Sen Triplets

Art by Greg Staples

Commander deckBUW

Sen Triplets

A hard-control shell designed to exhaust opponents' resources through countermagic and wipes before finishing with a protected Approach of the Second Sun or Torment of Hailfire.

$506.59for all 100 cards at today’s prices
Built Apr 21, 202666 views

Asked for“A $600 Sen Triplets commander deck — a control deck with counterspells, spot removal, board wipes, and card draw, ending the game with a single protected win condition.”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 60 nonland cards

10
18
21
5
2
4
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp14
Card draw11
Interaction19
↳ board wipes4
Tutors3

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 30U 26B 11
39lands · rule of thumb 35–38
2.83average mana value (nonland)
$506.59whole deck, today

The list

Commander

1
Sen Triplets

Sen Triplets

2WUB

Legendary Artifact Creature — Human Wizard

Chosen commander for the requested strategy.

Ramp

12
Sol Ring

Sol Ring

1

Artifact

Universal commander staple for acceleration.

Arcane Signet

Arcane Signet

2

Artifact

Best-in-slot fixed mana fixing.

Azorius Signet

Azorius Signet

2

Artifact

Provides early access to white and blue mana.

Dimir Signet

Dimir Signet

2

Artifact

Provides early access to blue and black mana.

Orzhov Signet

Orzhov Signet

2

Artifact

Provides early access to white and black mana.

Talisman of Progress

Talisman of Progress

2

Artifact

Efficient untapped color fixing.

Talisman of Dominance

Talisman of Dominance

2

Artifact

Efficient untapped color fixing.

Talisman of Hierarchy

Talisman of Hierarchy

2

Artifact

Efficient untapped color fixing.

Chromatic Lantern

Chromatic Lantern

3

Artifact

Fixes mana specifically for casting opponents' spells regardless of color.

Decanter of Endless Water

Decanter of Endless Water

3

Artifact

Ramp plus unlimited hand size for heavy card draw.

Smothering Tithe

Smothering Tithe

3W

Enchantment

Powerful mana generation in a control shell.

Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

Early proactive land ramp.

Card Draw

11
Rhystic Study

Rhystic Study

2U

Enchantment

Constant card advantage engine.

Mystic Remora

Mystic Remora

U

Enchantment

High-impact early game card draw.

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Early creature-based taxation and draw.

Fact or Fiction

Fact or Fiction

3U

Instant

Powerful instant speed selection.

Dig Through Time

Dig Through Time

6UU

Instant

High-delve efficiency for finding specific answers.

Painful Truths

Painful Truths

2B

Sorcery

Efficient three mana draw three.

Sphinx's Revelation

Sphinx's Revelation

XWUU

Instant

Late-game refill and life gain.

Ponder

Ponder

U

Sorcery

Low-cost selection.

Preordain

Preordain

U

Sorcery

Low-cost selection.

Brainstorm

Brainstorm

U

Instant

Essential library manipulation.

Windfall

Windfall

2U

Sorcery

Refills hand and disrupts opponent planning.

Removal

16
Counterspell

Counterspell

UU

Instant

The gold standard for stack interaction.

Arcane Denial

Arcane Denial

1U

Instant

Low mana cost hard counter.

Negate

Negate

1U

Instant

Cheap protection against non-creature threats.

Swords to Plowshares

Swords to Plowshares

W

Instant

Premier creature removal.

Path to Exile

Path to Exile

W

Instant

Efficient creature removal.

Anguished Unmaking

Anguished Unmaking

1WB

Instant

Unconditional nonland permanent exile.

Utter End

Utter End

2WB

Instant

Flexible permanent exile.

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

Uncounterable board wipe.

Wrath of God

Wrath of God

2WW

Sorcery

Classic board reset.

Toxic Deluge

Toxic Deluge

2B

Sorcery

Efficient wipe that bypasses indestructible.

Cyclonic Rift

Cyclonic Rift

1U

Instant

One-sided board wipe and defensive staple.

Generous Gift

Generous Gift

2W

Instant

Versatile permanent removal.

Void Rend

Void Rend

WUB

Instant

Cannot be countered permanent removal.

Mortify

Mortify

1WB

Instant

Cheap creature or enchantment destruction.

Despark

Despark

WB

Instant

Efficient exile for large threats.

Aura of Silence

Aura of Silence

1WW

Enchantment

Taxes artifacts and enchantments.

Threats/Wincons

4
Approach of the Second Sun

Approach of the Second Sun

6W

Sorcery

Primary protected win condition.

Torment of Hailfire

Torment of Hailfire

XBB

Sorcery

Alternate mana-sink win condition.

Revel in Riches

Revel in Riches

4B

Enchantment

Alternative win condition that rewards removal.

Hullbreaker Horror

Hullbreaker Horror

5UU

Creature — Kraken Horror

Flash finisher that controls the stack.

Utility

17
Celestial Dawn

Celestial Dawn

1WW

Enchantment

Allows us to spend white mana as any color for Sen Triplets.

Grand Abolisher

Grand Abolisher

WW

Creature — Human Cleric

Prevents interaction during our turn.

Ghostly Prison

Ghostly Prison

2W

Enchantment

Aggro deterrent.

Propaganda

Propaganda

2U

Enchantment

Aggro deterrent.

Blind Obedience

Blind Obedience

1W

Enchantment

Slows down aggressive starts and provides chip damage.

Teferi's Protection

Teferi's Protection

2W

Instant

The ultimate emergency survival tool.

Narset, Parter of Veils

Narset, Parter of Veils

1UU

Legendary Planeswalker — Narset

Shuts down opponent card draw.

Teferi, Time Raveler

Teferi, Time Raveler

1WU

Legendary Planeswalker — Teferi

Disallows instant speed interaction from opponents.

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Protects Sen Triplets from spot removal.

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Standard protection for the commander.

Telepathy

Telepathy

U

Enchantment

Reveals hands to optimize Sen Triplets' ability.

Paradox Haze

Paradox Haze

2U

Enchantment — Aura

Gives multiple upkeeps to trigger Sen Triplets twice.

Darksteel Forge

Darksteel Forge

9

Artifact

Protects Sen Triplets and our mana rocks.

Norn's Annex

Norn's Annex

3WPWP

Artifact

Taxing effect for creatures attacking us.

Ethersworn Canonist

Ethersworn Canonist

1W

Artifact Creature — Human Cleric

Stax piece to slow down fast combo decks.

Rule of Law

Rule of Law

2W

Enchantment

Ensures the game moves at a manageable pace for control.

Opposition Agent

Opposition Agent

2B

Creature — Human Rogue

Powerful disruption for tutors.

Lands

39
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Plains

Plains 8x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 7x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 3x

Basic Land — Swamp

Basic land allocated from mana pip counts.