Sen Triplets

Art by Greg Staples

Commander deckBUW

Sen Triplets

Lock down opponents' mana, tax their actions, and steal their lands and spells directly from their boards and hands while grinding them out via mill and stax.

$411.36for all 100 cards at today’s prices
Built Nov 1, 202637 views

Asked for“land steal, land lock, control, mill, taxes”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

8
25
15
9
1
2
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp19
Card draw11
Interaction12
↳ board wipes3
Tutors1

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 18U 38B 11
37lands · rule of thumb 35–38
2.74average mana value (nonland)
$411.36whole deck, today

The list

Commander

1
Sen Triplets

Sen Triplets

2WUB

Legendary Artifact Creature — Human Wizard

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential format staple mana rock

Arcane Signet

Arcane Signet

2

Artifact

efficient multi-color mana fixing

Talisman of Progress

Talisman of Progress

2

Artifact

untapped two-mana rock in Azorius colors

Talisman of Dominance

Talisman of Dominance

2

Artifact

untapped two-mana rock in Dimir colors

Talisman of Hierarchy

Talisman of Hierarchy

2

Artifact

untapped two-mana rock in Orzhov colors

Azorius Signet

Azorius Signet

2

Artifact

reliable mana filter and ramp

Dimir Signet

Dimir Signet

2

Artifact

reliable mana filter and ramp

Orzhov Signet

Orzhov Signet

2

Artifact

reliable mana filter and ramp

Fellwar Stone

Fellwar Stone

2

Artifact

cheap rock that often taps for opponents' colors to cast their spells

Thought Vessel

Thought Vessel

2

Artifact

mana ramp with no maximum hand size

Card Draw

10
Rhystic Study

Rhystic Study

2U

Enchantment

premier tax and card draw engine

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

early creature that taxes noncreature spells into card advantage

Mystic Remora

Mystic Remora

U

Enchantment

potent early game noncreature spell tax and draw

Notion Thief

Notion Thief

2UB

Creature — Human Rogue

steals opponents card draw and pairs brutally with Windfall

Fact or Fiction

Fact or Fiction

3U

Instant

instant-speed card selection and advantage

Windfall

Windfall

2U

Sorcery

disrupts hands and reloads your hand

Painful Truths

Painful Truths

2B

Sorcery

draws three cards for three mana in three-color decks

Brainstorm

Brainstorm

U

Instant

cheap card selection at instant speed

Baleful Strix

Baleful Strix

UB

Artifact Creature — Bird

cantrip deathtouch blocker to deter early attackers

Night's Whisper

Night's Whisper

1B

Sorcery

cheap and efficient card velocity

Removal

11
Swords to Plowshares

Swords to Plowshares

W

Instant

premier one-mana creature exile

Path to Exile

Path to Exile

W

Instant

unconditional creature exile at instant speed

Cyclonic Rift

Cyclonic Rift

1U

Instant

asymmetrical one-sided board wipe and tempo blowout

Toxic Deluge

Toxic Deluge

2B

Sorcery

cheap board wipe that gets around indestructible

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

un-counterable mass creature removal

Anguished Unmaking

Anguished Unmaking

1WB

Instant

instant-speed exile for any nonland permanent

Dovin's Veto

Dovin's Veto

WU

Instant

un-counterable counterspell for noncreature spells

Counterspell

Counterspell

UU

Instant

classic universal answer to any threat

Drown in the Loch

Drown in the Loch

UB

Instant

modal counterspell or removal spell scaled by mill

Void Rend

Void Rend

WUB

Instant

un-counterable catch-all nonland removal

Despark

Despark

WB

Instant

exiles high-value commanders, threats, and lock breakers

Threats/Wincons

23
Herald of Leshrac

Herald of Leshrac

6B

Creature — Avatar

systematically steals opponents lands each upkeep

Annex

Annex

2UU

Enchantment — Aura

steals target opponent land directly

Agent of Treachery

Agent of Treachery

5UU

Creature — Human Rogue

enters and steals any permanent, including key lands

Volition Reins

Volition Reins

3UUU

Enchantment — Aura

steals any permanent and untaps it, including opponent lands

Confiscate

Confiscate

4UU

Enchantment — Aura

permanent aura that steals any permanent on the board

Dream Leash

Dream Leash

3UU

Enchantment — Aura

steals tapped permanents, synergizing with your tap stax pieces

Winter Orb

Winter Orb

2

Artifact

hard land lock limiting players to untapping one land per turn

Static Orb

Static Orb

3

Artifact

cripples untap steps for lands and permanents across the board

Hokori, Dust Drinker

Hokori, Dust Drinker

2WW

Legendary Creature — Spirit

creature-based Winter Orb effect to enforce mana starvation

Grand Arbiter Augustin IV

Grand Arbiter Augustin IV

2WU

Legendary Creature — Human Advisor

taxes opposing spells while discounting your control pieces

Smothering Tithe

Smothering Tithe

3W

Enchantment

taxes draws into insurmountable mana advantage under lock conditions

Blind Obedience

Blind Obedience

1W

Enchantment

forces opponents lands and creatures to enter tapped with extort chip damage

Kismet

Kismet

3W

Enchantment

forces all opponent lands, creatures, and artifacts to enter tapped

Frozen Aether

Frozen Aether

3U

Enchantment

blue parity breaker forcing opponent lands and permanents to enter tapped

Ghostly Prison

Ghostly Prison

2W

Enchantment

taxes creature attacks against you to preserve life total

Propaganda

Propaganda

2U

Enchantment

discourages combat attacks under tight mana restrictions

Ruin Crab

Ruin Crab

U

Creature — Crab

consistent incremental mill triggered by your land plays and stolen lands

Mindcrank

Mindcrank

2

Artifact

turns damage and life loss into massive graveyard mill

Court of Cunning

Court of Cunning

1UU

Enchantment

monarch card draw engine that mills opponents ten cards every turn

Maddening Cacophony

Maddening Cacophony

1U

Sorcery

mills eight or halves all opponents libraries with kicker

Tasha's Hideous Laughter

Tasha's Hideous Laughter

1UU

Sorcery

exiles a huge chunk of opponents libraries based on mana values

Bruvac the Grandiloquent

Bruvac the Grandiloquent

2U

Legendary Creature — Human Advisor

doubles all cards milled by your spells and triggers

Duskmantle Guildmage

Duskmantle Guildmage

UB

Creature — Human Wizard

weaponizes mill into direct life drain and combos with Mindcrank

Utility

8
Telepathy

Telepathy

U

Enchantment

reveals all opponents hands so Sen Triplets can plan optimal theft

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

gives Sen Triplets immediate shroud and protection

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

protects commander and key lock pieces with hexproof

Chromatic Lantern

Chromatic Lantern

3

Artifact

lets your lands produce any color to cast stolen cards seamlessly

Strionic Resonator

Strionic Resonator

2

Artifact

copies upkeep triggers from Sen Triplets and Herald of Leshrac

Aura of Silence

Aura of Silence

1WW

Enchantment

taxes opponent artifacts and enchantments and doubles as removal

Paradox Haze

Paradox Haze

2U

Enchantment — Aura

grants a second upkeep to trigger Sen Triplets and Herald of Leshrac twice

Damping Sphere

Damping Sphere

2

Artifact

shuts off nonbasic mana ramping and taxes storm turns

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Plains

Plains 4x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 9x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 3x

Basic Land — Swamp

Basic land allocated from mana pip counts.