Rikala, Homarid King

Art by Christopher Burdett

Commander deckGU

Rikala, Homarid King

Swarm the battlefield with creature tokens that scale dramatically from Rikala's tide-based power buff, manipulating tide counters with cards like Clockspinning and Chisei to sustain peak combat power and reap explosive mana from Islands.

$392.16for all 100 cards at today’s prices
Built Nov 6, 202631 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

7
18
9
11
8
3
6
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp10
Card draw10
Interaction11
↳ board wipes2
Tutors7

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 36G 52
37lands · rule of thumb 35–38
3.50average mana value (nonland)
$392.16whole deck, today

The list

Commander

1
Rikala, Homarid King

Rikala, Homarid King

1GU

Legendary Creature — Lobster Noble

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential commander fast mana artifact

Arcane Signet

Arcane Signet

2

Artifact

efficient untapped two-mana color fixing

Simic Signet

Simic Signet

2

Artifact

fixes both blue and green mana early

Talisman of Curiosity

Talisman of Curiosity

2

Artifact

untapped two-mana rock producing both colors

Farseek

Farseek

1G

Sorcery

searches up dual lands with the Island type

Nature's Lore

Nature's Lore

1G

Sorcery

fetches an untapped forest or tropical island

Three Visits

Three Visits

1G

Sorcery

tutors an untapped Island-typed dual land

Cultivate

Cultivate

2G

Sorcery

provides land ramp and secures land drops

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

fixes mana and ensures consistent land development

Skyshroud Claim

Skyshroud Claim

3G

Sorcery

fetches two typed Islands untapped for extra mana

Card Draw

10
Rhystic Study

Rhystic Study

2U

Enchantment

premier card draw engine taxing opponents

Mystic Remora

Mystic Remora

U

Enchantment

early-game card draw punishing noncreature spells

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

turns your swarming army into massive card advantage

Ohran Frostfang

Ohran Frostfang

3GG

Snow Creature — Snake

gives deathtouch to tokens and draws cards on hit

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

draws massive hands based on your go-wide creature count

Reconnaissance Mission

Reconnaissance Mission

2UU

Enchantment

draws cards whenever your boosted creatures deal combat damage

Bident of Thassa

Bident of Thassa

2UU

Legendary Enchantment Artifact

draws on combat damage and forces enemy attacks

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

draws cards equal to your highest buffed power and casts a free spell

Blue Sun's Zenith

Blue Sun's Zenith

XUUU

Instant

sinks surplus mana generated during High Tide turns

Pull from Tomorrow

Pull from Tomorrow

XUU

Instant

instant-speed sink for massive Island mana

Removal

10
Beast Within

Beast Within

2G

Instant

flexible instant-speed answer to any permanent

Pongify

Pongify

U

Instant

efficient single-mana creature removal

Rapid Hybridization

Rapid Hybridization

U

Instant

cheap instant creature spot removal

Cyclonic Rift

Cyclonic Rift

1U

Instant

one-sided board wipe easily fueled by Island mana

Counterspell

Counterspell

UU

Instant

classic unconditional answer to dangerous spells

Fierce Guardianship

Fierce Guardianship

2U

Instant

free protection for your commander and game plan

Negate

Negate

1U

Instant

clean answer to noncreature board wipes and combo pieces

Nature's Claim

Nature's Claim

G

Instant

ultra-efficient removal for artifacts and enchantments

Reality Shift

Reality Shift

1U

Instant

exiles problematic creatures permanently

Curse of the Swine

Curse of the Swine

XUU

Sorcery

scales with High Tide mana to exile multiple threats

Threats/Wincons

22
Scute Swarm

Scute Swarm

2G

Creature — Insect

rapidly creates huge token boards to receive tide buffs

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

generates a massive plant army that hits hard with tide bonuses

Chasm Skulker

Chasm Skulker

2U

Creature — Squid Horror

grows on draws and leaves behind a sea of Squid tokens

Hornet Queen

Hornet Queen

4GGG

Creature — Insect

generates deathtouch flying tokens that hit hard with Rikala

Koma, Cosmos Serpent

Koma, Cosmos Serpent

3GGUU

Legendary Creature — Serpent

unstoppable token generation that controls the board

Rampaging Baloths

Rampaging Baloths

4GG

Creature — Beast

creates 4/4 Beasts that become massive beaters

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

classic lethal game ender for token armies

Finale of Devastation

Finale of Devastation

XGG

Sorcery

tutors key creatures and boosts your army with excess mana

Triumph of the Hordes

Triumph of the Hordes

2GG

Sorcery

turns tide-boosted token swarms into immediate kills

Nadir Kraken

Nadir Kraken

1UU

Creature — Kraken

generates tentacle tokens whenever you draw cards

Sylvan Offering

Sylvan Offering

XG

Sorcery

creates large batches of tokens using excess mana

Mycoloth

Mycoloth

3GG

Creature — Fungus

devours small creatures to create exponential Saprolings

Tendershoot Dryad

Tendershoot Dryad

4G

Creature — Dryad

spawns buffed Saprolings every single upkeep

Talrand, Sky Summoner

Talrand, Sky Summoner

2UU

Legendary Creature — Merfolk Wizard

spits out 2/2 flying Drakes from your spells

Jolrael, Mwonvuli Recluse

Jolrael, Mwonvuli Recluse

1G

Legendary Creature — Human Druid

creates Cat tokens and turns lands into lethal attackers

Deep Forest Hermit

Deep Forest Hermit

3GG

Creature — Elf Druid

provides an instant burst of four buffable Squirrel tokens

Ezuri's Predation

Ezuri's Predation

5GGG

Sorcery

board wipe that leaves behind a field of buffed Beasts

End-Raze Forerunners

End-Raze Forerunners

5GGG

Creature — Boar

overrun effect to push through lethal trampling damage

Master of Waves

Master of Waves

3U

Creature — Merfolk Wizard

floods the board with Elemental tokens based on blue devotion

Murkfiend Liege

Murkfiend Liege

2GUGUGU

Creature — Horror

anthems blue and green creatures and untaps them on opponents' turns

Wolverine Riders

Wolverine Riders

4GG

Creature — Elf Warrior

generates an Elf token on each player's upkeep

Meloku the Clouded Mirror

Meloku the Clouded Mirror

4U

Legendary Creature — Moonfolk Wizard

turns surplus Islands into flying Illusion tokens

Utility

10
Clockspinning

Clockspinning

U

Instant

removes or adds counters to lock Rikala at three tide counters

Power Conduit

Power Conduit

2

Artifact

removes tide counters to keep High Tide active while buffing creatures

Chisei, Heart of Oceans

Chisei, Heart of Oceans

2UU

Legendary Creature — Spirit

removes a tide counter each upkeep to prevent the reset past 3

Roaming Throne

Roaming Throne

4

Artifact Creature — Golem

doubles Rikala's triggered abilities and acts as a strong threat

Heroic Intervention

Heroic Intervention

1G

Instant

protects your entire board from wipes and targeted removal

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

protects Rikala from removal with shroud and haste

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

hexproof protection to keep Rikala alive to cycle tide counters

Leyline of Anticipation

Leyline of Anticipation

2UU

Enchantment

enables flash speed deployment using burst Island mana

Seedborn Muse

Seedborn Muse

3GG

Creature — Spirit

untaps all lands every turn to exploit high tide turns

Wilderness Reclamation

Wilderness Reclamation

3G

Enchantment

untaps your mana every end step for instant-speed mana sinks

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Temple of Mystery

Temple of Mystery

Land

Dual land with scry.

Lumbering Falls

Lumbering Falls

Land

Nonbasic dual land for color fixing.

Island

Island 9x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 13x

Basic Land — Forest

Basic land allocated from mana pip counts.