
Art by Justyna Dura
Saved commander deck
Rick Jones, Destined Sidekick
Fill the graveyard and hand by repeatedly activating Rick Jones to dig for high-impact enchantments, powering an Enchantress engine that generates overwhelming mana, tokens, and combat threats.
Prompt: Rick Jones, Destined Sidekick commander deck
Commander
1 cards
Rick Jones, Destined Sidekick
{G}Legendary Creature — Human Advisor
Chosen commander for the requested strategy.
Ramp
13 cards
Wild Growth
{G}Enchantment — Aura
Cheap enchantment-based mana ramp that triggers enchantress effects

Utopia Sprawl
{G}Enchantment — Aura
One-mana enchantment ramp accelerating early commander activations

Fertile Ground
{1}{G}Enchantment — Aura
Two-mana enchantment ramp to fix and accelerate mana

Wolfwillow Haven
{1}{G}Enchantment — Aura
Enchantment ramp that doubles as a late-game token generator

Overgrowth
{2}{G}Enchantment — Aura
Enchantment aura generating two extra green mana per tap

Sanctum Weaver
{1}{G}Enchantment Creature — Dryad
Taps for enormous amounts of mana based on your enchantment count

Burgeoning
{G}Enchantment
Explosive enchantment ramp off opponents playing lands

Exploration
{G}Enchantment
Allows extra land drops to keep pace with milled or drawn cards

Kodama's Reach
{2}{G}Sorcery — Arcane
Classic sorcery ramp to guarantee land drops

Nyxbloom Ancient
{4}{G}{G}{G}Enchantment Creature — Elemental
Massive enchantment creature that triples all mana production

Herald of the Pantheon
{1}{G}Creature — Centaur Shaman
Reduces the casting cost of all enchantments and gains incidental life
Card Draw
9 cards
Argothian Enchantress
{1}{G}Creature — Human Druid
Draws a card on every enchantment cast with shroud protection

Eidolon of Blossoms
{2}{G}{G}Enchantment Creature — Spirit
Enchantment creature that draws a card on enter and with every enchantment

Setessan Champion
{2}{G}Creature — Human Warrior
Draws cards and grows into a huge threat as enchantments enter

Verduran Enchantress
{1}{G}{G}Creature — Human Druid
Draws a card whenever an enchantment is cast

Enchantress's Presence
{2}{G}Enchantment
Resilient noncreature enchantment that draws cards on enchantment casts

Sylvan Library
{1}{G}Enchantment
Premier enchantment selection and card draw engine

Rishkar's Expertise
{4}{G}{G}Sorcery
Refills the hand based on your largest creature and casts a free spell

Greater Good
{2}{G}{G}Enchantment
High-impact enchantment that draws cards and fuels the graveyard
Removal
10 cards
Kenrith's Transformation
{1}{G}Enchantment — Aura
Enchantment-based removal that strips abilities and replaces itself

Lignify
{1}{G}Kindred Enchantment — Treefolk Aura
Enchantment aura that neutralizes dangerous enemy commanders

Song of the Dryads
{2}{G}Enchantment — Aura
Versatile enchantment removing any permanent by turning it into a Forest

Beast Within
{2}{G}Instant
Universal instant-speed answer to any problem permanent

Nature's Claim
{G}Instant
Efficient one-mana removal for artifacts and enchantments

Ezuri's Predation
{5}{G}{G}{G}Sorcery
One-sided board control that fights opposing boards and creates 4/4 Beasts

Masked Vandal
{1}{G}Creature — Shapeshifter
Changeling makes it a Hero Rick can find, and it exiles milled creatures to remove threats

Seal of Primordium
{1}{G}Enchantment
Enchantment-based removal that Rick can dig up and hold on the battlefield
Threats/Wincons
19 cards
Destiny Spinner
{1}{G}Enchantment Creature — Human
Protects enchantments from counters and animates lands into large beaters

Nylea's Colossus
{6}{G}Enchantment Creature — Giant
Doubles creature power repeatedly whenever enchantments enter

Courser of Kruphix
{1}{G}{G}Enchantment Creature — Centaur
Enchantment creature providing lifegain and smoothing land drops

Boon Satyr
{1}{G}{G}Enchantment Creature — Satyr
Enchantment creature with bestow that ambushes blockers or buffs threats

Nessian Wanderer
{1}{G}Creature — Satyr Scout
Filters lands into hand every time an enchantment enters

Ancestral Mask
{2}{G}Enchantment — Aura
Grants colossal stat boosts based on the number of enchantments in play

Alpha Authority
{1}{G}Enchantment — Aura
Gives hexproof and evasion to keep your prime threat safe and unblockable

Bear Umbra
{2}{G}{G}Enchantment — Aura
Untaps lands on attack for double mana while providing totem armor

Snake Umbra
{2}{G}Enchantment — Aura
Provides card draw on combat damage and totem armor protection

Colossification
{5}{G}{G}Enchantment — Aura
Massive +20/+20 aura to instantly threaten lethal commander or creature damage

Wurmcoil Engine
{6}Artifact Creature — Phyrexian Wurm
Resilient artifact creature threat that leaves tokens upon death

Avenger of Zendikar
{5}{G}{G}Creature — Elemental
Creates a wide army of Plant tokens that scale with land drops

Craterhoof Behemoth
{5}{G}{G}{G}Creature — Beast
Primary game-ending overrun effect for wide boards

Finale of Devastation
{X}{G}{G}Sorcery
Tutor and massive haste pump finisher that retrieves cards from the graveyard

Kamahl, Heart of Krosa
{6}{G}{G}Legendary Creature — Human Druid
Repeated overrun trigger on every combat step to overwhelm defenses

Universal Automaton
{1}Artifact Creature — Shapeshifter
Changeling Hero eligible to be grabbed off Rick Jones' mill ability

Chameleon Colossus
{2}{G}{G}Creature — Shapeshifter
Changeling Hero creature that can double its power exponentially

Realmwalker
{2}{G}Creature — Shapeshifter
Changeling Hero that lets you cast creatures from the top of your library

Rancor
{G}Enchantment — Aura
Efficient recurring aura enchantment that grants trample to threats
Utility
11 cards
Heroic Intervention
{1}{G}Instant
Protects your entire board with hexproof and indestructible

Tamiyo's Safekeeping
{G}Instant
Cheap protection granting hexproof and indestructible to key permanents

Eternal Witness
{1}{G}{G}Creature — Human Shaman
Recovers any key card milled by Rick Jones back to hand

Creeping Renaissance
{3}{G}{G}Sorcery
Recovers all enchantments from your graveyard with flashback synergy

Regrowth
{1}{G}Sorcery
Cheap recursion for any card milled into the graveyard by your commander

Rings of Brighthearth
{3}Artifact
Copies Rick Jones' activated ability to mill and grab multiple cards

Illusionist's Bracers
{2}Artifact — Equipment
Doubles Rick Jones' activated ability without additional mana cost

Seedborn Muse
{3}{G}{G}Creature — Spirit
Untaps all permanents on each opponent's turn to activate Rick Jones constantly

Thousand-Year Elixir
{3}Artifact
Allows Rick Jones to activate immediately and untaps him for repeated activations

Concordant Crossroads
{G}World Enchantment
Enchantment Rick can dig for that grants haste so he can tap immediately

Swiftfoot Boots
{2}Artifact — Equipment
Protects Rick and provides immediate haste to activate his mill ability










