Roxanne, Starfall Savant

Art by Ina Wong

Commander deckGR

Roxanne, Starfall Savant

Leverages Roxanne's mana production to fuel expensive theft effects, using Gruul's aggressive nature to force through damage with stolen creatures while controlling the board with meteorites.

$170.37for all 100 cards at today’s prices
Built Apr 21, 202677 views

Asked for“A $600 Roxanne, Starfall Savant commander deck — a theft-and-control deck that steals opponents' creatures and casts their spells, turning their own cards into your win conditions.”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 59 nonland cards

4
18
12
12
5
3
5
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw10
Interaction15
↳ board wipes2
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

R 40G 28
40lands · rule of thumb 35–38
3.47average mana value (nonland)
$170.37whole deck, today

The list

Commander

1
Roxanne, Starfall Savant

Roxanne, Starfall Savant

3RG

Legendary Creature — Cat Druid

Chosen commander for the requested strategy.

Ramp

13
Sol Ring

Sol Ring

1

Artifact

Format staple for fast mana.

Arcane Signet

Arcane Signet

2

Artifact

Essential color fixing.

Gruul Signet

Gruul Signet

2

Artifact

Consistent ramp and fixing.

Talisman of Impulse

Talisman of Impulse

2

Artifact

Cheap early-game artifact ramp.

Nature's Lore

Nature's Lore

1G

Sorcery

Efficient land ramp.

Three Visits

Three Visits

1G

Sorcery

Efficient land ramp.

Farseek

Farseek

1G

Sorcery

Essential mana fixing.

Cultivate

Cultivate

2G

Sorcery

Standard green ramp staple.

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Standard green ramp staple.

Jaheira, Friend of the Forest

Jaheira, Friend of the Forest

2G

Legendary Creature — Human Elf Druid

Turns Meteorites and stolen treasures into mana sources.

Professional Face-Breaker

Professional Face-Breaker

2R

Creature — Human Warrior

Turns combat damage into treasures and card advantage.

Goldspan Dragon

Goldspan Dragon

3RR

Creature — Dragon

Synergizes with Roxanne's treasure/artifact mana generation.

Nantuko Elder

Nantuko Elder

2G

Creature — Insect Druid

Provides substantial mana for theft effects.

Card Draw

10
Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Draws cards when casting creatures.

Guardian Project

Guardian Project

3G

Enchantment

Consistent draw in creature-heavy builds.

Harmonize

Harmonize

2GG

Sorcery

Solid green raw card draw.

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

Rewards attacking with stolen creatures.

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

Massive draw based on creature power.

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Draws and allows a free spell cast.

Etali, Primal Storm

Etali, Primal Storm

4RR

Legendary Creature — Elder Dinosaur

Steals and casts spells from opponents decks.

Light Up the Stage

Light Up the Stage

2R

Sorcery

Cheap impulsive draw.

Wheel of Misfortune

Wheel of Misfortune

2R

Sorcery

Refills hand in red strategies.

Humble Defector

Humble Defector

1R

Creature — Human Rogue

Draw engine that fits the political theft theme.

Removal

11
Chaos Warp

Chaos Warp

2R

Instant

Versatile red removal for any permanent type.

Beast Within

Beast Within

2G

Instant

Universal removal staple.

Blasphemous Act

Blasphemous Act

8R

Sorcery

Efficient board wipe.

Abrade

Abrade

1R

Instant

Flexible artifact or creature removal.

Nature's Claim

Nature's Claim

G

Instant

Highly efficient artifact/enchantment removal.

Hull Breach

Hull Breach

RG

Sorcery

Two-for-one removal in Gruul colors.

Vandalblast

Vandalblast

R

Sorcery

One-sided artifact board wipe.

Kenrith's Transformation

Kenrith's Transformation

1G

Enchantment — Aura

Shuts down commanders while drawing a card.

Song of the Dryads

Song of the Dryads

2G

Enchantment — Aura

Powerful green removal that hits any permanent.

Decimate

Decimate

2RG

Sorcery

High impact multi-target removal.

Divergent Transformations

Divergent Transformations

6R

Instant

Exiles threats and can hit your own tokens for value.

Threats/Wincons

13
Mob Rule

Mob Rule

4RR

Sorcery

Massive theft spell that can end games.

Insurrection

Insurrection

5RRR

Sorcery

The ultimate red theft win condition.

Zealous Conscripts

Zealous Conscripts

4R

Creature — Human Warrior

Steals any permanent and provides a body.

Stalking Vengeance

Stalking Vengeance

5RR

Creature — Avatar

Punishes opponents if stolen creatures die.

Captivating Crew

Captivating Crew

3R

Creature — Human Pirate

Mana sink to repeatedly steal creatures.

Dire Fleet Daredevil

Dire Fleet Daredevil

1R

Creature — Human Pirate

Steals and casts instants/sorceries from graveyards.

You Find Some Prisoners

You Find Some Prisoners

1R

Instant

Destroys artifacts or steals from opponent's library.

Grenzo, Havoc Raiser

Grenzo, Havoc Raiser

RR

Legendary Creature — Goblin Rogue

Goads or steals spells when creatures connect.

Helm of Possession

Helm of Possession

4

Artifact

Sacrifice outlet that steals creatures.

Mass Mutiny

Mass Mutiny

3RR

Sorcery

Steals a creature from each opponent.

Molten Primordial

Molten Primordial

5RR

Creature — Avatar

Late game theft on a massive body.

Word of Seizing

Word of Seizing

3RR

Instant

Uncounterable theft for any permanent.

Grab the Reins

Grab the Reins

3R

Instant

Steals or flings a creature for removal/lethal.

Utility

12
Wild Ricochet

Wild Ricochet

2RR

Instant

Redirects and copies powerful opponent spells.

Bazaar Trader

Bazaar Trader

1R

Creature — Goblin

Permanently keeps creatures stolen with temporary effects.

Greater Good

Greater Good

2GG

Enchantment

Draw cards using stolen creatures before they return.

Evolution Sage

Evolution Sage

2G

Creature — Elf Druid

Proliferates meteorite tokens and counters.

Panharmonicon

Panharmonicon

4

Artifact

Doubles Roxanne's meteorite generation.

Strionic Resonator

Strionic Resonator

2

Artifact

Copies Roxanne's attack or entry triggers.

Parallel Lives

Parallel Lives

3G

Enchantment

Doubles the meteorites created by Roxanne.

Hardened Scales

Hardened Scales

G

Enchantment

Increases meteorite impact in the late game.

Rhythm of the Wild

Rhythm of the Wild

1RG

Enchantment

Protects your spells and gives haste to stolen creatures.

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Essential protection for the commander.

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Shields Roxanne and provides immediate attacks.

Goblin Bombardment

Goblin Bombardment

1R

Enchantment

Sacrifice outlet to dispose of stolen creatures.

Lands

40
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Karplusan Forest

Karplusan Forest

Land

Nonbasic dual land for color fixing.

Rootbound Crag

Rootbound Crag

Land

Nonbasic dual land for color fixing.

Temple of Abandon

Temple of Abandon

Land

Dual land with scry.

Cinder Glade

Cinder Glade

Land — Mountain Forest

Nonbasic dual land for color fixing.

Game Trail

Game Trail

Land

Nonbasic dual land for color fixing.

Mountain

Mountain 15x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 10x

Basic Land — Forest

Basic land allocated from mana pip counts.