Rok-Tahk, Budding Scientist

Art by Andreas Zafiratos

Commander deckG

Rok-Tahk, Budding Scientist

Flood the board with cheap creatures and token producers, turning every body into a double-mana dork with Rok-Tahk to power out game-ending X-spells and colossal threats.

$465.47for all 100 cards at today’s prices
Built Nov 15, 20263 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

2
12
9
9
8
6
4
12
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp15
Card draw13
Interaction12
↳ board wipes1
Tutors4

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

G 92
37lands · rule of thumb 35–38
3.81average mana value (nonland)
$465.47whole deck, today

The list

Commander

1
Rok-Tahk, Budding Scientist

Rok-Tahk, Budding Scientist

4GG

Legendary Creature — Brikar Scientist

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

format-defining fast mana to accelerate Rok-Tahk

Llanowar Elves

Llanowar Elves

G

Creature — Elf Druid

early acceleration that later taps for two mana with Rok-Tahk

Fyndhorn Elves

Fyndhorn Elves

G

Creature — Elf Druid

efficient one-drop mana dork

Elvish Mystic

Elvish Mystic

G

Creature — Elf Druid

efficient one-drop mana dork

Birds of Paradise

Birds of Paradise

G

Creature — Bird

flying one-drop mana dork

Arbor Elf

Arbor Elf

G

Creature — Elf Druid

untaps forests for fast ramp

Delighted Halfling

Delighted Halfling

G

Creature — Halfling Citizen

mana dork that protects Rok-Tahk from counterspells

Three Visits

Three Visits

1G

Sorcery

efficient land search spell

Nature's Lore

Nature's Lore

1G

Sorcery

efficient land search spell

Cultivate

Cultivate

2G

Sorcery

reliable mana ramp and fixing to hit commander mana

Card Draw

10
Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

draws cards for each creature cast

Guardian Project

Guardian Project

3G

Enchantment

non-creature permanent drawing cards on creature ETBs

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

indestructible creature drawing cards on combat damage

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

burst card draw based on Rok-Tahk's power or team overrun

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

draws six cards off Rok-Tahk and casts a free spell

Greater Good

Greater Good

2GG

Enchantment

powerful sacrifice engine to refill hand from large creatures

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

draws massive cards based on creature count

Sylvan Library

Sylvan Library

1G

Enchantment

consistent turn-by-turn card selection and extra draws

Harmonize

Harmonize

2GG

Sorcery

reliable raw card advantage in mono-green

Regal Force

Regal Force

4GGG

Creature — Elemental

burst card draw based on green creatures in play

Removal

9
Beast Within

Beast Within

2G

Instant

flexible permanent removal

Kenrith's Transformation

Kenrith's Transformation

1G

Enchantment — Aura

cantripping aura that neutralizes troublesome commanders

Nature's Claim

Nature's Claim

G

Instant

efficient one-mana artifact or enchantment removal

Reclamation Sage

Reclamation Sage

2G

Creature — Elf Shaman

artifact and enchantment removal on a body that taps for mana

Song of the Dryads

Song of the Dryads

2G

Enchantment — Aura

versatile permanent removal that shuts down problem cards

Manglehorn

Manglehorn

2G

Creature — Beast

removes an artifact and slows down opponents' fast mana

Force of Vigor

Force of Vigor

2GG

Instant

free interaction against problematic artifacts and enchantments

Kogla, the Titan Ape

Kogla, the Titan Ape

3GGG

Legendary Creature — Ape

fights on entry and shatters artifacts or enchantments on attack

Ezuri's Predation

Ezuri's Predation

5GGG

Sorcery

board wipe that leaves behind a swarm of 4/4 mana-producing Beasts

Threats/Wincons

24
Finale of Devastation

Finale of Devastation

XGG

Sorcery

tutors any creature and wins the game with excess Rok-Tahk mana

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

premier overrun win condition for go-wide boards

Genesis Wave

Genesis Wave

XGGG

Sorcery

pours limitless mana into putting your deck onto the battlefield

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

creates a massive army of Plant tokens to tap for mana

Scute Swarm

Scute Swarm

2G

Creature — Insect

exponentially creates creatures that each tap for two mana

Hornet Queen

Hornet Queen

4GGG

Creature — Insect

provides five deathtouch flying bodies immediately

Deep Forest Hermit

Deep Forest Hermit

3GG

Creature — Elf Druid

enters with four Squirrel tokens ready to tap for mana

Deranged Hermit

Deranged Hermit

3GG

Creature — Elf

single card that generates five bodies for board presence and mana

Wolverine Riders

Wolverine Riders

4GG

Creature — Elf Warrior

generates Elf tokens on each upkeep to tap for mana

Kamahl, Heart of Krosa

Kamahl, Heart of Krosa

6GG

Legendary Creature — Human Druid

repeated buff and trample on every combat

Apex Devastator

Apex Devastator

8GG

Creature — Chimera Hydra

huge mana sink that cascades four times into more creatures

Vorinclex, Voice of Hunger

Vorinclex, Voice of Hunger

6GG

Legendary Creature — Phyrexian Praetor

doubles land mana and freezes opponents' mana production

Nyxbloom Ancient

Nyxbloom Ancient

4GGG

Enchantment Creature — Elemental

triples the mana produced by your creatures and lands

Helix Pinnacle

Helix Pinnacle

G

Enchantment

alternate win condition easily fueled by Rok-Tahk mana generation

Walking Ballista

Walking Ballista

XX

Artifact Creature — Construct

scalable mana sink that can burn out the entire table

Awaken the Woods

Awaken the Woods

XGG

Sorcery

creates Dryad creature tokens that also tap for two green mana

Tendershoot Dryad

Tendershoot Dryad

4G

Creature — Dryad

creates Saprolings on each upkeep and buffs them with the city's blessing

Polukranos, World Eater

Polukranos, World Eater

2GG

Legendary Creature — Hydra

monstrous mana sink that doubles as targeted creature removal

Terastodon

Terastodon

6GG

Creature — Elephant

destroys three noncreature permanents on a massive body

Cultivator Colossus

Cultivator Colossus

4GGG

Creature — Plant Beast

churns through lands and hand while becoming a huge beater

End-Raze Forerunners

End-Raze Forerunners

5GGG

Creature — Boar

budget overrun threat that grants vigilance, trample, and power buffs

Great Oak Guardian

Great Oak Guardian

5G

Creature — Treefolk

flashes in to untap all your mana-producing creatures for a giant burst of mana

Wurmcalling

Wurmcalling

XG

Sorcery

buyback mana sink to create massive Wurm tokens each turn

Stonecoil Serpent

Stonecoil Serpent

X

Artifact Creature — Snake

flexible X-cost threat with trample, reach, and protection from multicolored

Utility

9
Thousand-Year Elixir

Thousand-Year Elixir

3

Artifact

lets creatures use their tap abilities as though they had haste

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

protects Rok-Tahk and grants haste to mana dorks for free

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

hexproof and haste protection for your key creatures

Concordant Crossroads

Concordant Crossroads

G

World Enchantment

gives all creatures haste so new tokens can tap for mana immediately

Seedborn Muse

Seedborn Muse

3GG

Creature — Spirit

untaps all creatures on each player's untap step for absurd mana access

Staff of Domination

Staff of Domination

3

Artifact

infinite mana engine and utility sink with high-mana tappers

Heroic Intervention

Heroic Intervention

1G

Instant

protects your board of creatures and commander from sweepers

Sylvan Safekeeper

Sylvan Safekeeper

G

Creature — Human Wizard

cheap creature that grants targeted shroud to protect Rok-Tahk

Temur Sabertooth

Temur Sabertooth

2GG

Creature — Cat

infinite combo piece and protection engine by bouncing creatures

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Forest

Forest 32x

Basic Land — Forest

Basic land allocated from mana pip counts.