Rootha, Mastering the Moment

Art by Lie Setiawan

Commander deckRU

Rootha, Mastering the Moment

Cast powerful instants and sorceries, using Rootha's ability to copy them for massive value or explosive game-ending turns, supported by magecraft triggers and token generators.

$205.64for all 100 cards at today’s prices
Built Aug 26, 202682 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

8
19
8
8
6
5
8
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp15
Card draw12
Interaction14
↳ board wipes4
Tutors0

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 43R 42
37lands · rule of thumb 35–38
3.66average mana value (nonland)
$205.64whole deck, today

The list

Commander

1
Rootha, Mastering the Moment

Rootha, Mastering the Moment

2UR

Legendary Creature — Orc Sorcerer

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential fast mana staple

Arcane Signet

Arcane Signet

2

Artifact

efficient multi-color mana ramp

Izzet Signet

Izzet Signet

2

Artifact

color fixing and ramp for Izzet

Talisman of Creativity

Talisman of Creativity

2

Artifact

fast color fixing ramp

Mind Stone

Mind Stone

2

Artifact

ramp that converts to card draw late game

Thought Vessel

Thought Vessel

2

Artifact

ramp with no maximum hand size benefit

Fellwar Stone

Fellwar Stone

2

Artifact

efficient two-mana ramp artifact

Ruby Medallion

Ruby Medallion

2

Artifact

reduces cost of red spells

Sapphire Medallion

Sapphire Medallion

2

Artifact

reduces cost of blue spells

Goblin Electromancer

Goblin Electromancer

UR

Creature — Goblin Wizard

reduces cost of instant and sorcery spells

Card Draw

10
Frantic Search

Frantic Search

2U

Instant

digs for cards and untaps lands to copy with Rootha

Expressive Iteration

Expressive Iteration

UR

Sorcery

top-tier card selection spell

Archmage Emeritus

Archmage Emeritus

2UU

Creature — Human Wizard

draws a card on every spell cast and copy

Fact or Fiction

Fact or Fiction

3U

Instant

instant speed card selection

Treasure Cruise

Treasure Cruise

7U

Sorcery

cheap card draw leveraging spells in graveyard

Dig Through Time

Dig Through Time

6UU

Instant

instant speed deep card filtering

Faithless Looting

Faithless Looting

R

Sorcery

cheap card filtering with flashback

Ponder

Ponder

U

Sorcery

efficient cantrip for hand setup

Preordain

Preordain

U

Sorcery

cheap deck manipulation and draw

Brainstorm

Brainstorm

U

Instant

instant speed top deck setup

Removal

10
Chaos Warp

Chaos Warp

2R

Instant

versatile red spot removal for any target

Blasphemous Act

Blasphemous Act

8R

Sorcery

cheap efficient board wipe

Cyclonic Rift

Cyclonic Rift

1U

Instant

one-sided instant board reset

Rapid Hybridization

Rapid Hybridization

U

Instant

cheap instant single-target creature removal

Pongify

Pongify

U

Instant

efficient instant creature removal

Abrade

Abrade

1R

Instant

flexible removal for artifact or small creature

Vandalblast

Vandalblast

R

Sorcery

one-sided artifact wipe when overloaded

Resculpt

Resculpt

1U

Instant

exiles creature or artifact at instant speed

Imprisoned in the Moon

Imprisoned in the Moon

2U

Enchantment — Aura

shuts down problematic commanders or lands

Star of Extinction

Star of Extinction

5RR

Sorcery

massive board wipe that removes lands

Threats/Wincons

24
Young Pyromancer

Young Pyromancer

1R

Creature — Human Shaman

generates elemental tokens from spell casts

Guttersnipe

Guttersnipe

2R

Creature — Goblin Shaman

burns all opponents on spell casts

Talrand, Sky Summoner

Talrand, Sky Summoner

2UU

Legendary Creature — Merfolk Wizard

builds a flying Drake army from spells

Murmuring Mystic

Murmuring Mystic

3U

Creature — Human Wizard

creates flying Bird tokens on spell casts

Electrostatic Field

Electrostatic Field

1R

Creature — Wall

defensive creature that chips down opponents

Kessig Flamebreather

Kessig Flamebreather

1R

Creature — Human Shaman

consistent ping damage for casting spells

Third Path Iconoclast

Third Path Iconoclast

UR

Creature — Human Monk

creates construct tokens from noncreature spells

Docent of Perfection // Final Iteration

Docent of Perfection // Final Iteration

3UU

Creature — Insect Horror // Creature — Eldrazi Insect

generates Wizard tokens and flips into a lord

Crackling Drake

Crackling Drake

UURR

Creature — Drake

scales power with exiled and graveyard spells while drawing a card

Niv-Mizzet, Parun

Niv-Mizzet, Parun

UUURRR

Legendary Creature — Dragon Wizard

uncounterable win condition that draws cards and pings targets

Storm-Kiln Artist

Storm-Kiln Artist

3R

Creature — Dwarf Shaman

creates Treasure tokens on spell casts and copies

Birgi, God of Storytelling // Harnfel, Horn of Bounty

Birgi, God of Storytelling // Harnfel, Horn of Bounty

2R

Legendary Creature — God // Legendary Artifact

generates red mana on spell casts

Dualcaster Mage

Dualcaster Mage

1RR

Creature — Human Wizard

flash spell copier and combo piece

Expansion // Explosion

Expansion // Explosion

URUR // XUURR

Instant // Instant

copies small spells or acts as massive draw/burn finisher

Apex of Power

Apex of Power

7RRR

Sorcery

massive impulse draw spell ideal for copying

Brass's Bounty

Brass's Bounty

6R

Sorcery

generates massive mana via Treasure tokens when copied

Mizzix's Mastery

Mizzix's Mastery

3R

Sorcery

recasts entire graveyard of spells for explosive turns

Sublime Epiphany

Sublime Epiphany

4UU

Instant

ultra-versatile command spell that yields huge value when copied

Expropriate

Expropriate

7UU

Sorcery

game-ending extra turn and steal spell

Temporal Manipulation

Temporal Manipulation

3UU

Sorcery

extra turn spell with high copy value

Time Warp

Time Warp

3UU

Sorcery

extra turn spell that can be copied by Rootha

Jeska's Will

Jeska's Will

2R

Sorcery

generates tons of mana and card advantage

Mana Geyser

Mana Geyser

3RR

Sorcery

produces massive red mana to fuel huge copy turns

Stolen Strategy

Stolen Strategy

4R

Enchantment

steals opponent resources for continuous value

Utility

8
Thousand-Year Storm

Thousand-Year Storm

4UR

Enchantment

multiplies copies exponentially each turn

Swarm Intelligence

Swarm Intelligence

6U

Enchantment

automatically copies every instant and sorcery

Double Vision

Double Vision

3RR

Enchantment

copies the first instant or sorcery each turn

Arcane Bombardment

Arcane Bombardment

4RR

Enchantment

recasts growing chain of random spells each turn

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

protects Rootha and grants haste for immediate activation

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

provides hexproof and haste protection for key creatures

Veyran, Voice of Duality

Veyran, Voice of Duality

1UR

Legendary Creature — Efreet Wizard

doubles spellcraft and magecraft triggers

Ral, Storm Conduit

Ral, Storm Conduit

2UR

Legendary Planeswalker — Ral

copies spells and deals damage whenever spells are copied

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Shivan Reef

Shivan Reef

Land

Nonbasic dual land for color fixing.

Sulfur Falls

Sulfur Falls

Land

Nonbasic dual land for color fixing.

Temple of Epiphany

Temple of Epiphany

Land

Dual land with scry.

Izzet Boilerworks

Izzet Boilerworks

Land

Bounce land — taps for two colors.

Island

Island 11x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 11x

Basic Land — Mountain

Basic land allocated from mana pip counts.