Rex, Cyber-Hound art

Art by Jeremy Paillotin

Saved commander deck

Rex, Cyber-Hound

Fill graveyards through self-mill and looting, then use Rex to exile key creatures with brain counters to steal their activated abilities. Combine mana generation, untap effects, protection, and draw abilities on Rex while building an evasive artifact board state.

100 cards$122.93 totalSep 10, 202620 views

Prompt: Crie um deck Commander de exatamente 100 cartas com Rex, Cyber-Hound como comandante. Tema principal: Robots, Artifact Creatures e tecnologia. Budget máximo de US$100, ignorando comandante e terrenos básicos. Quero Bracket 2 alto, nível precon moderno forte: consistente, sinérgico e justo. O foco deve ser Rex acumular muitas habilidades ativadas úteis de criaturas exiladas. Priorize criaturas W/U ou incolores com habilidades ativadas fortes e variadas: proteção, evasão, draw, remoção, geração de mana, untap, buffs e utilidade. Inclua boas formas de gerar Energy, fazer Rex causar dano de combate, mill incidental para abastecer cemitérios, proteção, ramp, draw e interação. Evite criaturas escolhidas apenas por serem artefatos/Robots se não ajudarem o plano. Sem combos infinitos, stax, Game Changers ou muitos tutores. O deck deve funcionar sem Rex, mas ficar progressivamente mais versátil conforme ele acumula habilidades.

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Commander

1 cards
Rex, Cyber-Hound

Rex, Cyber-Hound

{1}{W}{U}

Legendary Artifact Creature — Robot Dog

Chosen commander for the requested strategy.

Ramp

9 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple.

Arcane Signet

Arcane Signet

{2}

Artifact

Provides fast two-color fixing.

Azorius Signet

Azorius Signet

{2}

Artifact

Reliable guild ramp for white and blue.

Talisman of Progress

Talisman of Progress

{2}

Artifact

Untapped two-mana artifact ramp.

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that recycles into draw later.

Fellwar Stone

Fellwar Stone

{2}

Artifact

Efficient two-mana ramp.

Palladium Myr

Palladium Myr

{3}

Artifact Creature — Myr

Provides two mana and gives Rex a tap-for-two-mana ability.

Millikin

Millikin

{2}

Artifact Creature — Construct

Mills cards to fuel graveyards while giving Rex mana generation.

Deranged Assistant

Deranged Assistant

{1}{U}

Creature — Human Wizard

Self-mills on activation to feed Rex and generates extra mana.

Card Draw

10 cards
Merfolk Looter

Merfolk Looter

{1}{U}

Creature — Merfolk Rogue

Cheap activated looter to dump high-value targets into the graveyard.

Thought Courier

Thought Courier

{1}{U}

Creature — Human Wizard

Redundant looting ability that Rex can exile for repeatable filtering.

Jace's Archivist

Jace's Archivist

{1}{U}{U}

Creature — Vedalken Wizard

Activated Windfall on a stick to fill all graveyards with targets.

Arcanis the Omnipotent

Arcanis the Omnipotent

{3}{U}{U}{U}

Legendary Creature — Wizard

Exiling this gives Rex the ability to tap and draw three cards.

Spectral Sailor

Spectral Sailor

{U}

Creature — Spirit Pirate

Gives Rex an instant-speed repeatable card draw ability.

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Digs deep and puts valuable creatures straight into the graveyard.

Frantic Search

Frantic Search

{2}{U}

Instant

Filters cards, untaps lands, and discards Rex targets.

Emry, Lurker of the Loch

Emry, Lurker of the Loch

{2}{U}

Legendary Creature — Merfolk Wizard

Mills cards on entry and gives Rex artifact recursion from the graveyard.

Thoughtcast

Thoughtcast

{4}{U}

Sorcery

Cheap draw spell in an artifact-dense deck.

One with the Machine

One with the Machine

{3}{U}

Sorcery

Draws cards based on high mana value artifact creatures.

Removal

9 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier spot removal for opposing threats.

Path to Exile

Path to Exile

{W}

Instant

Efficient single-target exile.

Counterspell

Counterspell

{U}{U}

Instant

Classic protection against board wipes and game-ending spells.

Dovin's Veto

Dovin's Veto

{W}{U}

Instant

Uncounterable interaction to safeguard your board.

Generous Gift

Generous Gift

{2}{W}

Instant

Flexible removal for any problematic permanent.

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

Versatile nonland permanent removal.

Dispatch

Dispatch

{W}

Instant

Swords to Plowshares equivalent with metalcraft active.

Steel Hellkite

Steel Hellkite

{6}

Artifact Creature — Dragon

Airborne threat with activated firebreathing and board destruction for Rex.

Organic Extinction

Organic Extinction

{8}{W}{W}

Sorcery

One-sided board wipe for artifact heavy strategies.

Threats/Wincons

24 cards
Hangarback Walker

Hangarback Walker

{X}{X}

Artifact Creature — Construct

Gives Rex an ability to grow with counters and leave tokens behind.

Soul of New Phyrexia

Soul of New Phyrexia

{6}

Artifact Creature — Phyrexian Avatar

Gives Rex the activated ability to grant indestructible to all permanents.

Mirror Entity

Mirror Entity

{2}{W}

Creature — Shapeshifter

Activated ability turns Rex and the team into massive threats.

Faerie Formation

Faerie Formation

{4}{U}

Creature — Faerie

Gives Rex an activated ability to make 1/1 flying tokens and draw cards.

Steel Seraph

Steel Seraph

{6}

Artifact Creature — Angel

Grants flying, lifelink, or vigilance to Rex on combat.

Cyberdrive Awakener

Cyberdrive Awakener

{5}{U}

Artifact Creature — Construct

Turns noncreature artifacts into 4/4 flying beaters.

Kappa Cannoneer

Kappa Cannoneer

{5}{U}

Artifact Creature — Turtle Warrior

Massive unblockable artifact threat that grows quickly.

Autonomous Assembler

Autonomous Assembler

{5}

Artifact Creature — Assembly-Worker

Gives Rex a repeatable +1/+1 counter placement ability.

Phyrexian Processor

Phyrexian Processor

{4}

Artifact

Allows Rex to tap and create huge Minion tokens.

Phyrexian Triniform

Phyrexian Triniform

{9}

Artifact Creature — Phyrexian Golem

Big artifact body that splits into tokens upon dying.

Triplicate Titan

Triplicate Titan

{9}

Artifact Creature — Golem

Resilient threat with flying, vigilance, and trample.

Scuttling Doom Engine

Scuttling Doom Engine

{6}

Artifact Creature — Construct

Evasive big body that deals direct damage upon death.

Myr Battlesphere

Myr Battlesphere

{7}

Artifact Creature — Myr Construct

Creates tokens and deals indirect combat damage.

Master of Etherium

Master of Etherium

{2}{U}

Artifact Creature — Vedalken Wizard

Anthem effect that grows with artifact count.

Bronze Guardian

Bronze Guardian

{4}{W}

Artifact Creature — Golem

Grants ward to artifacts and scales in power.

Shimmer Myr

Shimmer Myr

{3}

Artifact Creature — Myr

Grants flash to all artifact spells.

Filigree Attendant

Filigree Attendant

{2}{U}{U}

Artifact Creature — Homunculus

Evasive threat scaling with your artifact count.

Bident of Thassa

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

Draws cards when Rex hits and has an activated forcing ability.

Losheel, Clockwork Scholar

Losheel, Clockwork Scholar

{2}{W}

Legendary Creature — Elephant Artificer

Prevents combat damage to artifact creatures and draws cards.

Cataclysmic Gearhulk

Cataclysmic Gearhulk

{3}{W}{W}

Artifact Creature — Construct

Symmetrical board control body that leaves your best pieces intact.

Angel of the Ruins

Angel of the Ruins

{5}{W}{W}

Artifact Creature — Angel

Exiles key artifacts/enchantments and cycles into graveyard easily.

Wurmcoil Engine

Wurmcoil Engine

{6}

Artifact Creature — Phyrexian Wurm

Top-tier artifact creature for lifegain and token generation.

Darksteel Juggernaut

Darksteel Juggernaut

{5}

Artifact Creature — Juggernaut

Indestructible creature scaling with your artifact count.

Walking Ballista

Walking Ballista

{X}{X}

Artifact Creature — Construct

Provides Rex direct pinging and creature removal abilities.

Utility

10 cards
Mother of Runes

Mother of Runes

{W}

Creature — Human Cleric

Gives Rex an instant tap ability for protection from a color.

Giver of Runes

Giver of Runes

{W}

Creature — Kor Cleric

Grants protection from colors or colorless to keep Rex safe.

Eldrazi Displacer

Eldrazi Displacer

{2}{W}

Creature — Eldrazi

Gives Rex a repeatable blink ability for utility or defense.

Training Grounds

Training Grounds

{U}

Enchantment

Reduces the activation costs of Rex's stolen abilities significantly.

Heartstone

Heartstone

{3}

Artifact

Reduces activated ability costs for Rex and other creatures.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Free haste and shroud to let Rex attack immediately.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Haste and hexproof protection for the commander.

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

Makes Rex unblockable to trigger combat damage energy abilities safely.

Perpetual Timepiece

Perpetual Timepiece

{2}

Artifact

Mills cards each turn and guards graveyard from exile.

Unwinding Clock

Unwinding Clock

{4}

Artifact

Untaps Rex and artifact creatures every turn to reuse tap abilities.

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Plains

Plains 9x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 13x

Basic Land — Island

Basic land allocated from mana pip counts.