Samut, the Driving Force art

Art by Mark Poole

Saved commander deck

Samut, the Driving Force

Utilize haste and double strike with Samut to maximize Vehicle efficiency, drawing cards and ramping while overwhelming opponents with high-power artifact creatures.

100 cards$144.31 totalJun 30, 20265 views

Prompt: a vehicle deck for Samut, the Driving Force,

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Samut, the Driving Force

Samut, the Driving Force

{3}{R}{G}{W}

Legendary Creature — Human Warrior Cleric

Chosen commander for the requested strategy.

Ramp

13 cards
Sol Ring

Sol Ring

{1}

Artifact

Universal mana speed.

Arcane Signet

Arcane Signet

{2}

Artifact

Flexible mana fixing.

Boros Signet

Boros Signet

{2}

Artifact

Guild-colored acceleration.

Gruul Signet

Gruul Signet

{2}

Artifact

Guild-colored acceleration.

Selesnya Signet

Selesnya Signet

{2}

Artifact

Guild-colored acceleration.

Talisman of Conviction

Talisman of Conviction

{2}

Artifact

Cheap Boros mana.

Talisman of Impulse

Talisman of Impulse

{2}

Artifact

Cheap Gruul mana.

Talisman of Unity

Talisman of Unity

{2}

Artifact

Cheap Selesnya mana.

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Forest fetching for efficiency.

Farseek

Farseek

{1}{G}

Sorcery

Fixing through land search.

Cultivate

Cultivate

{2}{G}

Sorcery

Card advantage and land drop security.

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Essential green land ramp.

Colossal Plow

Colossal Plow

{2}

Artifact — Vehicle

Generates mana and life when it attacks, fitting the aggressive vehicle theme.

Card Draw

11 cards
Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Huge draw potential with high-power vehicles.

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Draw based on creature power.

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Consistent draw on creature casts.

Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

Unblockable source of card advantage.

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

Wide board card draw.

Armorcraft Judge

Armorcraft Judge

{3}{G}

Creature — Elf Artificer

Synergy with +1/+1 counters on pilots.

Nautiloid Ship

Nautiloid Ship

{4}

Artifact — Vehicle

Graveyard hate and potential card theft.

Smuggler's Copter

Smuggler's Copter

{2}

Artifact — Vehicle

Looting for card filtering.

Sram, Senior Edificer

Sram, Senior Edificer

{1}{W}

Legendary Creature — Dwarf Advisor

Draws cards on vehicle casts.

Reckless Handling

Reckless Handling

{1}{R}

Sorcery

Tutor and potential fuel for graveyard.

Reckoner Bankbuster

Reckoner Bankbuster

{2}

Artifact — Vehicle

Provides early card advantage and converts into a creature later.

Removal

13 cards
Beast Within

Beast Within

{2}{G}

Instant

Versatile permanent removal.

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile permanent removal.

Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier creature exile.

Path to Exile

Path to Exile

{W}

Instant

Efficient creature removal.

Wear // Tear

Wear // Tear

{1}{R} // {W}

Instant // Instant

Cheap artifact and enchantment hate.

Chaos Warp

Chaos Warp

{2}{R}

Instant

Red's best catch-all removal.

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Mass creature board wipe.

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Modular board wipe that can spare your artifacts.

Abrade

Abrade

{1}{R}

Instant

Utility damage or artifact destruction.

Nature's Claim

Nature's Claim

{G}

Instant

Extremely efficient back-row removal.

Krosan Grip

Krosan Grip

{2}{G}

Instant

Uninterrupted removal for problematic pieces.

Heliod's Intervention

Heliod's Intervention

{X}{W}{W}

Instant

Mass artifact and enchantment destruction.

High-Speed Hoverbike

High-Speed Hoverbike

{2}

Artifact — Vehicle

Flash vehicle that taps down a blocker or attacker upon entering.

Threats/Wincons

12 cards
Esika's Chariot

Esika's Chariot

{3}{G}

Legendary Artifact — Vehicle

Powerhouse vehicle that creates pilots.

Skysovereign, Consul Flagship

Skysovereign, Consul Flagship

{5}

Legendary Artifact — Vehicle

Recurring damage on ETB and attack.

Parhelion II

Parhelion II

{6}{W}{W}

Legendary Artifact — Vehicle

Massive air threat with double strike potential.

Unlicensed Hearse

Unlicensed Hearse

{2}

Artifact — Vehicle

Graveyard hate that grows into a finisher.

Weatherlight

Weatherlight

{4}

Legendary Artifact — Vehicle

Filters the deck for more artifacts.

Cultivator's Caravan

Cultivator's Caravan

{3}

Artifact — Vehicle

Ramp and a solid body for attacking.

Peacewalker Colossus

Peacewalker Colossus

{3}

Artifact — Vehicle

Easy vehicle animation.

Imperial Recovery Unit

Imperial Recovery Unit

{2}{W}

Artifact — Vehicle

Recursion for small creatures.

Surgehacker Mech

Surgehacker Mech

{4}

Artifact — Vehicle

Artifact-based removal on a body.

Dermotaxi

Dermotaxi

{2}

Artifact — Vehicle

Cheap vehicle that can become a copy of a creature in exile for high power.

Mechtitan Core

Mechtitan Core

{2}

Artifact — Vehicle

Allows for a massive aerial threat by combining other vehicles and artifacts.

Mizzium Tank

Mizzium Tank

{1}{R}{R}

Artifact — Vehicle

Automatically crews itself when you cast noncreature spells like other vehicles or ramp.

Utility

12 cards
Cosmos Elixir

Cosmos Elixir

{4}

Artifact

Life gain and card draw.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protection for Samut or key pilots.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Free haste and protection.

Depala, Pilot Exemplar

Depala, Pilot Exemplar

{1}{R}{W}

Legendary Creature — Dwarf Pilot

Pilot anthem and card draw.

Magda, Brazen Outlaw

Magda, Brazen Outlaw

{1}{R}

Legendary Creature — Dwarf Berserker

Ramp and tutor for high-impact vehicles.

Losheel, Clockwork Scholar

Losheel, Clockwork Scholar

{2}{W}

Legendary Creature — Elephant Artificer

Card draw and prevent damage to vehicles.

Digsite Engineer

Digsite Engineer

{2}{W}

Creature — Dwarf Artificer

Creates constructs to crew or attack.

Hotshot Mechanic

Hotshot Mechanic

{W}

Artifact Creature — Fox Pilot

High power pilot for low cost.

Foundry Inspector

Foundry Inspector

{3}

Artifact Creature — Construct

Cost reduction for vehicles.

Jhoira's Familiar

Jhoira's Familiar

{4}

Artifact Creature — Bird

Global cost reduction for historicals.

Karn, Scion of Urza

Karn, Scion of Urza

{4}

Legendary Planeswalker — Karn

Token generation and card selection.

Armed and Armored

Armed and Armored

{1}{W}

Instant

Instantly crews all vehicles and provides a power boost for a surprise lethal swing.

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Plains

Plains 7x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain 3x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 7x

Basic Land — Forest

Basic land allocated from mana pip counts.