Saskia the Unyielding

Art by Greg Opalinski

Commander deckBGRW

Saskia the Unyielding

Helmed by Saskia to legally unite Falkenrath Aristocrat with Huntmaster of the Fells, this aggressive aristocrats deck generates recurring token fodder, applies relentless combat pressure, and drains opponents through sacrifice synergies.

$258.35for all 100 cards at today’s prices
Built Nov 5, 202623 views

Asked for“Red/white/black commander deck that utilizes falkenrath aristocrat and huntmaster of the fells”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

11
21
21
8
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw10
Interaction16
↳ board wipes2
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 20B 28R 9G 17
37lands · rule of thumb 35–38
2.53average mana value (nonland)
$258.35whole deck, today

The list

Commander

1
Saskia the Unyielding

Saskia the Unyielding

BRGW

Legendary Creature — Human Soldier

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

format staple fast colorless mana

Arcane Signet

Arcane Signet

2

Artifact

efficient four-color mana fixing

Fellwar Stone

Fellwar Stone

2

Artifact

reliable early artifact mana

Talisman of Indulgence

Talisman of Indulgence

2

Artifact

untapped Rakdos mana rock

Birds of Paradise

Birds of Paradise

G

Creature — Bird

one-drop mana dork fixing all four colors

Farseek

Farseek

1G

Sorcery

searches dual lands for smooth color fixing

Nature's Lore

Nature's Lore

1G

Sorcery

grabs untapped forest duals

Three Visits

Three Visits

1G

Sorcery

fetches untapped shocklands and triomes

Cultivate

Cultivate

2G

Sorcery

mana ramp and hand fixing

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

consistent land ramp for multicolor bases

Card Draw

10
Skullclamp

Skullclamp

1

Artifact — Equipment

premier card draw engine with token fodder

Morbid Opportunist

Morbid Opportunist

2B

Creature — Human Rogue

steady card draw triggered by death triggers

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

draws cards from small creatures and tokens

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

replenishes hand as creature threats enter

Phyrexian Arena

Phyrexian Arena

1BB

Enchantment

continuous extra card every upkeep

Painful Truths

Painful Truths

2B

Sorcery

draws three cards for three mana in four colors

Village Rites

Village Rites

B

Instant

cheap burst card draw off sacrifice outlets

Deadly Dispute

Deadly Dispute

1B

Instant

sacrifices a creature for cards and a treasure

Corrupted Conviction

Corrupted Conviction

B

Instant

efficient instant-speed sacrifice card draw

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

indestructible engine drawing cards on combat damage

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

unconditional one-mana creature exile

Path to Exile

Path to Exile

W

Instant

cheap instant-speed spot exile

Assassin's Trophy

Assassin's Trophy

BG

Instant

versatile answer to any permanent

Anguished Unmaking

Anguished Unmaking

1WB

Instant

unconditional nonland permanent exile

Beast Within

Beast Within

2G

Instant

flexible spot removal for any threat

Chaos Warp

Chaos Warp

2R

Instant

tucks problem permanents away

Generous Gift

Generous Gift

2W

Instant

universal permanent removal

Blasphemous Act

Blasphemous Act

8R

Sorcery

near-one-mana board wipe in go-wide boards

Toxic Deluge

Toxic Deluge

2B

Sorcery

efficient wipe that bypasses indestructible

Despark

Despark

WB

Instant

efficient exile for large game-winning threats

Threats/Wincons

24
Falkenrath Aristocrat

Falkenrath Aristocrat

2BR

Creature — Vampire Noble

resilient flying sacrifice outlet that grows lethal

Huntmaster of the Fells // Ravager of the Fells

Huntmaster of the Fells // Ravager of the Fells

2RG

Creature — Human Werewolf // Creature — Werewolf

creates tokens, stabilizes life, and burns threats

Blood Artist

Blood Artist

1B

Creature — Vampire

drains life whenever any creature dies

Zulaport Cutthroat

Zulaport Cutthroat

1B

Creature — Human Rogue Ally

drains each opponent on friendly creature deaths

Cruel Celebrant

Cruel Celebrant

WB

Creature — Vampire

aristocrats drain on creature and planeswalker deaths

Elas il-Kor, Sadistic Pilgrim

Elas il-Kor, Sadistic Pilgrim

WB

Legendary Creature — Phyrexian Kor Cleric

incidental life gain and death drain trigger

Mayhem Devil

Mayhem Devil

1BR

Creature — Devil

turns sacrifice triggers into direct target damage

Judith, the Scourge Diva

Judith, the Scourge Diva

1BR

Legendary Creature — Human Shaman

buffs attackers and pings on creature deaths

Cartel Aristocrat

Cartel Aristocrat

WB

Creature — Human Advisor

free sacrifice outlet with evasive protection

Teysa Karlov

Teysa Karlov

2WB

Legendary Creature — Human Advisor

doubles all creature death triggers

Lingering Souls

Lingering Souls

2W

Sorcery

efficient flying token generation with flashback

Secure the Wastes

Secure the Wastes

XW

Instant

instant-speed burst of tokens for combat or sacrifices

Hero of Bladehold

Hero of Bladehold

2WW

Creature — Human Knight

produces attacking soldier tokens and battle cry buff

Brutal Cathar // Moonrage Brute

Brutal Cathar // Moonrage Brute

2W

Creature — Human Soldier Werewolf // Creature — Werewolf

exiles opposing creatures and flips into a recurring threat

Voice of Resurgence

Voice of Resurgence

GW

Creature — Elemental

punishes opponent turns and dies into a massive token

Kitchen Finks

Kitchen Finks

1GWGW

Creature — Ouphe

resilient persist creature offering multiple sacrifices

Yahenni, Undying Partisan

Yahenni, Undying Partisan

2B

Legendary Creature — Aetherborn Vampire

free sacrifice outlet that gains indestructible

Carrion Feeder

Carrion Feeder

B

Creature — Zombie

one-mana sacrifice outlet that grows huge

Viscera Seer

Viscera Seer

B

Creature — Vampire Wizard

free sacrifice outlet providing card filtering

Woe Strider

Woe Strider

2B

Creature — Horror

free sacrifice engine that brings token fodder and escapes

Goblin Bombardment

Goblin Bombardment

1R

Enchantment

turns creature sacrifices into direct damage

Mirkwood Bats

Mirkwood Bats

3B

Creature — Bat

punishes opponents on token creation and sacrifice

Marionette Apprentice

Marionette Apprentice

1B

Creature — Human Artificer

creates a token and drains on artifact or creature deaths

Mahadi, Emporium Master

Mahadi, Emporium Master

1BR

Legendary Creature — Devil

rewards creature deaths with treasure tokens on end step

Utility

8
Boros Charm

Boros Charm

RW

Instant

protects board from wipes or provides double strike lethal

Heroic Intervention

Heroic Intervention

1G

Instant

grants entire board indestructible and hexproof

Teferi's Protection

Teferi's Protection

2W

Instant

ultimate defensive phase-out against board wipes

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

gives haste and protection to key threats

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

targeted hexproof and haste enabling

Anointed Procession

Anointed Procession

3W

Enchantment

doubles all creature token production

Eternal Witness

Eternal Witness

1GG

Creature — Human Shaman

recovers key sacrificed or removed cards from graveyard

Reanimate

Reanimate

B

Sorcery

low-cost resurrection for top threats

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Orzhov Basilica

Orzhov Basilica

Land

Bounce land — taps for two colors.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Plains

Plains 3x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 5x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 3x

Basic Land — Forest

Basic land allocated from mana pip counts.