Saru, Unthreatened

Art by Ron Lemen

Commander deckG

Saru, Unthreatened

Deploy massive, game-ending green threats and leverage Saru's flash-speed hexproof protection alongside self-bounce engines like Temur Sabertooth and Kogla to keep your key pieces safe from targeted removal.

$473.58for all 100 cards at today’s prices
Built Nov 15, 20263 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

8
11
13
9
5
6
10
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp15
Card draw15
Interaction13
↳ board wipes1
Tutors9

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

G 92
37lands · rule of thumb 35–38
4.00average mana value (nonland)
$473.58whole deck, today

The list

Commander

1
Saru, Unthreatened

Saru, Unthreatened

2G

Legendary Creature — Kelpien Officer

Chosen commander for the requested strategy.

Ramp

12
Sol Ring

Sol Ring

1

Artifact

essential fast mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

reliable mana rock

Llanowar Elves

Llanowar Elves

G

Creature — Elf Druid

turn-one mana dork

Fyndhorn Elves

Fyndhorn Elves

G

Creature — Elf Druid

one-mana acceleration

Elvish Mystic

Elvish Mystic

G

Creature — Elf Druid

consistent early mana ramp

Birds of Paradise

Birds of Paradise

G

Creature — Bird

versatile one-mana ramp

Nature's Lore

Nature's Lore

1G

Sorcery

efficient untapped land ramp

Three Visits

Three Visits

1G

Sorcery

searches up a forest directly to battlefield

Rampant Growth

Rampant Growth

1G

Sorcery

basic ramp staple

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

ramps a land and guarantees land drop

Cultivate

Cultivate

2G

Sorcery

smooths curve and provides mana ramp

Wood Elves

Wood Elves

2G

Creature — Elf Scout

creature-based land ramp that can be bounced

Card Draw

11
Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

draws cards on every creature cast

Guardian Project

Guardian Project

3G

Enchantment

constant card advantage from entering nontoken creatures

The Great Henge

The Great Henge

7GG

Legendary Artifact

life gain, mana ramp, and card draw engine

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

draws based on highest power and casts a free spell

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

burst card draw or game-ending team buff

Garruk's Uprising

Garruk's Uprising

2G

Enchantment

draws on entry with large creatures and gives trample

Elemental Bond

Elemental Bond

2G

Enchantment

triggers card draw off high-power threats

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

indestructible creature drawing on combat damage

Sylvan Library

Sylvan Library

1G

Enchantment

topdeck manipulation and card selection

Lifecrafter's Bestiary

Lifecrafter's Bestiary

3

Artifact

scrys upkeep and draws cards off creature spells

Tribute to the World Tree

Tribute to the World Tree

GGG

Enchantment

draws off large creatures or pumps small ones

Removal

10
Beast Within

Beast Within

2G

Instant

unconditional flexible permanent removal

Kenrith's Transformation

Kenrith's Transformation

1G

Enchantment — Aura

cantripping commander and threat neutralization

Song of the Dryads

Song of the Dryads

2G

Enchantment — Aura

turns any problematic permanent into a land

Kogla, the Titan Ape

Kogla, the Titan Ape

3GGG

Legendary Creature — Ape

fights on entry and can bounce Humans or provide protection

Nature's Claim

Nature's Claim

G

Instant

efficient one-mana artifact or enchantment removal

Reclamation Sage

Reclamation Sage

2G

Creature — Elf Shaman

reusable artifact and enchantment removal creature

Acidic Slime

Acidic Slime

3GG

Creature — Ooze

flexible removal body with deathtouch

Ram Through

Ram Through

1G

Instant

instant-speed bite spell with trample excess damage

Force of Vigor

Force of Vigor

2GG

Instant

free dual artifact and enchantment removal

Ezuri's Predation

Ezuri's Predation

5GGG

Sorcery

one-sided board wipe that generates beast tokens

Threats/Wincons

22
Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

primary game-ending overrun finisher

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

generates and pumps a massive board of plants

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

4GG

Legendary Creature — Phyrexian Praetor

doubles our counters while shutting down opponents

Ghalta, Primal Hunger

Ghalta, Primal Hunger

10GG

Legendary Creature — Elder Dinosaur

cheap gigantic trampling threat

Apex Altisaur

Apex Altisaur

7GG

Creature — Dinosaur

clears opposing boards by fighting down threats

Scute Swarm

Scute Swarm

2G

Creature — Insect

rapidly multiplies into an overwhelming army

Elder Gargaroth

Elder Gargaroth

3GG

Creature — Beast

versatile attacker that draws cards and makes tokens

Cultivator Colossus

Cultivator Colossus

4GGG

Creature — Plant Beast

draws numerous cards and grows to massive size

Nyxbloom Ancient

Nyxbloom Ancient

4GGG

Enchantment Creature — Elemental

triples all mana generation for explosive turns

Seedborn Muse

Seedborn Muse

3GG

Creature — Spirit

untaps lands each turn to maximize flash plays with Saru

Regal Force

Regal Force

4GGG

Creature — Elemental

high-impact creature that refills the hand

Terastodon

Terastodon

6GG

Creature — Elephant

blows up three problematic noncreature permanents

Vigor

Vigor

3GGG

Creature — Elemental Incarnation

protects team in combat and converts damage into +1/+1 counters

Goreclaw, Terror of Qal Sisma

Goreclaw, Terror of Qal Sisma

3G

Legendary Creature — Bear

discounts high-power threats and gives them trample

Defiler of Vigor

Defiler of Vigor

3GG

Creature — Phyrexian Wurm

pays life for green costs and places +1/+1 counters on board

Surrak and Goreclaw

Surrak and Goreclaw

4GG

Legendary Creature — Human Bear

grants trample and haste to entering threats

Pathbreaker Ibex

Pathbreaker Ibex

4GG

Creature — Goat

repeatable overrun effect scaling with highest power

Finale of Devastation

Finale of Devastation

XGG

Sorcery

tutors win conditions and pumps the entire board

Green Sun's Zenith

Green Sun's Zenith

XG

Sorcery

reusable creature tutor directly to the battlefield

Chord of Calling

Chord of Calling

XGGG

Instant

instant-speed tutor that can fetch Saru or key threats

Concordant Crossroads

Concordant Crossroads

G

World Enchantment

gives all creatures haste for immediate lethal swings

Ulvenwald Oddity // Ulvenwald Behemoth

Ulvenwald Oddity // Ulvenwald Behemoth

2GG

Creature — Beast // Creature — Beast Horror

hasty threat that transforms to grant the team trample and haste

Utility

7
Temur Sabertooth

Temur Sabertooth

2GG

Creature — Cat

bounces Saru repeatedly to grant hexproof at will

Cloudstone Curio

Cloudstone Curio

3

Artifact

enables creature bounce loops with flash plays

Erratic Portal

Erratic Portal

4

Artifact

repeatable self-bounce engine to replay Saru

Yeva, Nature's Herald

Yeva, Nature's Herald

2GG

Legendary Creature — Elf Shaman

grants all green creature spells flash

Heroic Intervention

Heroic Intervention

1G

Instant

broad protection against board wipes

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

haste and supplemental protection for key creatures

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

gives haste and targeted hexproof

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Forest

Forest 32x

Basic Land — Forest

Basic land allocated from mana pip counts.