protects Seven of Nine from targeted removal with hexproof

Lightning Greaves
2Artifact — Equipment
Free equip cost offering shroud for the commander

Phyrexian Metamorph
3UPArtifact Creature — Phyrexian Shapeshifter
Modal creature or artifact copy effect for adaptable board presence

Mystical Tutor
UInstant
Searches for any modal instant or sorcery needed for the situation

Demonic Tutor
1BSorcery
Unconditional two-mana tutor for any answer or win condition

Vampiric Tutor
BInstant
Instant-speed top-deck tutor for immediate access to key pieces

































