Rukarumel, Biologist

Art by Fariba Khamseh

Commander deckBGRUW

Rukarumel, Biologist

Slow down opponents with pillowfort and tax effects while using Rukarumel and type-unifiers to fuse various legendary kindred commanders into a unified, synergistic army.

$718.15for all 100 cards at today’s prices
Built Oct 31, 202626 views

Asked for“a wuburg deck that stops opponents allowing me to use kindred commanders making them all the same type”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

5
15
18
11
6
2
5
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp14
Card draw14
Interaction10
↳ board wipes3
Tutors8

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 18U 20B 19R 11G 25
37lands · rule of thumb 35–38
3.50average mana value (nonland)
$718.15whole deck, today

The list

Commander

1
Rukarumel, Biologist

Rukarumel, Biologist

WUBRG

Legendary Creature — Human Wizard

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential fast mana staple

Arcane Signet

Arcane Signet

2

Artifact

efficient five-color mana fixing

Chromatic Lantern

Chromatic Lantern

3

Artifact

perfect mana fixing for a five-color deck

Farseek

Farseek

1G

Sorcery

fetches typed dual lands to smooth colors

Nature's Lore

Nature's Lore

1G

Sorcery

searches up shocklands and triomes untapped

Three Visits

Three Visits

1G

Sorcery

efficient early game forest ramp

Cultivate

Cultivate

2G

Sorcery

ramps and fixes mana into the midgame

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

ensures consistent land drops across colors

Fellwar Stone

Fellwar Stone

2

Artifact

cheap multicolored mana rock

Birds of Paradise

Birds of Paradise

G

Creature — Bird

one-mana dork that fixes all five colors

Card Draw

10
Rhystic Study

Rhystic Study

2U

Enchantment

taxes opponent spells while providing constant card advantage

Mystic Remora

Mystic Remora

U

Enchantment

explosive early-game tax and card draw engine

Sylvan Library

Sylvan Library

1G

Enchantment

topdeck manipulation and burst card draw

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

early creature that draws cards off opponents noncreature spells

Kindred Discovery

Kindred Discovery

3UU

Enchantment

massive card draw whenever the chosen kindred type enters or attacks

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

replaces every creature cast with fresh cards

The Great Henge

The Great Henge

7GG

Legendary Artifact

provides mana, life gain, and card draw with every creature

Pact of the Serpent

Pact of the Serpent

1BB

Sorcery

draws cards equal to the number of creatures of the chosen type

Vanquisher's Banner

Vanquisher's Banner

5

Artifact

buffs the team and turns kindred creature casts into cantrips

Herald's Horn

Herald's Horn

3

Artifact

discounts kindred spells and provides card filtering

Removal

12
Swords to Plowshares

Swords to Plowshares

W

Instant

premier one-mana unconditional creature exile

Cyclonic Rift

Cyclonic Rift

1U

Instant

one-sided board wipe to clear away opposing threats

Toxic Deluge

Toxic Deluge

2B

Sorcery

flexible mass removal that bypasses indestructible

Anguished Unmaking

Anguished Unmaking

1WB

Instant

unconditional instant-speed permanent exile

Assassin's Trophy

Assassin's Trophy

BG

Instant

versatile answer to any problematic permanent

Fierce Guardianship

Fierce Guardianship

2U

Instant

free counterspell protection while commander is in play

Teferi's Protection

Teferi's Protection

2W

Instant

complete defensive phase-out against board wipes and lethal attacks

Propaganda

Propaganda

2U

Enchantment

stops opponents from attacking freely by demanding mana payments

Ghostly Prison

Ghostly Prison

2W

Enchantment

pillowfort tax effect keeping wide token and aggro strategies at bay

Blind Obedience

Blind Obedience

1W

Enchantment

forces opposing creatures and artifacts to enter tapped

Drannith Magistrate

Drannith Magistrate

1W

Creature — Human Wizard

locks opponents out of casting spells from exile and the command zone

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

uncounterable wrath to reset problematic boards

Threats/Wincons

22
Reaper King

Reaper King

2W2U2B2R2G

Legendary Artifact Creature — Scarecrow

destroys any target permanent whenever your unified creatures enter

The Ur-Dragon

The Ur-Dragon

4WUBRG

Legendary Creature — Dragon Avatar

draws massive hands and cheats permanents into play on kindred attack

Miirym, Sentinel Wyrm

Miirym, Sentinel Wyrm

3GUR

Legendary Creature — Dragon Spirit

clones every unified creature entering the battlefield

Edgar Markov

Edgar Markov

3RWB

Legendary Creature — Vampire Knight

creates tokens on cast and pumps unified attackers with counters

Yuriko, the Tiger's Shadow

Yuriko, the Tiger's Shadow

1UB

Legendary Creature — Human Ninja

burns the table and draws cards when unblocked unified creatures connect

Magda, Brazen Outlaw

Magda, Brazen Outlaw

1R

Legendary Creature — Dwarf Berserker

creates Treasures when tapped and tutors game-ending artifacts/dragons

Krenko, Mob Boss

Krenko, Mob Boss

2RR

Legendary Creature — Goblin Warrior

exponentially multiplies your board presence with unified kindred count

Lathril, Blade of the Elves

Lathril, Blade of the Elves

2BG

Legendary Creature — Elf Noble

generates wide boards and drains opponents for 10 life at a time

Wilhelt, the Rotcleaver

Wilhelt, the Rotcleaver

2UB

Legendary Creature — Zombie Warrior

generates decaying tokens and draws cards when unified creatures die

Gisa and Geralf

Gisa and Geralf

2UB

Legendary Creature — Human Wizard

grants repeatable graveyard recursion for the unified creature type

Morophon, the Boundless

Morophon, the Boundless

7

Legendary Creature — Shapeshifter

greatly reduces colored mana costs of multi-colored kindred spells

Scion of the Ur-Dragon

Scion of the Ur-Dragon

WUBRG

Legendary Creature — Dragon Avatar

tutors legendary threats directly to the graveyard while copying their powers

Rin and Seri, Inseparable

Rin and Seri, Inseparable

1RGW

Legendary Creature — Dog Cat

creates tokens on cast and launches direct damage burn spells

Anowon, the Ruin Thief

Anowon, the Ruin Thief

2UB

Legendary Creature — Vampire Rogue

buffs unified attackers and mills opponents for massive card advantage

Kumena, Tyrant of Orazca

Kumena, Tyrant of Orazca

1GU

Legendary Creature — Merfolk Shaman

taps unified creatures to draw cards, make unblockable, and place +1/+1 counters

Tishana, Voice of Thunder

Tishana, Voice of Thunder

5GU

Legendary Creature — Merfolk Shaman

draws a hand full of cards scaling directly with the unified board size

Giada, Font of Hope

Giada, Font of Hope

1W

Legendary Creature — Angel

rapidly escalates the power and toughness of newly summoned creatures

Marrow-Gnawer

Marrow-Gnawer

3BB

Legendary Creature — Rat Rogue

doubles the army and gives all unified creatures fear to close games

Ayula, Queen Among Bears

Ayula, Queen Among Bears

1G

Legendary Creature — Bear

turns every unified creature entry into target removal or stat growth

Najeela, the Blade-Blossom

Najeela, the Blade-Blossom

2R

Legendary Creature — Human Warrior

creates attacking tokens and grants infinite combat phases with enough mana

Captain Sisay

Captain Sisay

2GW

Legendary Creature — Human Soldier

tutors up any legendary kindred payoff directly from the library

Jodah, the Unifier

Jodah, the Unifier

WUBRG

Legendary Creature — Human Wizard

cascades kindred legendary spells and gives the team huge stat buffs

Utility

8
Maskwood Nexus

Maskwood Nexus

4

Artifact

backup type-unifier ensuring all creatures share every type everywhere

Arcane Adaptation

Arcane Adaptation

2U

Enchantment

redundant type changer for spells and permanents

Conspiracy

Conspiracy

3BB

Enchantment

ensures all creature cards in your deck and field share the chosen type

Mirror Entity

Mirror Entity

2W

Creature — Shapeshifter

scalable kindred buff and natural changeling to bridge synergies

Roaming Throne

Roaming Throne

4

Artifact Creature — Golem

doubles all triggered abilities of the chosen kindred type

Realmwalker

Realmwalker

2G

Creature — Shapeshifter

play kindred creature spells straight off the top of the library

Heroic Intervention

Heroic Intervention

1G

Instant

protects board from wipes with indestructible and hexproof

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

protects Rukarumel with shroud and enables immediate tap abilities

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 2x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 2x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 2x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 2x

Basic Land — Forest

Basic land allocated from mana pip counts.