Rex, Cyber-Hound art

Art by Jeremy Paillotin

Saved commander deck

Rex, Cyber-Hound

Generate energy counters through passive engines and ETB effects while recruiting key creatures into play or the graveyard. Rex can then exile target creatures to steal activated abilities like protection, untapping, and card advantage.

100 cards$273.62 totalAug 19, 20265 views

Prompt: I would like a deck for Rex, cyber-hound that generates its own energy counters outside of Rex attacking & uses the recruit mechanic.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Rex, Cyber-Hound

Rex, Cyber-Hound

{1}{W}{U}

Legendary Artifact Creature — Robot Dog

Chosen commander for the requested strategy.

Ramp

8 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color-fixing mana rock

Fellwar Stone

Fellwar Stone

{2}

Artifact

Cheap two-mana artifact ramp

Mind Stone

Mind Stone

{2}

Artifact

Early mana acceleration that can be sacrificed for a card late game.

Thought Vessel

Thought Vessel

{2}

Artifact

Colorless ramp that provides an unlimited hand size.

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Colorless artifact land ramp for non-Green decks.

Etherium Sculptor

Etherium Sculptor

{1}{U}

Artifact Creature — Vedalken Artificer

Reduces cost of artifact threats and energy payoff engines.

Everflowing Chalice

Everflowing Chalice

{0}

Artifact

Scalable artifact mana ramp that synergizes with proliferate.

Card Draw

11 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Premier blue card advantage engine

Mystic Remora

Mystic Remora

{U}

Enchantment

Cheap, high-yield card draw in Commander

Mulldrifter

Mulldrifter

{4}{U}

Creature — Elemental

Flexible evoke draw creature for fuel and recruitment

Era of Innovation

Era of Innovation

{1}{U}

Enchantment

Generates passive energy counters and converts them into draw

Aetherworks Marvel

Aetherworks Marvel

{4}

Legendary Artifact

Gains energy when permanents go to graveyard and cheats spells out

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Digs deep and places key creatures directly into graveyard for Rex

Pull from Tomorrow

Pull from Tomorrow

{X}{U}{U}

Instant

Instant-speed mass card draw

Brainstorm

Brainstorm

{U}

Instant

Cheap instant speed filtering to dig for key synergy pieces.

Frantic Search

Frantic Search

{2}{U}

Instant

Loots cards into the graveyard while untapping lands.

Ponder

Ponder

{U}

Sorcery

Cheap topdeck manipulation and card selection.

Preordain

Preordain

{U}

Sorcery

Efficient cantrip to smooth out early land drops and draws.

Removal

11 cards
Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Asymmetrical board reset staple

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Cheap instant creature destruction

Counterspell

Counterspell

{U}{U}

Instant

Standard efficient stack interaction

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

Free counterspell to protect commander

Glen Elendra Archmage

Glen Elendra Archmage

{3}{U}

Creature — Faerie Wizard

Gives Rex an active noncreature counterspell ability

Siren Stormtamer

Siren Stormtamer

{U}

Creature — Siren Pirate Wizard

Inexpensive protection capability for Rex to steal

Confiscation Coup

Confiscation Coup

{3}{U}{U}

Sorcery

Generates energy and steals a key threat

Resculpt

Resculpt

{1}{U}

Instant

Exiles troublesome artifacts or creatures at instant speed.

Pongify

Pongify

{U}

Instant

Efficient single-blue target creature destruction.

Reality Shift

Reality Shift

{1}{U}

Instant

Instant-speed creature exile in mono-blue.

Arcane Denial

Arcane Denial

{1}{U}

Instant

Unconditional counterspell that keeps card flow moving.

Threats/Wincons

17 cards
Aetherling

Aetherling

{4}{U}{U}

Creature — Shapeshifter

Gives Rex evasion, stat boosts, and self-exile protection

Walking Ballista

Walking Ballista

{X}{X}

Artifact Creature — Construct

Gives Rex direct ping damage activated ability

Steel Hellkite

Steel Hellkite

{6}

Artifact Creature — Dragon

Provides Rex a repeatable board-wipe ability

Simic Manipulator

Simic Manipulator

{1}{U}{U}

Creature — Mutant Wizard

Gives Rex an ability to steal opposing creatures using counters

Sentry Bot

Sentry Bot

{4}{W}

Artifact Creature — Robot

Squad mechanic creature that generates energy on ETB

Gary Clone

Gary Clone

{1}{W}

Creature — Human Citizen

Squad creature mechanic for building a wide army

Securitron Squadron

Securitron Squadron

{1}{W}

Artifact Creature — Robot

Squad creature that powers up incoming tokens

Gonti's Aether Heart

Gonti's Aether Heart

{6}

Legendary Artifact

Generates energy on artifact ETB and grants an extra turn

Soul of New Phyrexia

Soul of New Phyrexia

{6}

Artifact Creature — Phyrexian Avatar

Gives Rex ability to make all permanents indestructible

Electrostatic Pummeler

Electrostatic Pummeler

{3}

Artifact Creature — Construct

Gives Rex an energy sink for massive power doubling

Aethersquall Ancient

Aethersquall Ancient

{5}{U}{U}

Creature — Leviathan

Generates steady energy each upkeep and bounces non-flying creatures

Arcanis the Omnipotent

Arcanis the Omnipotent

{3}{U}{U}{U}

Legendary Creature — Wizard

Provides a tap ability to draw three cards that Rex can copy.

Sphinx of Magosi

Sphinx of Magosi

{3}{U}{U}{U}

Creature — Sphinx

Activated ability draws cards and grows larger with +1/+1 counters.

Phyrexian Metamorph

Phyrexian Metamorph

{3}{U/P}

Artifact Creature — Phyrexian Shapeshifter

Versatile clone that can copy any artifact or creature on the field.

Clever Impersonator

Clever Impersonator

{2}{U}{U}

Creature — Shapeshifter

Copies any nonland permanent, giving Rex useful target abilities.

Deadeye Navigator

Deadeye Navigator

{4}{U}{U}

Creature — Spirit

Repeatedly blinks energy-generating creatures for continuous energy gain.

Memnarch

Memnarch

{7}

Legendary Artifact Creature — Wizard

Provides powerful activated abilities to steal opposing permanents.

Utility

15 cards
Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Haste and shroud protection for Rex

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Haste and hexproof protection for Rex

Panharmonicon

Panharmonicon

{4}

Artifact

Doubles ETB energy triggers and squad creature entries

Inexorable Tide

Inexorable Tide

{3}{U}{U}

Enchantment

Proliferates energy counters and +1/+1 counters on spellcast

Training Grounds

Training Grounds

{U}

Enchantment

Drastically reduces the cost of creature activated abilities for Rex.

Rings of Brighthearth

Rings of Brighthearth

{3}

Artifact

Copies Rex's gained activated abilities for extra value.

Illusionist's Bracers

Illusionist's Bracers

{2}

Artifact — Equipment

Doubles the effects of Rex's tap and activated abilities.

Propaganda

Propaganda

{2}{U}

Enchantment

Taxes incoming attacks to keep you safe while setting up.

Heartstone

Heartstone

{3}

Artifact

Reduces the activation costs of creature abilities.

Aether Theorist

Aether Theorist

{1}{U}

Creature — Vedalken Rogue

Generates energy on ETB and provides cheap scry filtering.

Thrummingbird

Thrummingbird

{1}{U}

Creature — Phyrexian Bird Horror

Evasive creature that proliferates energy and brain counters on hit.

Flux Channeler

Flux Channeler

{2}{U}

Creature — Human Wizard

Proliferates energy and counters whenever noncreature spells are cast.

Vedalken Shackles

Vedalken Shackles

{3}

Artifact

Reusable activated ability to steal opposing creatures.

Willbreaker

Willbreaker

{3}{U}{U}

Creature — Human Wizard

Steals any creature targeted by Rex's abilities or spells.

Thassa, God of the Sea

Thassa, God of the Sea

{2}{U}

Legendary Enchantment Creature — God

Grants unblockable to Rex to guarantee Brain Scan combat triggers.

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Plains

Plains

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 21x

Basic Land — Island

Basic land allocated from mana pip counts.