Sen Triplets

Art by Greg Staples

Commander deckBUW

Sen Triplets

Lock down opponents with stax and tax effects while using Sen Triplets to cast opponents' win conditions and interaction.

$173.27for all 100 cards at today’s prices
Built Jul 24, 2026132 views

Asked for“I want a sen triplets control tax deck bracket 4/5 for a budget cedh tournament”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 60 nonland cards

1
9
25
15
7
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw12
Interaction15
↳ board wipes3
Tutors1

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 24U 27B 7
39lands · rule of thumb 35–38
2.57average mana value (nonland)
$173.27whole deck, today

The list

Commander

1
Sen Triplets

Sen Triplets

2WUB

Legendary Artifact Creature — Human Wizard

Chosen commander for the requested strategy.

Ramp

11
Sol Ring

Sol Ring

1

Artifact

Universal commander staple for acceleration

Arcane Signet

Arcane Signet

2

Artifact

Essential color fixing

Azorius Signet

Azorius Signet

2

Artifact

Early game mana fixing

Dimir Signet

Dimir Signet

2

Artifact

Early game mana fixing

Orzhov Signet

Orzhov Signet

2

Artifact

Early game mana fixing

Talisman of Hierarchy

Talisman of Hierarchy

2

Artifact

Fast mana for Esper colors

Talisman of Dominance

Talisman of Dominance

2

Artifact

Fast mana for Esper colors

Talisman of Progress

Talisman of Progress

2

Artifact

Fast mana for Esper colors

Fellwar Stone

Fellwar Stone

2

Artifact

Key for casting cards from opponents' hands

Mind Stone

Mind Stone

2

Artifact

Mana and late game card draw

Everflowing Chalice

Everflowing Chalice

0

Artifact

Scalable artifact ramp

Card Draw

10
Ponder

Ponder

U

Sorcery

Top deck manipulation and selection

Preordain

Preordain

U

Sorcery

Filtering for combo pieces or tax pieces

Brainstorm

Brainstorm

U

Instant

Efficient hand filtering

Fact or Fiction

Fact or Fiction

3U

Instant

Powerful card advantage and graveyard filling

Windfall

Windfall

2U

Sorcery

Disrupts hands and refills yours

Frantic Search

Frantic Search

2U

Instant

Filtering that untaps lands for interaction

Verity Circle

Verity Circle

2U

Enchantment

Value engine against dorks and mana rocks

Mystic Remora

Mystic Remora

U

Enchantment

High impact early game draw engine

Syphon Mind

Syphon Mind

3B

Sorcery

Card advantage and hand disruption

Thirst for Knowledge

Thirst for Knowledge

2U

Instant

High velocity draw in artifact heavy decks

Removal

12
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier creature removal

Path to Exile

Path to Exile

W

Instant

Efficient creature removal

Counterspell

Counterspell

UU

Instant

Versatile stack interaction

Negate

Negate

1U

Instant

Protects stax pieces from non-creature removal

Dovin's Veto

Dovin's Veto

WU

Instant

Uncounterable protection

Despark

Despark

WB

Instant

Cheap exile for high CMC threats

Fracture

Fracture

WB

Instant

Hits artifacts, enchantments, and planeswalkers

Generous Gift

Generous Gift

2W

Instant

Flexible catch-all removal

Damn

Damn

BB

Sorcery

Flexibility between spot removal and board wipe

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

Uncounterable board wipe

Feed the Swarm

Feed the Swarm

1B

Sorcery

Black's only way to deal with enchantments

Aetherize

Aetherize

3U

Instant

Mass bounce to survive combat

Threats/Wincons

20
Grand Abolisher

Grand Abolisher

WW

Creature — Human Cleric

Protects your turn and Sen Triplets triggers

Aura of Silence

Aura of Silence

1WW

Enchantment

Taxes opponents and provides removal

Blind Obedience

Blind Obedience

1W

Enchantment

Shuts off haste and artifacts

Ghostly Prison

Ghostly Prison

2W

Enchantment

Standard tax for combat

Propaganda

Propaganda

2U

Enchantment

Blue version of taxing combat

Thalia, Heretic Cathar

Thalia, Heretic Cathar

2W

Legendary Creature — Human Soldier

Aggressive tempo tax

Hushbringer

Hushbringer

1W

Creature — Faerie

Stops ETB and Death triggers

Archon of Emeria

Archon of Emeria

2W

Creature — Archon

Limits spells and punishes non-basics

Rule of Law

Rule of Law

2W

Enchantment

Hard cap on spell casting per turn

Ethersworn Canonist

Ethersworn Canonist

1W

Artifact Creature — Human Cleric

Limits non-artifact spells

Vryn Wingmare

Vryn Wingmare

2W

Creature — Pegasus

Taxing non-creature spells

Glowrider

Glowrider

2W

Creature — Human Cleric

Redundant non-creature spell tax

Lavinia, Azorius Renegade

Lavinia, Azorius Renegade

WU

Legendary Creature — Human Soldier

Stops free spells and fast mana

Kismet

Kismet

3W

Enchantment

Forces all permanents to enter tapped

Karn, the Great Creator

Karn, the Great Creator

4

Legendary Planeswalker — Karn

Shuts off opponents' mana rocks

Narset, Parter of Veils

Narset, Parter of Veils

1UU

Legendary Planeswalker — Narset

Shuts down extra card draw

Ashiok, Dream Render

Ashiok, Dream Render

1UBUB

Legendary Planeswalker — Ashiok

Stops searching and provides graveyard hate

Hullbreaker Horror

Hullbreaker Horror

5UU

Creature — Kraken Horror

Flash finisher and bounce engine

Sphinx of the Second Sun

Sphinx of the Second Sun

6UU

Creature — Sphinx

Extra phases to maintain control

Approach of the Second Sun

Approach of the Second Sun

6W

Sorcery

Alternative win condition in control

Utility

7
Telepathy

Telepathy

U

Enchantment

Perfect information for Sen Triplets

Zur's Weirding

Zur's Weirding

3U

Enchantment

Control over what cards opponents draw

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Protection for the Commander

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Budget protection and haste

Nihil Spellbomb

Nihil Spellbomb

1

Artifact

One-sided graveyard hate

Cursed Totem

Cursed Totem

2

Artifact

Shuts down activated abilities of creatures

Diplomatic Immunity

Diplomatic Immunity

1U

Enchantment — Aura

Shroud for Sen Triplets

Lands

39
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Plains

Plains 8x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 8x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 2x

Basic Land — Swamp

Basic land allocated from mana pip counts.