
Art by Vilhelmas Banys
Commander deckR
Red Hulk
Trigger Red Hulk's enrage ability repeatedly using symmetrical and targeted burn effects, protecting him with indestructible equipment while growing his power and incinerating opponents and their boards.
Asked for“Red Hulk commander deck”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 62 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Red Hulk
4RRLegendary Creature — Gamma Berserker Villain
Chosen commander for the requested strategy.
Ramp
10
Treasonous Ogre
3RCreature — Ogre Shaman
converts life directly into bursts of red mana

Neheb, the Eternal
3RRLegendary Creature — Zombie Minotaur Warrior
generates massive mana based on damage dealt to opponents
Card Draw
10
Valakut Exploration
2REnchantment
steady impulse card advantage with incremental damage
Removal
12
Blasphemous Act
8RSorcery
mass board wipe that massively triggers enrage on Red Hulk

Chain Reaction
2RRSorcery
scales damage with creature count to clear board and buff commander

Shivan Meteor
3RRSorcery
massive targeted damage to creature or to Red Hulk for huge triggers

Spiteful Banditry
XRREnchantment
board wipe that produces ongoing treasure generation
Threats/Wincons
20
Brash Taunter
4RCreature — Goblin
indestructible creature that reflects damage dealt to it

Stuffy Doll
5Artifact Creature — Construct
indestructible damage reflector targeting an opponent

Toralf, God of Fury // Toralf's Hammer
2RRLegendary Creature — God // Legendary Artifact — Equipment
redirects excess noncombat damage directly to opponents' faces

Solphim, Mayhem Dominus
2RRLegendary Creature — Phyrexian Horror
doubles all noncombat damage dealt by red sources

Torbran, Thane of Red Fell
1RRRLegendary Creature — Dwarf Noble
adds two damage to every red damage ping

All Will Be One
3RREnchantment
deals direct damage whenever Red Hulk receives +1/+1 counters

Chandra's Incinerator
5RCreature — Elemental
turns face damage into creature removal automatically

Terror of the Peaks
3RRCreature — Dragon
deals damage whenever creatures enter the battlefield

Drakuseth, Maw of Flames
4RRRLegendary Creature — Dragon
heavy flyer that dishes out targeted damage on attack

Agitator Ant
2RCreature — Insect
goads opponents' creatures and distributes counters to Red Hulk

Silverclad Ferocidons
5RRCreature — Dinosaur
enrage trigger that forces opponents to sacrifice permanents

Roaming Throne
4Artifact Creature — Golem
doubles Red Hulk's enrage trigger every time damage is taken

Krenko, Tin Street Kingpin
2RLegendary Creature — Goblin
creates goblin tokens that scale with power buffs

Moraug, Fury of Akoum
4RRLegendary Creature — Minotaur Warrior
provides extra combat phases to capitalize on trample damage

Etali, Primal Storm
4RRLegendary Creature — Elder Dinosaur
steals free spells from all players when attacking

Hellkite Tyrant
4RRCreature — Dragon
steals enemy artifacts and offers an alternate win condition

Bonecrusher Giant // Stomp
2R // 1RCreature — Giant // Instant — Adventure
stomp burn spell attached to a resilient creature

Volcano Hellion
2RRCreature — Hellion
deals chosen amount of damage to trigger Red Hulk and remove threats
Utility
10
Pyrohemia
2RREnchantment
repeatable pinging engine to continuously trigger Red Hulk at will

Basilisk Collar
1Artifact — Equipment
gives Red Hulk deathtouch and lifelink on his ping triggers

Shadowspear
1Legendary Artifact — Equipment
grants trample, lifelink, and strips enemy hexproof and indestructible

Mithril Coat
3Legendary Artifact — Equipment
instant-speed indestructible protection so Red Hulk survives burn spells

Darksteel Plate
3Artifact — Equipment
permanent indestructible equipment to keep commander alive through sweeps

Lightning Greaves
2Artifact — Equipment
haste and shroud protection for key creatures

Swiftfoot Boots
2Artifact — Equipment
hexproof protection while allowing targeted equipment and spells

The Ozolith
1Legendary Artifact
preserves accumulated +1/+1 counters if Red Hulk leaves the battlefield

Caltrops
3Artifact
pings attacking creatures to trigger Red Hulk when he attacks or blocks

Aether Flash
2RREnchantment
deals damage to every entering creature to instantly trigger enrage
































