Sen Triplets art

Art by Greg Staples

Saved commander deck

Sen Triplets

Lock down opponents during your turn with Sen Triplets while controlling the board with counterspells and wipes, ultimately securing victory with Approach of the Second Sun.

100 cards$328.30 totalOct 6, 202620 views

Prompt: A $300 Sen Triplets commander deck — a control deck with counterspells, spot removal, board wipes, and card draw, ending the game with a single protected win condition.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Sen Triplets

Sen Triplets

{2}{W}{U}{B}

Legendary Artifact Creature — Human Wizard

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential artifact acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

efficient multi-color mana fixing

Fellwar Stone

Fellwar Stone

{2}

Artifact

cheap ramp that produces opposing colors

Dimir Signet

Dimir Signet

{2}

Artifact

filters mana into blue and black

Azorius Signet

Azorius Signet

{2}

Artifact

filters mana into white and blue

Orzhov Signet

Orzhov Signet

{2}

Artifact

filters mana into white and black

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

untapped two-mana rock for Dimir colors

Talisman of Progress

Talisman of Progress

{2}

Artifact

untapped two-mana rock for Azorius colors

Talisman of Hierarchy

Talisman of Hierarchy

{2}

Artifact

untapped two-mana rock for Orzhov colors

Chromatic Lantern

Chromatic Lantern

{3}

Artifact

fixes mana to cast any colored spells stolen with Sen Triplets

Card Draw

10 cards
Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

early draw engine taxing opponent noncreature spells

Mystic Remora

Mystic Remora

{U}

Enchantment

cheap enchantment providing burst card advantage against spells

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

premier card advantage engine and taxing piece

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

instant-speed card selection that digs five deep

Preordain

Preordain

{U}

Sorcery

efficient cantrip that smooths early draws

Ponder

Ponder

{U}

Sorcery

sets up topdeck and digs for key answers

Brainstorm

Brainstorm

{U}

Instant

instant-speed card draw and hand sculpting

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

unconditional two-mana draw two

Painful Truths

Painful Truths

{2}{B}

Sorcery

draws three cards easily in a three-color deck

Dig Through Time

Dig Through Time

{6}{U}{U}

Instant

delves away used control spells to find the two best cards

Removal

15 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

premier one-mana creature exile

Path to Exile

Path to Exile

{W}

Instant

efficient unconditional creature exile

Counterspell

Counterspell

{U}{U}

Instant

classic unconditional two-mana counter

Dovin's Veto

Dovin's Veto

{W}{U}

Instant

uncounterable answer to opposing noncreature threats

Arcane Denial

Arcane Denial

{1}{U}

Instant

hard counter that replaces itself

Negate

Negate

{1}{U}

Instant

reliable protection against noncreature spells

Disallow

Disallow

{1}{U}{U}

Instant

versatile counterspell hitting spells, triggers, or abilities

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

instant exile for any nonland permanent

Void Rend

Void Rend

{W}{U}{B}

Instant

uncounterable removal for any nonland permanent

Generous Gift

Generous Gift

{2}{W}

Instant

universal permanent removal answer

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

uncounterable board wipe against creature boards

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

efficient wipe that bypasses indestructible creatures

Wrath of God

Wrath of God

{2}{W}{W}

Sorcery

classic unconditional board clear

Damn

Damn

{B}{B}

Sorcery

flexible spot removal or full board wipe

Farewell

Farewell

{4}{W}{W}

Sorcery

modal exile wipe answering multiple card types

Threats/Wincons

20 cards
Approach of the Second Sun

Approach of the Second Sun

{6}{W}

Sorcery

primary alternate win condition protected by counterspells

Hullbreaker Horror

Hullbreaker Horror

{5}{U}{U}

Creature — Kraken Horror

flash threat that bounces spells and permanents on cast

Notion Thief

Notion Thief

{2}{U}{B}

Creature — Human Rogue

punishes opposing card draw and generates massive hand size

Dauthi Voidwalker

Dauthi Voidwalker

{B}{B}

Creature — Dauthi Rogue

graveyard hate that steals an exiled threat for free

Thief of Sanity

Thief of Sanity

{1}{U}{B}

Creature — Specter

steals opponents top cards and pressures life totals

Hostage Taker

Hostage Taker

{2}{U}{B}

Creature — Human Pirate

exiles an artifact or creature and lets you cast it

Gonti, Lord of Luxury

Gonti, Lord of Luxury

{2}{B}{B}

Legendary Creature — Aetherborn Rogue

impulse steals valuable spells from opposing libraries

Kambal, Consul of Allocation

Kambal, Consul of Allocation

{1}{W}{B}

Legendary Creature — Human Advisor

taxes opposing spells while stabilizing life total

Narset, Parter of Veils

Narset, Parter of Veils

{1}{U}{U}

Legendary Planeswalker — Narset

asymmetrical draw lock that digs for noncreature spells

Teferi, Time Raveler

Teferi, Time Raveler

{1}{W}{U}

Legendary Planeswalker — Teferi

stops opposing instant-speed interaction and bounces threats

Teferi, Hero of Dominaria

Teferi, Hero of Dominaria

{3}{W}{U}

Legendary Planeswalker — Teferi

untaps mana for counterspells, draws, and tucks permanents

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

creates scaling flying tokens from casting control spells

Luminarch Ascension

Luminarch Ascension

{1}{W}

Enchantment

cheap enchantment that generates an army of 4/4 angels

Sphinx of the Steel Wind

Sphinx of the Steel Wind

{5}{W}{U}{B}

Artifact Creature — Sphinx

durable flying lifelink finisher resistant to red and green

Sepulchral Primordial

Sepulchral Primordial

{5}{B}{B}

Creature — Avatar

reanimates the best creatures from all opponents graveyards

Diluvian Primordial

Diluvian Primordial

{5}{U}{U}

Creature — Avatar

casts opponents best graveyarded instants and sorceries for free

Ashiok, Nightmare Muse

Ashiok, Nightmare Muse

{3}{U}{B}

Legendary Planeswalker — Ashiok

creates tokens, bounces permanents, and casts exiled cards

Torment of Hailfire

Torment of Hailfire

{X}{B}{B}

Sorcery

game-ending mana sink that decimates boards and life totals

Bolas's Citadel

Bolas's Citadel

{3}{B}{B}{B}

Legendary Artifact

casts control spells from the top of the library with life

Magister Sphinx

Magister Sphinx

{4}{W}{U}{B}

Artifact Creature — Sphinx

sets a threatening opponent to 10 life instantly

Utility

7 cards
Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

grants shroud and haste to protect Sen Triplets

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

hexproof protection for Sen Triplets or win condition

Propaganda

Propaganda

{2}{U}

Enchantment

taxes attackers to protect life total and planeswalkers

Ghostly Prison

Ghostly Prison

{2}{W}

Enchantment

pillowfort defense against aggressive creature decks

Telepathy

Telepathy

{U}

Enchantment

reveals all opponents hands to plan Sen Triplets targets

Blind Obedience

Blind Obedience

{1}{W}

Enchantment

slows down opposing haste creatures and treasure ramp

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

ultimate defensive phase-out to survive any board state

Lands

37 cards
Plains

Plains 11x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 15x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 11x

Basic Land — Swamp

Basic land allocated from mana pip counts.