Rescue Girl, First Responder art

Art by Cristi Balanescu

Saved commander deck

Rescue Girl, First Responder

Utilize Rescue Girl's tap ability to repeatedly bounce permanents with powerful enter-the-battlefield triggers, resetting Sagas, cantrips, and temporary exile removal to generate overwhelming card advantage and board control.

100 cards$301.88 totalOct 4, 202612 views

Prompt: Rescue Girl, First Responder commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Rescue Girl, First Responder

Rescue Girl, First Responder

{2}{W}

Legendary Creature — Human Cleric

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient two-mana rock

Marble Diamond

Marble Diamond

{2}

Artifact

Standard mono-white ramp piece

Mind Stone

Mind Stone

{2}

Artifact

Provides early mana and can be bounced or cashed in for a card

Thought Vessel

Thought Vessel

{2}

Artifact

Mana rock with no maximum hand size benefit

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

Search Plains on ETB and can be bounced to ramp again

Loyal Warhound

Loyal Warhound

{1}{W}

Creature — Dog

Fetch Plains on ETB, easily recurred with commander

Deep Gnome Terramancer

Deep Gnome Terramancer

{1}{W}

Creature — Gnome Wizard

Ramps off opponent land fetch triggers

Keeper of the Accord

Keeper of the Accord

{3}{W}

Creature — Human Soldier

Consistent ramp and token generation when behind

Pearl Medallion

Pearl Medallion

{2}

Artifact

Cost reduction for recasting bounced white spells

Card Draw

10 cards
Spirited Companion

Spirited Companion

{1}{W}

Enchantment Creature — Dog

Cheap creature that cantrips each time it is bounced and recast

Wall of Omens

Wall of Omens

{1}{W}

Creature — Wall

Early defense that draws on ETB for continuous bounce value

Inspiring Overseer

Inspiring Overseer

{2}{W}

Creature — Angel Cleric

Gains life and draws a card repeatedly via bounce

Priest of Ancient Lore

Priest of Ancient Lore

{2}{W}

Creature — Dwarf Cleric

Draws a card and gains life on every recast

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

Draws cards as cheap utility creatures enter the battlefield

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Premier white card draw taxing opponents' noncreature spells

Mentor of the Meek

Mentor of the Meek

{2}{W}

Creature — Human Soldier

Turns recasting small ETB creatures into draw

Rumor Gatherer

Rumor Gatherer

{1}{W}{W}

Creature — Elf Wizard

Scry and card draw engine when recasting permanents

The Restoration of Eiganjo // Architect of Restoration

The Restoration of Eiganjo // Architect of Restoration

{2}{W}

Enchantment — Saga // Enchantment Creature — Fox Monk

Saga that ramps Plains and can be bounced before final chapter

Secret Rendezvous

Secret Rendezvous

{1}{W}{W}

Sorcery

Burst card draw in white

Removal

11 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier one-mana instant exile removal

Path to Exile

Path to Exile

{W}

Instant

Efficient spot exile removal

Skyclave Apparition

Skyclave Apparition

{1}{W}{W}

Creature — Kor Spirit

Exiles low-cost nonland permanents and can be reset

Solitude

Solitude

{3}{W}{W}

Creature — Elemental Incarnation

Free creature exile that can be bounced to reuse

Palace Jailer

Palace Jailer

{2}{W}{W}

Creature — Human Soldier

Exiles a creature on ETB and introduces the monarch

Grasp of Fate

Grasp of Fate

{1}{W}{W}

Enchantment

Exiles a nonland permanent per opponent and can be reset

Ossification

Ossification

{1}{W}

Enchantment — Aura

Cheap exile enchantment reusable through bounce

Generous Gift

Generous Gift

{2}{W}

Instant

Flexible unconditional permanent removal

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

Versatile nonland permanent removal

Farewell

Farewell

{4}{W}{W}

Sorcery

Modal board wipe that resets problematic game states

Sunfall

Sunfall

{3}{W}{W}

Sorcery

Exile board wipe that leaves an Incubator token threat

Threats/Wincons

22 cards
Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

Rebuys small bounced or discarded permanents continuously

Teleportation Circle

Teleportation Circle

{3}{W}

Enchantment

Additional end step flicker engine to complement bouncing

Elesh Norn, Mother of Machines

Elesh Norn, Mother of Machines

{4}{W}

Legendary Creature — Phyrexian Praetor

Doubles all ETB triggers and shuts down opponents' ETBs

Karmic Guide

Karmic Guide

{3}{W}{W}

Creature — Angel Spirit

Reanimates creatures and bypasses echo when bounced before upkeep

Reveille Squad

Reveille Squad

{2}{W}{W}

Creature — Human Rebel

Untaps commander on combat to allow multiple activations

White Sun's Twilight

White Sun's Twilight

{X}{W}{W}

Sorcery

Sweeper and win condition that generates toxic Phyrexian Mites

Hero of Bladehold

Hero of Bladehold

{2}{W}{W}

Creature — Human Knight

Aggressive token generator to pressure opponents

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

{1}{W}{W}

Legendary Creature — Human Knight

Rapidly growing threat generating Human tokens each turn

Angel of the Dire Hour

Angel of the Dire Hour

{5}{W}{W}

Creature — Angel

Devastating flash combat blowout that can be bounced back to hand

Loran of the Third Path

Loran of the Third Path

{2}{W}

Legendary Creature — Human Artificer

Destroys an artifact or enchantment on ETB and draws cards

Archon of Sun's Grace

Archon of Sun's Grace

{2}{W}{W}

Creature — Archon

Creates flying Pegasus tokens when recasting enchantments

Monastery Mentor

Monastery Mentor

{2}{W}

Creature — Human Monk

Spits out Monk tokens whenever noncreature spells are recast

Court of Grace

Court of Grace

{2}{W}{W}

Enchantment

Produces Spirit and Angel tokens while contesting the monarch

Charming Prince

Charming Prince

{1}{W}

Creature — Human Noble

Modal creature providing scry, life, or blink effects

Flickerwisp

Flickerwisp

{1}{W}{W}

Creature — Elemental

Exiles any permanent until end step on ETB, excellent bounce target

Resolute Archangel

Resolute Archangel

{5}{W}{W}

Creature — Angel

Resets life total to starting life total, repeatable with commander

Cataclysmic Gearhulk

Cataclysmic Gearhulk

{3}{W}{W}

Artifact Creature — Construct

Symmetrical board control piece that can be re-dropped

Phyrexian Triniform

Phyrexian Triniform

{9}

Artifact Creature — Phyrexian Golem

Massive artifact threat providing board presence

Steel Seraph

Steel Seraph

{6}

Artifact Creature — Angel

Prototype flier that grants lifelink, flying, or vigilance

Ao, the Dawn Sky

Ao, the Dawn Sky

{3}{W}{W}

Legendary Creature — Dragon Spirit

Resilient flying threat that digs for permanents upon death

Preston, the Vanisher

Preston, the Vanisher

{3}{W}

Legendary Creature — Rabbit Wizard

Creates illusion copies of bounced creatures when they re-enter

Elspeth, Sun's Champion

Elspeth, Sun's Champion

{4}{W}{W}

Legendary Planeswalker — Elspeth

Token producer and large-creature board wipe planeswalker

Utility

8 cards
Thousand-Year Elixir

Thousand-Year Elixir

{3}

Artifact

Allows commander to tap immediately and untaps her for extra bounces

Magewright's Stone

Magewright's Stone

{2}

Artifact

Untaps the commander to return multiple permanents per turn

Patriar's Seal

Patriar's Seal

{3}

Artifact

Mana rock that also untaps the commander for a second activation

Sting, the Glinting Dagger

Sting, the Glinting Dagger

{2}

Legendary Artifact — Equipment

Untaps commander on each combat step for repeated value

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Provides hexproof and haste to protect the commander

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Grants haste and shroud to activate commander immediately

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Premier defensive spell protecting the entire board

Flawless Maneuver

Flawless Maneuver

{2}{W}

Instant

Free protection spell against destruction board wipes

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 33x

Basic Land — Plains

Basic land allocated from mana pip counts.