Reed Richards, Smartest Man art

Art by David Palumbo

Saved commander deck

Reed Richards, Smartest Man

Draw cards on opponents' turns to trigger Reed Richards' ability and turn simple cantrips into massive bursts of card advantage, winning through overwhelming board presence, draw-damage triggers, or alternate win conditions.

100 cards$356.51 totalSep 22, 20266 views

Prompt: Reed Richards, Smartest Man commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Reed Richards, Smartest Man

Reed Richards, Smartest Man

{5}{U}

Legendary Creature — Human Scientist Hero

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential format staple for fast mana generation

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient two-mana rock producing blue mana

Sapphire Medallion

Sapphire Medallion

{2}

Artifact

Reduces the cost of the deck's many blue spells

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that can be cycled into cards later

Thought Vessel

Thought Vessel

{2}

Artifact

Provides mana and redundant infinite hand size protection

Decanter of Endless Water

Decanter of Endless Water

{3}

Artifact

Colored mana ramp that also grants no maximum hand size

Worn Powerstone

Worn Powerstone

{3}

Artifact

Accelerates mana to cast Reed Richards ahead of curve

Thran Dynamo

Thran Dynamo

{4}

Artifact

Generates huge colorless mana to deploy large threats

Gilded Lotus

Gilded Lotus

{5}

Artifact

Provides significant colored mana acceleration

Midnight Clock

Midnight Clock

{2}{U}

Artifact

Ramps early and refills your hand after a few turns

Card Draw

11 cards
Brainstorm

Brainstorm

{U}

Instant

Instant-speed draw that turns into drawing four cards on opponent turns

Opt

Opt

{U}

Instant

Cheap instant scry and draw to trigger Reed Richards instantly

Consider

Consider

{U}

Instant

One-mana instant card draw that maximizes the commander's ability

Frantic Search

Frantic Search

{2}{U}

Instant

Instant-speed looting that untaps lands while drawing extra cards

Archmage's Charm

Archmage's Charm

{U}{U}{U}

Instant

Flexible instant that can draw two cards or interact with opponents

Thirst for Discovery

Thirst for Discovery

{2}{U}

Instant

Instant-speed deep card draw that triggers the commander

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Instant card selection that refills the hand at end of turn

Flow of Knowledge

Flow of Knowledge

{4}{U}

Instant

Draws huge quantities of cards based on your Islands at instant speed

Windfall

Windfall

{2}{U}

Sorcery

Capitalizes on your massive hand size to restock everyone while you pull ahead

Ponder

Ponder

{U}

Sorcery

Top-tier card selection for digging into key interaction and threats

Preordain

Preordain

{U}

Sorcery

Efficient blue filtering to set up early curve and hits

Removal

10 cards
Pongify

Pongify

{U}

Instant

Cheap one-mana instant-speed creature removal

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Efficient spot creature removal at instant speed

Resculpt

Resculpt

{1}{U}

Instant

Exiles problematic creatures or artifacts for only two mana

Reality Shift

Reality Shift

{1}{U}

Instant

Exiles dangerous creatures to prevent graveyard recursion

Counterspell

Counterspell

{U}{U}

Instant

Premier unconditional two-mana counterspell

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

Free interaction when Reed Richards is on the battlefield

Negate

Negate

{1}{U}

Instant

Solid answer to opposing board wipes and game-winning noncreature spells

Arcane Denial

Arcane Denial

{1}{U}

Instant

Reliable counter that also triggers card draw on your next upkeep

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Asymmetrical one-sided board wipe and premier blue staple

Curse of the Swine

Curse of the Swine

{X}{U}{U}

Sorcery

Mass exile removal for opposing creature boards

Threats/Wincons

22 cards
Ominous Seas

Ominous Seas

{1}{U}

Enchantment

Rapidly stacks counters from drawing four cards to spawn 8/8 Krakens

The Watcher in the Water

The Watcher in the Water

{3}{U}{U}

Legendary Creature — Kraken

Creates tentacle tokens whenever you draw on an opponent's turn

Minn, Wily Illusionist

Minn, Wily Illusionist

{1}{U}{U}

Legendary Creature — Gnome Wizard

Generates scaling Illusion tokens whenever you draw your second card in a turn

Psychosis Crawler

Psychosis Crawler

{5}

Artifact Creature — Phyrexian Horror

Drains all opponents whenever you draw cards and scales with hand size

Chasm Skulker

Chasm Skulker

{2}{U}

Creature — Squid Horror

Grows massively from card draw and leaves an army of Squid tokens upon dying

Nadir Kraken

Nadir Kraken

{1}{U}{U}

Creature — Kraken

Pumps itself and floods the board with Tentacles whenever you draw

Triskaidekaphile

Triskaidekaphile

{1}{U}

Creature — Human Wizard

Alternative win condition when holding exactly thirteen cards

Laboratory Maniac

Laboratory Maniac

{2}{U}

Creature — Human Wizard

Wins the game if you draw through your entire library

Jace, Wielder of Mysteries

Jace, Wielder of Mysteries

{1}{U}{U}{U}

Legendary Planeswalker — Jace

Alternative win condition for decking out that also draws cards

Consecrated Sphinx

Consecrated Sphinx

{4}{U}{U}

Creature — Sphinx

Massive draw engine that triggers Reed Richards repeatedly on opponent turns

Teferi's Ageless Insight

Teferi's Ageless Insight

{2}{U}{U}

Legendary Enchantment

Multiplies card draws into an unstoppable flow of advantage

Faerie Mastermind

Faerie Mastermind

{1}{U}

Creature — Faerie Rogue

Punishes opponents' card draw by triggering your own instant-speed draws

Ledger Shredder

Ledger Shredder

{1}{U}

Creature — Bird Advisor

Looting trigger grows this evasive flyer while triggering your commander

Wavebreak Hippocamp

Wavebreak Hippocamp

{2}{U}

Enchantment Creature — Horse Fish

Draws cards for casting spells on opponents' turns to trigger Reed Richards

Body of Knowledge

Body of Knowledge

{3}{U}{U}

Creature — Avatar

Size equals hand size and draws even more cards whenever damaged

Oneirophage

Oneirophage

{3}{U}

Creature — Squid Illusion

Flying threat that balloons rapidly with quadruple card draws

Hullbreaker Horror

Hullbreaker Horror

{5}{U}{U}

Creature — Kraken Horror

Dominates the late game by bouncing opposing permanents with every spell

Nezahal, Primal Tide

Nezahal, Primal Tide

{5}{U}{U}

Legendary Creature — Elder Dinosaur

Resilient beater that draws cards off opposing noncreature spells

Talrand, Sky Summoner

Talrand, Sky Summoner

{2}{U}{U}

Legendary Creature — Merfolk Wizard

Converts your high instant-spell count into a swarm of 2/2 Drakes

Murmuring Mystic

Murmuring Mystic

{3}{U}

Creature — Human Wizard

Creates 1/1 flying Bird Illusions from your instant-speed spells

Alandra, Sky Dreamer

Alandra, Sky Dreamer

{2}{U}{U}

Legendary Creature — Merfolk Wizard

Makes Drakes when drawing multiple cards and buffs your entire team

Proft's Eidetic Memory

Proft's Eidetic Memory

{1}{U}

Legendary Enchantment

No max hand size and places counters on creatures proportional to cards drawn

Utility

8 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Taxes opponents and triggers your draw engine on their turns

Mystic Remora

Mystic Remora

{U}

Enchantment

Incredible early draw engine on opposing turns for minimal mana

Teferi's Puzzle Box

Teferi's Puzzle Box

{4}

Artifact

Forces everyone to redraw cards each turn, constantly supercharging your draws

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Provides shroud and haste to protect your commander immediately

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Grants hexproof to keep Reed Richards safe from targeted removal

Wizard Class

Wizard Class

{U}

Enchantment — Class

Removes hand size limit and puts counters on creatures as you draw

Folio of Fancies

Folio of Fancies

{1}{U}

Artifact — Book

Removes hand size limits and lets you force draws on opponent turns

Propaganda

Propaganda

{2}{U}

Enchantment

Dissuades wide attacks against you while you assemble win conditions

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Island

Island 32x

Basic Land — Island

Basic land allocated from mana pip counts.