Sen Triplets art

Art by Greg Staples

Saved commander deck

Sen Triplets

Control the board with removal and counterspells while taxing opponents. Win by resolving a protected Approach of the Second Sun or a massive Torment of Hailfire.

100 cards$440.33 totalJun 13, 202616 views

Prompt: A $300 Sen Triplets commander deck — a control deck with counterspells, spot removal, board wipes, and card draw, ending the game with a single protected win condition.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Sen Triplets

Sen Triplets

{2}{W}{U}{B}

Legendary Artifact Creature — Human Wizard

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Universal mana accelerator

Arcane Signet

Arcane Signet

{2}

Artifact

Best artifact ramp for 3-color decks

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Cheap mana fix and ramp

Azorius Signet

Azorius Signet

{2}

Artifact

Color fixing

Dimir Signet

Dimir Signet

{2}

Artifact

Color fixing

Orzhov Signet

Orzhov Signet

{2}

Artifact

Color fixing

Talisman of Progress

Talisman of Progress

{2}

Artifact

Fast mana for control colors

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

Fast mana for control colors

Talisman of Hierarchy

Talisman of Hierarchy

{2}

Artifact

Fast mana for control colors

Chromatic Lantern

Chromatic Lantern

{3}

Artifact

Allows Sen Triplets to spend mana as any color

Fellwar Stone

Fellwar Stone

{2}

Artifact

Mana fixing based on opponents

Mind Stone

Mind Stone

{2}

Artifact

Ramp that can be cycled for card draw

Card Draw

12 cards
Fact or Fiction

Fact or Fiction

{3}{U}

Instant

High-value instant speed draw

Brainstorm

Brainstorm

{U}

Instant

Low-cost library selection

Ponder

Ponder

{U}

Sorcery

Consistent setup for early/mid game

Preordain

Preordain

{U}

Sorcery

Reliable selection

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Premier engine for blue control

Windfall

Windfall

{2}{U}

Sorcery

Refills hand after dumping ramp and answers

Thirst for Knowledge

Thirst for Knowledge

{2}{U}

Instant

Fits the artifact-heavy subtheme

Painful Truths

Painful Truths

{2}{B}

Sorcery

Excellent card volume for three colors

Serum Visions

Serum Visions

{U}

Sorcery

Inexpensive deck filtering

Dig Through Time

Dig Through Time

{6}{U}{U}

Instant

Huge selection for a deck that fills the graveyard

Mystic Remora

Mystic Remora

{U}

Enchantment

Strong early-game draw engine

Sphinx's Revelation

Sphinx's Revelation

{X}{W}{U}{U}

Instant

Massive draw and lifegain for late game

Removal

19 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

The gold standard for creature removal

Path to Exile

Path to Exile

{W}

Instant

Efficient single-target removal

Counterspell

Counterspell

{U}{U}

Instant

Essential interaction

Dovin's Veto

Dovin's Veto

{W}{U}

Instant

Uncounterable protection and removal

Negate

Negate

{1}{U}

Instant

Standard noncreature answer

Arcane Denial

Arcane Denial

{1}{U}

Instant

Hard counter with minimal color requirement

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Versatile exiling answer

Utter End

Utter End

{2}{W}{B}

Instant

Clean exiling removal for any nonland permanent

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable board wipe

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Best flexible creature wipe

Wrath of God

Wrath of God

{2}{W}{W}

Sorcery

Classic board clear

Generous Gift

Generous Gift

{2}{W}

Instant

Answers any permanent

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Format staple asymmetrical board bounce

Dissipate

Dissipate

{1}{U}{U}

Instant

Counterspell that exiles

Mana Drain

Mana Drain

{U}{U}

Instant

Premier counterspell/ramp hybrid

Despark

Despark

{W}{B}

Instant

Cheap answer to high-CMC threats

Wash Away

Wash Away

{U}

Instant

Counters commanders efficiently

Merciless Eviction

Merciless Eviction

{4}{W}{B}

Sorcery

Flexible exiling board wipe

Farewell

Farewell

{4}{W}{W}

Sorcery

Comprehensive flexible board wipe

Threats/Wincons

6 cards
Approach of the Second Sun

Approach of the Second Sun

{6}{W}

Sorcery

The primary win condition

Torment of Hailfire

Torment of Hailfire

{X}{B}{B}

Sorcery

Secondary win condition for late game mana

Hullbreaker Horror

Hullbreaker Horror

{5}{U}{U}

Creature — Kraken Horror

Strong finisher and control piece

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

Incidental win condition while cycling or casting spells

Nezahal, Primal Tide

Nezahal, Primal Tide

{5}{U}{U}

Legendary Creature — Elder Dinosaur

Hard-to-remove finisher that provides advantage

Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

Recursion and board presence

Utility

11 cards
Grand Abolisher

Grand Abolisher

{W}{W}

Creature — Human Cleric

Protects your turn from interaction

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protects Sen Triplets

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects Sen Triplets

Ghostly Prison

Ghostly Prison

{2}{W}

Enchantment

Discourages players from attacking you

Propaganda

Propaganda

{2}{U}

Enchantment

Defense against wide boards

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Extreme value and mana advantage

Narset, Parter of Veils

Narset, Parter of Veils

{1}{U}{U}

Legendary Planeswalker — Narset

Throttles opponent card draw

Ashiok, Dream Render

Ashiok, Dream Render

{1}{U/B}{U/B}

Legendary Planeswalker — Ashiok

Graveyard hate and tutoring denial

Teferi, Who Slows the Sunset

Teferi, Who Slows the Sunset

{2}{W}{U}

Legendary Planeswalker — Teferi

Mana untapping and card selection

Baleful Strix

Baleful Strix

{U}{B}

Artifact Creature — Bird

Cheap blocker that replaces itself

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Ultimate emergency defense

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Plains

Plains 6x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 9x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 3x

Basic Land — Swamp

Basic land allocated from mana pip counts.