Rex, Cyber-Hound

Art by Jeremy Paillotin

Commander deckUW

Rex, Cyber-Hound

Fill graveyards through self-mill and looting, then use Rex to exile key creatures with brain counters to steal their activated abilities. Combine mana generation, untap effects, protection, and draw abilities on Rex while building an evasive artifact board state.

$92.02for all 100 cards at today’s prices
Built Sep 10, 202662 views

Asked for“Crie um deck Commander de exatamente 100 cartas com Rex, Cyber-Hound como comandante. Tema principal: Robots, Artifact Creatures e tecnologia. Budget máximo de US$100, ignorando comandante e terrenos básicos. Quero Bracket 2 alto, nível precon moderno forte: consistente, sinérgico e justo. O foco deve ser Rex acumular muitas habilidades ativadas úteis de criaturas exiladas. Priorize criaturas W/U ou incolores com habilidades ativadas fortes e variadas: proteção, evasão, draw, remoção, geração de mana, untap, buffs e utilidade. Inclua boas formas de gerar Energy, fazer Rex causar dano de combate, mill incidental para abastecer cemitérios, proteção, ramp, draw e interação. Evite criaturas escolhidas apenas por serem artefatos/Robots se não ajudarem o plano. Sem combos infinitos, stax, Game Changers ou muitos tutores. O deck deve funcionar sem Rex, mas ficar progressivamente mais versátil conforme ele acumula habilidades.”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

2
8
14
13
6
6
8
5
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp10
Card draw12
Interaction14
↳ board wipes3
Tutors2

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 18U 26
37lands · rule of thumb 35–38
3.53average mana value (nonland)
$92.02whole deck, today

The list

Commander

1
Rex, Cyber-Hound

Rex, Cyber-Hound

1WU

Legendary Artifact Creature — Robot Dog

Chosen commander for the requested strategy.

Ramp

9
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple.

Arcane Signet

Arcane Signet

2

Artifact

Provides fast two-color fixing.

Azorius Signet

Azorius Signet

2

Artifact

Reliable guild ramp for white and blue.

Talisman of Progress

Talisman of Progress

2

Artifact

Untapped two-mana artifact ramp.

Mind Stone

Mind Stone

2

Artifact

Early ramp that recycles into draw later.

Fellwar Stone

Fellwar Stone

2

Artifact

Efficient two-mana ramp.

Palladium Myr

Palladium Myr

3

Artifact Creature — Myr

Provides two mana and gives Rex a tap-for-two-mana ability.

Millikin

Millikin

2

Artifact Creature — Construct

Mills cards to fuel graveyards while giving Rex mana generation.

Deranged Assistant

Deranged Assistant

1U

Creature — Human Wizard

Self-mills on activation to feed Rex and generates extra mana.

Card Draw

10
Merfolk Looter

Merfolk Looter

1U

Creature — Merfolk Rogue

Cheap activated looter to dump high-value targets into the graveyard.

Thought Courier

Thought Courier

1U

Creature — Human Wizard

Redundant looting ability that Rex can exile for repeatable filtering.

Jace's Archivist

Jace's Archivist

1UU

Creature — Vedalken Wizard

Activated Windfall on a stick to fill all graveyards with targets.

Arcanis the Omnipotent

Arcanis the Omnipotent

3UUU

Legendary Creature — Wizard

Exiling this gives Rex the ability to tap and draw three cards.

Spectral Sailor

Spectral Sailor

U

Creature — Spirit Pirate

Gives Rex an instant-speed repeatable card draw ability.

Fact or Fiction

Fact or Fiction

3U

Instant

Digs deep and puts valuable creatures straight into the graveyard.

Frantic Search

Frantic Search

2U

Instant

Filters cards, untaps lands, and discards Rex targets.

Emry, Lurker of the Loch

Emry, Lurker of the Loch

2U

Legendary Creature — Merfolk Wizard

Mills cards on entry and gives Rex artifact recursion from the graveyard.

Thoughtcast

Thoughtcast

4U

Sorcery

Cheap draw spell in an artifact-dense deck.

One with the Machine

One with the Machine

3U

Sorcery

Draws cards based on high mana value artifact creatures.

Removal

9
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier spot removal for opposing threats.

Path to Exile

Path to Exile

W

Instant

Efficient single-target exile.

Counterspell

Counterspell

UU

Instant

Classic protection against board wipes and game-ending spells.

Dovin's Veto

Dovin's Veto

WU

Instant

Uncounterable interaction to safeguard your board.

Generous Gift

Generous Gift

2W

Instant

Flexible removal for any problematic permanent.

Stroke of Midnight

Stroke of Midnight

2W

Instant

Versatile nonland permanent removal.

Dispatch

Dispatch

W

Instant

Swords to Plowshares equivalent with metalcraft active.

Steel Hellkite

Steel Hellkite

6

Artifact Creature — Dragon

Airborne threat with activated firebreathing and board destruction for Rex.

Organic Extinction

Organic Extinction

8WW

Sorcery

One-sided board wipe for artifact heavy strategies.

Threats/Wincons

24
Hangarback Walker

Hangarback Walker

XX

Artifact Creature — Construct

Gives Rex an ability to grow with counters and leave tokens behind.

Soul of New Phyrexia

Soul of New Phyrexia

6

Artifact Creature — Phyrexian Avatar

Gives Rex the activated ability to grant indestructible to all permanents.

Mirror Entity

Mirror Entity

2W

Creature — Shapeshifter

Activated ability turns Rex and the team into massive threats.

Faerie Formation

Faerie Formation

4U

Creature — Faerie

Gives Rex an activated ability to make 1/1 flying tokens and draw cards.

Steel Seraph

Steel Seraph

6

Artifact Creature — Angel

Grants flying, lifelink, or vigilance to Rex on combat.

Cyberdrive Awakener

Cyberdrive Awakener

5U

Artifact Creature — Construct

Turns noncreature artifacts into 4/4 flying beaters.

Kappa Cannoneer

Kappa Cannoneer

5U

Artifact Creature — Turtle Warrior

Massive unblockable artifact threat that grows quickly.

Autonomous Assembler

Autonomous Assembler

5

Artifact Creature — Assembly-Worker

Gives Rex a repeatable +1/+1 counter placement ability.

Phyrexian Processor

Phyrexian Processor

4

Artifact

Allows Rex to tap and create huge Minion tokens.

Phyrexian Triniform

Phyrexian Triniform

9

Artifact Creature — Phyrexian Golem

Big artifact body that splits into tokens upon dying.

Triplicate Titan

Triplicate Titan

9

Artifact Creature — Golem

Resilient threat with flying, vigilance, and trample.

Scuttling Doom Engine

Scuttling Doom Engine

6

Artifact Creature — Construct

Evasive big body that deals direct damage upon death.

Myr Battlesphere

Myr Battlesphere

7

Artifact Creature — Myr Construct

Creates tokens and deals indirect combat damage.

Master of Etherium

Master of Etherium

2U

Artifact Creature — Vedalken Wizard

Anthem effect that grows with artifact count.

Bronze Guardian

Bronze Guardian

4W

Artifact Creature — Golem

Grants ward to artifacts and scales in power.

Shimmer Myr

Shimmer Myr

3

Artifact Creature — Myr

Grants flash to all artifact spells.

Filigree Attendant

Filigree Attendant

2UU

Artifact Creature — Homunculus

Evasive threat scaling with your artifact count.

Bident of Thassa

Bident of Thassa

2UU

Legendary Enchantment Artifact

Draws cards when Rex hits and has an activated forcing ability.

Losheel, Clockwork Scholar

Losheel, Clockwork Scholar

2W

Legendary Creature — Elephant Artificer

Prevents combat damage to artifact creatures and draws cards.

Cataclysmic Gearhulk

Cataclysmic Gearhulk

3WW

Artifact Creature — Construct

Symmetrical board control body that leaves your best pieces intact.

Angel of the Ruins

Angel of the Ruins

5WW

Artifact Creature — Angel

Exiles key artifacts/enchantments and cycles into graveyard easily.

Wurmcoil Engine

Wurmcoil Engine

6

Artifact Creature — Phyrexian Wurm

Top-tier artifact creature for lifegain and token generation.

Darksteel Juggernaut

Darksteel Juggernaut

5

Artifact Creature — Juggernaut

Indestructible creature scaling with your artifact count.

Walking Ballista

Walking Ballista

XX

Artifact Creature — Construct

Provides Rex direct pinging and creature removal abilities.

Utility

10
Mother of Runes

Mother of Runes

W

Creature — Human Cleric

Gives Rex an instant tap ability for protection from a color.

Giver of Runes

Giver of Runes

W

Creature — Kor Cleric

Grants protection from colors or colorless to keep Rex safe.

Eldrazi Displacer

Eldrazi Displacer

2W

Creature — Eldrazi

Gives Rex a repeatable blink ability for utility or defense.

Training Grounds

Training Grounds

U

Enchantment

Reduces the activation costs of Rex's stolen abilities significantly.

Heartstone

Heartstone

3

Artifact

Reduces activated ability costs for Rex and other creatures.

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Free haste and shroud to let Rex attack immediately.

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Haste and hexproof protection for the commander.

Whispersilk Cloak

Whispersilk Cloak

3

Artifact — Equipment

Makes Rex unblockable to trigger combat damage energy abilities safely.

Perpetual Timepiece

Perpetual Timepiece

2

Artifact

Mills cards each turn and guards graveyard from exile.

Unwinding Clock

Unwinding Clock

4

Artifact

Untaps Rex and artifact creatures every turn to reuse tap abilities.

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Plains

Plains 9x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 13x

Basic Land — Island

Basic land allocated from mana pip counts.