Saavik, Stoic Student

Art by Mushk Rizvi

Commander deckW

Saavik, Stoic Student

Assemble a diverse board of various creature types—supercharged by Changelings and Maskwood Nexus—to turn Saavik's flash enter-the-battlefield trigger into massive targeted creature removal, re-triggering her with blink and bounce effects.

$299.37for all 100 cards at today’s prices
Built Nov 15, 20263 views

Asked for“Saavik, Stoic Student commander deck”

Buy the whole deck on Mana PoolBuild another
Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

7
18
15
12
6
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw15
Interaction14
↳ board wipes3
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 66
38lands · rule of thumb 35–38
3.02average mana value (nonland)
$299.37whole deck, today

The list

Commander

1
Saavik, Stoic Student

Saavik, Stoic Student

4W

Legendary Creature — Vulcan Advisor

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential format ramp staple

Arcane Signet

Arcane Signet

2

Artifact

Consistent two-mana rock

Marble Diamond

Marble Diamond

2

Artifact

Standard mono-white mana rock

Thought Vessel

Thought Vessel

2

Artifact

Two-mana rock that lifts hand size restrictions

Mind Stone

Mind Stone

2

Artifact

Provides early acceleration and can be cycled late

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Adds Human and Knight types while fetching Plains

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

Dog type that ramps a Plains when behind

Archaeomancer's Map

Archaeomancer's Map

2W

Artifact

Powerful mono-white land tax and ramp engine

Smuggler's Share

Smuggler's Share

2W

Enchantment

Generates Treasures and cards based on opponents' extra actions

Pearl Medallion

Pearl Medallion

2

Artifact

Discounts all white spells including Saavik

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Human Soldier that taxes opponents for noncreature spells

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

Draws cards as Saavik and low-power creatures enter

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Vampire Soldier that rewards playing small creatures

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

Human Soldier drawing off cheap creature ETBs

Rumor Gatherer

Rumor Gatherer

1WW

Creature — Elf Wizard

Elf Citizen that filters and draws on multiple ETBs

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

3W

Legendary Creature — Elf Druid

Elf Druid rewarding token creation each turn

Folk Hero

Folk Hero

1W

Legendary Enchantment — Background

Draws whenever you cast spells sharing creature types with your commander

Endless Atlas

Endless Atlas

2

Artifact

Reliable repeatable draw in mono-color mana bases

Trouble in Pairs

Trouble in Pairs

2WW

Enchantment

Draws heavily off opposing card draw, extra attacks, and turns

Wall of Omens

Wall of Omens

1W

Creature — Wall

Wall type that cantrips and provides early defense

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier single-target creature exile

Path to Exile

Path to Exile

W

Instant

Efficient unconditional creature exile

Generous Gift

Generous Gift

2W

Instant

Flexible permanent removal dealing with any threat

Stroke of Midnight

Stroke of Midnight

2W

Instant

Versatile nonland permanent removal

Unexpectedly Absent

Unexpectedly Absent

XWW

Instant

Instant-speed permanent tucking scaled to opposing threats

Grasp of Fate

Grasp of Fate

1WW

Enchantment

Exiles a nonland permanent from each opponent simultaneously

Sunfall

Sunfall

3WW

Sorcery

Exile board wipe that leaves behind an Incubator creature

Farewell

Farewell

4WW

Sorcery

Modal board wipe that answers multiple permanent types cleanly

Austere Command

Austere Command

4WW

Sorcery

Flexible sweeper customizable to preserve your board

Skyclave Apparition

Skyclave Apparition

1WW

Creature — Kor Spirit

Kor Cleric that exiles problematic nonland permanents permanently

Threats/Wincons

21
Mirror Entity

Mirror Entity

2W

Creature — Shapeshifter

Changeling that counts as every creature type and acts as a win condition

Maskwood Nexus

Maskwood Nexus

4

Artifact

Grants all creature types to maximize Saavik's damage output to hundreds

Irregular Cohort

Irregular Cohort

2WW

Creature — Shapeshifter

Provides two bodies with all creature types via Changeling

Universal Automaton

Universal Automaton

1

Artifact Creature — Shapeshifter

One-drop Changeling enabling massive Saavik damage on curve

Changeling Sentinel

Changeling Sentinel

3W

Creature — Shapeshifter

Vigilant Changeling maximizing creature types on defense

Roaming Throne

Roaming Throne

4

Artifact Creature — Golem

Named as Vulcan or Advisor to double Saavik's damage triggers

Archangel of Thune

Archangel of Thune

3WW

Creature — Angel

Angel type that quickly pumps the entire varied board

Sun Titan

Sun Titan

4WW

Creature — Giant

Giant Warrior that recurs cheap creatures, rocks, and utility pieces

Serra Paragon

Serra Paragon

2WW

Creature — Angel

Angel that recurs low-mana permanents and lands from the graveyard

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

Human Knight that produces Human tokens on every combat

Elesh Norn, Mother of Machines

Elesh Norn, Mother of Machines

4W

Legendary Creature — Phyrexian Praetor

Phyrexian Praetor that doubles Saavik's ETB and shuts down opponents

Aerial Extortionist

Aerial Extortionist

3WW

Creature — Bird Soldier

Bird Soldier providing repeatable temporary exile and card draw

Selfless Spirit

Selfless Spirit

1W

Creature — Spirit Cleric

Spirit Cleric protecting your diverse board with indestructible

Deep Gnome Terramancer

Deep Gnome Terramancer

1W

Creature — Gnome Wizard

Gnome Scout punishing opposing land ramp

Archivist of Oghma

Archivist of Oghma

1W

Creature — Halfling Cleric

Halfling Cleric generating draw and life off opposing library searches

Cathar Commando

Cathar Commando

1W

Creature — Human Soldier

Human Soldier with flash that doubles as artifact or enchantment removal

Lion Sash

Lion Sash

1W

Artifact Creature — Equipment Cat

Equipment Cat providing graveyard hate and permanent stat buffs

Loran of the Third Path

Loran of the Third Path

2W

Legendary Creature — Human Artificer

Human Artificer offering targeted removal and political card draw

Combat Calligrapher

Combat Calligrapher

3W

Creature — Bird Cleric

Bird Cleric providing Inklings and redirecting attacks away from you

Angel of Finality

Angel of Finality

3W

Creature — Angel

Angel body that wipes an opponent's entire graveyard upon entry

Solitude

Solitude

3WW

Creature — Elemental Incarnation

Elemental Incarnation providing free instant creature exile

Utility

10
Ephemerate

Ephemerate

W

Instant

Rebounds to blink Saavik twice for repeated ambush damage

Cloudshift

Cloudshift

W

Instant

Cheap instant blink to reuse Saavik's trigger during combat

Eerie Interlude

Eerie Interlude

2W

Instant

Protects your entire board or blinks all your creatures for mass ETBs

Semester's End

Semester's End

3W

Instant

Mass flicker that shields your diverse board and buffs them with counters

Teleportation Circle

Teleportation Circle

3W

Enchantment

End-step blink engine to reset Saavik or utility creatures

Conjurer's Closet

Conjurer's Closet

5

Artifact

Artifact that provides free recurring blinks every turn

Restoration Angel

Restoration Angel

3W

Creature — Angel

Flash Angel that blinks Saavik or another non-Angel creature

Flickerwisp

Flickerwisp

1WW

Creature — Elemental

Elemental that flickers any permanent to trigger ETBs or clear blockers

Whitemane Lion

Whitemane Lion

1W

Creature — Cat

Flash Cat that can bounce Saavik back to hand to recast with flash

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Grants hexproof and haste to preserve key utility creatures

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 33x

Basic Land — Plains

Basic land allocated from mana pip counts.