Samut, the Driving Force art

Art by Mark Poole

Saved commander deck

Samut, the Driving Force

Aggressive Vehicle-based combat that utilizes Samut's haste and untap abilities to crew multiple vehicles or double-trigger combat effects through high-power synergy.

100 cards$163.42 totalJun 30, 20262 views

Prompt: a vehicle deck for Samut, the Driving Force,

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Samut, the Driving Force

Samut, the Driving Force

{3}{R}{G}{W}

Legendary Creature — Human Warrior Cleric

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Standard format staple for acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Consistent color fixing for Naya

Fellwar Stone

Fellwar Stone

{2}

Artifact

Efficient two-mana rock

Boros Signet

Boros Signet

{2}

Artifact

Color fixing and ramp

Gruul Signet

Gruul Signet

{2}

Artifact

Color fixing and ramp

Selesnya Signet

Selesnya Signet

{2}

Artifact

Color fixing and ramp

Cultivate

Cultivate

{2}{G}

Sorcery

Standard land ramp

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Standard land ramp

Talisman of Impulse

Talisman of Impulse

{2}

Artifact

Fast mana fixing

Talisman of Conviction

Talisman of Conviction

{2}

Artifact

Fast mana fixing

Talisman of Unity

Talisman of Unity

{2}

Artifact

Completes the Selenya/Naya ramp package for early vehicle deployment.

Card Draw

10 cards
Smuggler's Copter

Smuggler's Copter

{2}

Artifact — Vehicle

Looter vehicle that trigger's Samut's card draw

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws cards when casting creatures to crew vehicles

Armorcraft Judge

Armorcraft Judge

{3}{G}

Creature — Elf Artificer

Synergy with +1/+1 counters on pilots or vehicles

Guardian Project

Guardian Project

{3}{G}

Enchantment

Exceptional value in creature-heavy decks

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Massive draw based on vehicle power

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Draw based on vehicle power and free spell

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

Draws based on wide board state of tokens and vehicles

Harmonize

Harmonize

{2}{G}{G}

Sorcery

Reliable green card draw

Sram, Senior Edificer

Sram, Senior Edificer

{1}{W}

Legendary Creature — Dwarf Advisor

Draws on vehicle/aura/equipment casts

Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

Synergizes with Samut's haste for guaranteed combat damage triggers.

Removal

12 cards
Generous Gift

Generous Gift

{2}{W}

Instant

Versatile permanent removal

Beast Within

Beast Within

{2}{G}

Instant

Versatile permanent removal

Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier creature removal

Path to Exile

Path to Exile

{W}

Instant

Premier creature removal

Abrade

Abrade

{1}{R}

Instant

Flexibility against creatures or artifacts

Chaos Warp

Chaos Warp

{2}{R}

Instant

Red flexibility to remove any permanent

Nature's Claim

Nature's Claim

{G}

Instant

Cheap artifact and enchantment destruction

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Modal board wipe that can protect your vehicles

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Efficient board clear

Wear // Tear

Wear // Tear

{1}{R} // {W}

Instant // Instant

Efficient dual removal

Settle the Wreckage

Settle the Wreckage

{2}{W}{W}

Instant

Defensive board wipe

Surgehacker Mech

Surgehacker Mech

{4}

Artifact — Vehicle

Direct damage removal that scales with the number of vehicles.

Threats/Wincons

15 cards
Embercleave

Embercleave

{4}{R}{R}

Legendary Artifact — Equipment

High impact combat equipment

Skysovereign, Consul Flagship

Skysovereign, Consul Flagship

{5}

Legendary Artifact — Vehicle

Excellent vehicle for Samut's haste and untap ability

Parhelion II

Parhelion II

{6}{W}{W}

Legendary Artifact — Vehicle

Massive game-ending vehicle

Unlicensed Hearse

Unlicensed Hearse

{2}

Artifact — Vehicle

Vehicle that provides graveyard hate

Esika's Chariot

Esika's Chariot

{3}{G}

Legendary Artifact — Vehicle

Produces tokens to help crew itself

Cultivator's Caravan

Cultivator's Caravan

{3}

Artifact — Vehicle

Ramp and a solid body vehicle

Nautiloid Ship

Nautiloid Ship

{4}

Artifact — Vehicle

Graveyard hate and theft on hit

Fleetwheel Cruiser

Fleetwheel Cruiser

{4}

Artifact — Vehicle

Self-crewing vehicle with haste

Mizzium Tank

Mizzium Tank

{1}{R}{R}

Artifact — Vehicle

Grows and crews itself on noncreature spells

Reckless Crew

Reckless Crew

{3}{R}

Sorcery

Token generation based on vehicles

Mirror Entity

Mirror Entity

{2}{W}

Creature — Shapeshifter

Can crew everything by making pilots huge

Weatherlight

Weatherlight

{4}

Legendary Artifact — Vehicle

Card selection and high power vehicle for Samut's haste ability.

Dermotaxi

Dermotaxi

{2}

Artifact — Vehicle

Low crew cost and interacts well with Samut's haste and pinging.

Mechtitan Core

Mechtitan Core

{2}

Artifact — Vehicle

Win condition that converts multiple small vehicles into a massive threat.

Loxodon Warhammer

Loxodon Warhammer

{3}

Artifact — Equipment

Provides trample and lifelink to large vehicles to close out games.

Utility

12 cards
Cosmos Elixir

Cosmos Elixir

{4}

Artifact

Lifegain and card draw for staying alive

Peacewalker Colossus

Peacewalker Colossus

{3}

Artifact — Vehicle

Ways to crew vehicles without creatures

Depala, Pilot Exemplar

Depala, Pilot Exemplar

{1}{R}{W}

Legendary Creature — Dwarf Pilot

Pilot lord and vehicle card selector

Magda, Brazen Outlaw

Magda, Brazen Outlaw

{1}{R}

Legendary Creature — Dwarf Berserker

Tapping vehicles for mana/treasures with Samut's untap

Aisling Leprechaun

Aisling Leprechaun

{G}

Creature — Faerie

Color shifting fun synergy

Imperial Recovery Unit

Imperial Recovery Unit

{2}{W}

Artifact — Vehicle

Recursive engine for value creatures

Hotshot Mechanic

Hotshot Mechanic

{W}

Artifact Creature — Fox Pilot

Cheap crew engine

Giant Ox

Giant Ox

{1}{W}

Creature — Ox

High toughness crew for low mana

Drannith Magistrate

Drannith Magistrate

{1}{W}

Creature — Human Wizard

Control piece that protects late game

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protection for Samut

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protection and haste

Temur Sabertooth

Temur Sabertooth

{2}{G}{G}

Creature — Cat

Protection for creatures

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Plains

Plains 6x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain 4x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 8x

Basic Land — Forest

Basic land allocated from mana pip counts.