Reyhan, Last of the Abzan art

Art by Chris Rallis

Saved commander deck

Reyhan, Last of the Abzan

The deck focuses on generating and moving +1/+1 counters to trigger Simic Ascendancy and outscale opponents through combat and sacrifice synergies.

100 cards$365.32 totalJun 25, 20264 views

Prompt: Build a Commander deck that includes Simic Ascendancy. Make black and green the main colors. Create lots of +1/+1 counters.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Reyhan, Last of the Abzan

Reyhan, Last of the Abzan

{1}{B}{G}

Legendary Creature — Human Warrior

Chosen commander for the requested strategy.

Ramp

15 cards
Crystalline Crawler

Crystalline Crawler

{4}

Artifact Creature — Construct

Converts +1/+1 counters into mana of any color.

Gyre Sage

Gyre Sage

{1}{G}

Creature — Elf Druid

Ramps based on its power via Evolve.

Incubation Druid

Incubation Druid

{1}{G}

Creature — Elf Druid

Produces three mana once it has a counter.

Sol Ring

Sol Ring

{1}

Artifact

Format staple for fast mana.

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing and acceleration.

Fellwar Stone

Fellwar Stone

{2}

Artifact

Solid multi-color ramp.

Golgari Signet

Golgari Signet

{2}

Artifact

Fixes for the primary colors of the deck.

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Standard land ramp for consistency.

Cultivate

Cultivate

{2}{G}

Sorcery

Standard land ramp for consistency.

Rishkar, Peema Renegade

Rishkar, Peema Renegade

{2}{G}

Legendary Creature — Elf Druid

Turns all creatures with counters into mana dorks.

Fertilid

Fertilid

{2}{G}

Creature — Elemental

Converts counters into basic lands.

Kami of Whispered Hopes

Kami of Whispered Hopes

{2}{G}

Creature — Spirit

provides mana scaling with counters and increases all counter placement

Talisman of Resilience

Talisman of Resilience

{2}

Artifact

efficient two-mana ramp in Golgari colors

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

classic green ramp to ensure timely deployment of high-cmc hydras

Three Visits

Three Visits

{1}{G}

Sorcery

efficient tool to pull forests from the deck onto the battlefield

Card Draw

7 cards
Inspiring Call

Inspiring Call

{2}{G}

Instant

Protects counter-laden creatures and draws cards.

Armorcraft Judge

Armorcraft Judge

{3}{G}

Creature — Elf Artificer

Draws cards for each creature with a counter.

Guardian Project

Guardian Project

{3}{G}

Enchantment

Consistent card draw for playing creatures.

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws cards for every creature spell cast.

Tribute to the World Tree

Tribute to the World Tree

{G}{G}{G}

Enchantment

Adds counters or draws cards based on creature size.

Greater Good

Greater Good

{2}{G}{G}

Enchantment

allows you to convert a creature with many counters into massive card draw

Lifeblood Hydra

Lifeblood Hydra

{X}{G}{G}{G}

Creature — Hydra

scales with counters and provides cards and life upon death

Removal

10 cards
Damnation

Damnation

{2}{B}{B}

Sorcery

Essential black board wipe.

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Versatile removal for any permanent type.

Abrupt Decay

Abrupt Decay

{B}{G}

Instant

Uncounterable removal for early threats.

Putrefy

Putrefy

{1}{B}{G}

Instant

Reliable creature or artifact destruction.

Deathsprout

Deathsprout

{1}{B}{B}{G}

Instant

Removal that also ramps a land.

Casualties of War

Casualties of War

{2}{B}{B}{G}{G}

Sorcery

High impact multi-permanent destruction.

Retribution of the Ancients

Retribution of the Ancients

{B}

Enchantment

Uses counters as fuel to kill creatures.

Gaze of Granite

Gaze of Granite

{X}{B}{B}{G}

Sorcery

flexible board wipe that can handle low-cmc tokens or nonland permanents

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

premier black board wipe to deal with indestructible or high toughness threats

Nissa, Ascended Animist

Nissa, Ascended Animist

{3}{G}{G}{G/P}{G/P}

Legendary Planeswalker — Nissa

can destroy enchantments/artifacts or act as an Overrun finisher

Threats/Wincons

13 cards
Forgotten Ancient

Forgotten Ancient

{3}{G}

Creature — Elemental

Massive counter generation that can be distributed.

Hydra's Growth

Hydra's Growth

{2}{G}

Enchantment — Aura

Exponentially increases counters on a single threat.

Kalonian Hydra

Kalonian Hydra

{3}{G}{G}

Creature — Hydra

Doubles counters on all creatures when it attacks.

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

{4}{G}{G}

Legendary Creature — Phyrexian Praetor

Massively boosts your counters while crippling opponents.

Walking Ballista

Walking Ballista

{X}{X}

Artifact Creature — Construct

Flexible win condition or removal piece.

Hangarback Walker

Hangarback Walker

{X}{X}

Artifact Creature — Construct

Resilient creature that leaves tokens upon death.

Champion of Lambholt

Champion of Lambholt

{1}{G}{G}

Creature — Human Warrior

Grows and makes your army unblockable.

Managorger Hydra

Managorger Hydra

{2}{G}

Creature — Hydra

Grows quickly with every spell cast by any player.

Scavenging Ooze

Scavenging Ooze

{1}{G}

Creature — Ooze

Graveyard hate that grows larger.

Polukranos, Unchained

Polukranos, Unchained

{2}{B}{G}

Legendary Creature — Zombie Hydra

Reusable threat that utilizes counters.

Bristly Bill, Spine Sower

Bristly Bill, Spine Sower

{1}{G}

Legendary Creature — Plant Druid

consistent counter placement and a powerful doubling effect per landfall

Railway Brawler

Railway Brawler

{3}{G}{G}

Creature — Rhino Warrior

doubles the counters of any creature entering the battlefield

Yahenni, Undying Partisan

Yahenni, Undying Partisan

{2}{B}

Legendary Creature — Aetherborn Vampire

sacrifice outlet to trigger Reyhan at will while growing board presence

Utility

14 cards
Hardened Scales

Hardened Scales

{G}

Enchantment

Efficiently increases amount of counters placed.

Winding Constrictor

Winding Constrictor

{B}{G}

Creature — Snake

Synergizes with BG focus to add extra counters.

Corpsejack Menace

Corpsejack Menace

{2}{B}{G}

Creature — Fungus

Doubles all +1/+1 counters placed on creatures.

The Ozolith

The Ozolith

{1}

Legendary Artifact

Preserves counters when creatures die.

Branching Evolution

Branching Evolution

{2}{G}

Enchantment

Doubles the number of counters put on creatures.

Pir, Imaginative Rascal

Pir, Imaginative Rascal

{2}{G}

Legendary Creature — Human

Adds an extra counter to any effect.

Evolution Sage

Evolution Sage

{2}{G}

Creature — Elf Druid

Proliferates whenever a land enters.

Bloodspore Thrinax

Bloodspore Thrinax

{2}{G}{G}

Creature — Lizard

Buffs entire team based on its own counters.

Ozolith, the Shattered Spire

Ozolith, the Shattered Spire

{1}{G}

Legendary Artifact

Additional counter boost and cycling potential.

Benevolent Hydra

Benevolent Hydra

{X}{G}{G}

Creature — Hydra

acts as another multiplier for +1/+1 counters being placed

Mikaeus, the Unhallowed

Mikaeus, the Unhallowed

{3}{B}{B}{B}

Legendary Creature — Zombie Cleric

provides Undying which allows creatures to return with counters and trigger Reyhan again

Viscera Seer

Viscera Seer

{B}

Creature — Vampire Wizard

cheap sacrifice outlet to facilitate moving counters in response to removal

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

vital protection for a board state heavily invested in counters

Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

essential recursion for bringing back key counter-synergy pieces

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Llanowar Wastes

Llanowar Wastes

Land

Nonbasic dual land for color fixing.

Woodland Cemetery

Woodland Cemetery

Land

Nonbasic dual land for color fixing.

Temple of Malady

Temple of Malady

Land

Dual land with scry.

Tainted Wood

Tainted Wood

Land

Dual land (needs a Swamp).

Swamp

Swamp 6x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 19x

Basic Land — Forest

Basic land allocated from mana pip counts.