Red Hulk

Art by Vilhelmas Banys

Commander deckR

Red Hulk

Trigger Red Hulk's enrage ability repeatedly using symmetrical and targeted burn effects, protecting him with indestructible equipment while growing his power and incinerating opponents and their boards.

$414.10for all 100 cards at today’s prices
Built Sep 22, 202684 views

Asked for“Red Hulk commander deck”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

6
14
14
12
7
5
4
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw7
Interaction25
↳ board wipes9
Tutors0

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

R 75
37lands · rule of thumb 35–38
3.55average mana value (nonland)
$414.10whole deck, today

The list

Commander

1
Red Hulk

Red Hulk

4RR

Legendary Creature — Gamma Berserker Villain

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential fast mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana mana rock

Ruby Medallion

Ruby Medallion

2

Artifact

cost reducer for red spells

Mind Stone

Mind Stone

2

Artifact

mana rock that cycles in the late game

Thought Vessel

Thought Vessel

2

Artifact

mana rock with no maximum hand size

Fire Diamond

Fire Diamond

2

Artifact

consistent red mana acceleration

Worn Powerstone

Worn Powerstone

3

Artifact

taps for two colorless mana to cast heavy spells

Jeska's Will

Jeska's Will

2R

Sorcery

explosive burst of mana and impulse card advantage

Treasonous Ogre

Treasonous Ogre

3R

Creature — Ogre Shaman

converts life directly into bursts of red mana

Neheb, the Eternal

Neheb, the Eternal

3RR

Legendary Creature — Zombie Minotaur Warrior

generates massive mana based on damage dealt to opponents

Card Draw

10
Wheel of Misfortune

Wheel of Misfortune

2R

Sorcery

refuels hand and deals damage to trigger synergies

Valakut Exploration

Valakut Exploration

2R

Enchantment

steady impulse card advantage with incremental damage

Outpost Siege

Outpost Siege

3R

Enchantment

reliable extra card per turn or pinging damage

Light Up the Stage

Light Up the Stage

2R

Sorcery

cheap impulse draw easily enabled by ping effects

Reckless Impulse

Reckless Impulse

1R

Sorcery

efficient two-mana impulse draw

Wrenn's Resolve

Wrenn's Resolve

1R

Sorcery

redundant efficient impulse card advantage

Thrill of Possibility

Thrill of Possibility

1R

Instant

instant-speed card filtering

Big Score

Big Score

3R

Instant

card selection that generates treasure tokens

Unexpected Windfall

Unexpected Windfall

2RR

Instant

instant-speed card draw with treasure production

Faithless Looting

Faithless Looting

R

Sorcery

classic card filtering with flashback

Removal

12
Blasphemous Act

Blasphemous Act

8R

Sorcery

mass board wipe that massively triggers enrage on Red Hulk

Chain Reaction

Chain Reaction

2RR

Sorcery

scales damage with creature count to clear board and buff commander

Chaos Warp

Chaos Warp

2R

Instant

versatile answer to any permanent type

Wild Magic Surge

Wild Magic Surge

RR

Instant

unconditional permanent removal in mono-red

Vandalblast

Vandalblast

R

Sorcery

flexible single or one-sided mass artifact removal

Abrade

Abrade

1R

Instant

flexible early removal for small creatures or artifacts

Brotherhood's End

Brotherhood's End

1RR

Sorcery

sweeper for small creatures or small artifacts

Starstorm

Starstorm

XRR

Instant

instant-speed scalable board wipe with cycling

Chandra's Ignition

Chandra's Ignition

3RR

Sorcery

massive board wipe using Red Hulk's large power

Delayed Blast Fireball

Delayed Blast Fireball

1RR

Instant

one-sided board wipe when cast from exile

Shivan Meteor

Shivan Meteor

3RR

Sorcery

massive targeted damage to creature or to Red Hulk for huge triggers

Spiteful Banditry

Spiteful Banditry

XRR

Enchantment

board wipe that produces ongoing treasure generation

Threats/Wincons

20
Brash Taunter

Brash Taunter

4R

Creature — Goblin

indestructible creature that reflects damage dealt to it

Stuffy Doll

Stuffy Doll

5

Artifact Creature — Construct

indestructible damage reflector targeting an opponent

Toralf, God of Fury // Toralf's Hammer

Toralf, God of Fury // Toralf's Hammer

2RR

Legendary Creature — God // Legendary Artifact — Equipment

redirects excess noncombat damage directly to opponents' faces

Solphim, Mayhem Dominus

Solphim, Mayhem Dominus

2RR

Legendary Creature — Phyrexian Horror

doubles all noncombat damage dealt by red sources

Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

1RRR

Legendary Creature — Dwarf Noble

adds two damage to every red damage ping

All Will Be One

All Will Be One

3RR

Enchantment

deals direct damage whenever Red Hulk receives +1/+1 counters

Chandra's Incinerator

Chandra's Incinerator

5R

Creature — Elemental

turns face damage into creature removal automatically

Terror of the Peaks

Terror of the Peaks

3RR

Creature — Dragon

deals damage whenever creatures enter the battlefield

City on Fire

City on Fire

5RRR

Enchantment

triples all damage dealt by your sources

Fiery Emancipation

Fiery Emancipation

3RRR

Enchantment

triples all damage to end games rapidly

Drakuseth, Maw of Flames

Drakuseth, Maw of Flames

4RRR

Legendary Creature — Dragon

heavy flyer that dishes out targeted damage on attack

Agitator Ant

Agitator Ant

2R

Creature — Insect

goads opponents' creatures and distributes counters to Red Hulk

Silverclad Ferocidons

Silverclad Ferocidons

5RR

Creature — Dinosaur

enrage trigger that forces opponents to sacrifice permanents

Roaming Throne

Roaming Throne

4

Artifact Creature — Golem

doubles Red Hulk's enrage trigger every time damage is taken

Krenko, Tin Street Kingpin

Krenko, Tin Street Kingpin

2R

Legendary Creature — Goblin

creates goblin tokens that scale with power buffs

Moraug, Fury of Akoum

Moraug, Fury of Akoum

4RR

Legendary Creature — Minotaur Warrior

provides extra combat phases to capitalize on trample damage

Etali, Primal Storm

Etali, Primal Storm

4RR

Legendary Creature — Elder Dinosaur

steals free spells from all players when attacking

Hellkite Tyrant

Hellkite Tyrant

4RR

Creature — Dragon

steals enemy artifacts and offers an alternate win condition

Bonecrusher Giant // Stomp

Bonecrusher Giant // Stomp

2R // 1R

Creature — Giant // Instant — Adventure

stomp burn spell attached to a resilient creature

Volcano Hellion

Volcano Hellion

2RR

Creature — Hellion

deals chosen amount of damage to trigger Red Hulk and remove threats

Utility

10
Pyrohemia

Pyrohemia

2RR

Enchantment

repeatable pinging engine to continuously trigger Red Hulk at will

Basilisk Collar

Basilisk Collar

1

Artifact — Equipment

gives Red Hulk deathtouch and lifelink on his ping triggers

Shadowspear

Shadowspear

1

Legendary Artifact — Equipment

grants trample, lifelink, and strips enemy hexproof and indestructible

Mithril Coat

Mithril Coat

3

Legendary Artifact — Equipment

instant-speed indestructible protection so Red Hulk survives burn spells

Darksteel Plate

Darksteel Plate

3

Artifact — Equipment

permanent indestructible equipment to keep commander alive through sweeps

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

haste and shroud protection for key creatures

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

hexproof protection while allowing targeted equipment and spells

The Ozolith

The Ozolith

1

Legendary Artifact

preserves accumulated +1/+1 counters if Red Hulk leaves the battlefield

Caltrops

Caltrops

3

Artifact

pings attacking creatures to trigger Red Hulk when he attacks or blocks

Aether Flash

Aether Flash

2RR

Enchantment

deals damage to every entering creature to instantly trigger enrage

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mountain

Mountain 32x

Basic Land — Mountain

Basic land allocated from mana pip counts.