Red Guardian, Super-Soldier

Art by Lee Woo-chul

Commander deckW

Red Guardian, Super-Soldier

Play at instant speed using flicker effects and Soldier tribal synergies to repeatedly trigger Red Guardian's removal ability against attackers, while assembling a resilient token army that punishes opponents for engaging in combat.

$284.60for all 100 cards at today’s prices
Built Sep 22, 202664 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

8
19
17
7
5
5
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp10
Card draw11
Interaction14
↳ board wipes4
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 71
37lands · rule of thumb 35–38
3.03average mana value (nonland)
$284.60whole deck, today

The list

Commander

1
Red Guardian, Super-Soldier

Red Guardian, Super-Soldier

2W

Legendary Creature — Human Soldier Villain

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration for any Commander deck

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana rock

Marble Diamond

Marble Diamond

2

Artifact

Steady white mana ramp

Mind Stone

Mind Stone

2

Artifact

Provides early mana and can be cashed in for a card later

Thought Vessel

Thought Vessel

2

Artifact

Unconditional two-mana rock that grants unlimited hand size

Pearl Medallion

Pearl Medallion

2

Artifact

Reduces the cost of all white spells, enabling cheap flash plays

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Fetches Plains onto the battlefield and provides a solid Soldier body

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

Catches up on mana while providing early board presence

The Restoration of Eiganjo // Architect of Restoration

The Restoration of Eiganjo // Architect of Restoration

2W

Enchantment — Saga // Enchantment Creature — Fox Monk

Fetches Plains and reanimates low-cost permanents

Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

Puts a basic Plains directly onto the battlefield

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Soldier that taxes noncreature spells into steady card draw

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

Draws a card whenever creatures enter, synergizing with flash and flicker

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Draws on low-power creature entries each turn

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

3W

Legendary Creature — Elf Druid

Converts Soldier token generation into card advantage

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

Draws cards off small Soldier entries

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

Efficient burst draw for white in multiplayer

Trouble in Pairs

Trouble in Pairs

2WW

Enchantment

Punishes extra card draws and attacks with consistent draw

Archivist of Oghma

Archivist of Oghma

1W

Creature — Halfling Cleric

Flash creature that draws cards whenever opponents search their libraries

Folk Hero

Folk Hero

1W

Legendary Enchantment — Background

Draws cards whenever you cast Soldiers that share a type with your commander

Skullclamp

Skullclamp

1

Artifact — Equipment

Converts 1/1 Soldier tokens into massive card advantage

Removal

11
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier single-target creature exile at instant speed

Path to Exile

Path to Exile

W

Instant

Efficient unconditional creature exile

Generous Gift

Generous Gift

2W

Instant

Versatile removal dealing with any permanent type

Stroke of Midnight

Stroke of Midnight

2W

Instant

Flexible instant-speed permanent removal

Unexpectedly Absent

Unexpectedly Absent

XWW

Instant

Tucks problematic nonland permanents into libraries at instant speed

Get Lost

Get Lost

1W

Instant

Cheap instant removal targeting creatures, enchantments, or planeswalkers

Grasp of Fate

Grasp of Fate

1WW

Enchantment

Exiles a nonland permanent from each opponent simultaneously

Wrath of God

Wrath of God

2WW

Sorcery

Classic unconditional board wipe

Vanquish the Horde

Vanquish the Horde

6WW

Sorcery

Inexpensive board clear in creature-heavy pods

Sunfall

Sunfall

3WW

Sorcery

Exiles all creatures and leaves behind an Incubator threat

Solitude

Solitude

3WW

Creature — Elemental Incarnation

Free flash exile effect that triggers ETB synergies

Threats/Wincons

22
Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

Rapidly generates attacking Soldier tokens while hitting hard

Preeminent Captain

Preeminent Captain

2W

Creature — Kithkin Soldier

Puts Soldier threats directly onto the battlefield attacking

Myrel, Shield of Argive

Myrel, Shield of Argive

3W

Legendary Creature — Human Soldier

Locks opponents out of playing on your turn and spawns Soldiers

Ballyrush Banneret

Ballyrush Banneret

1W

Creature — Kithkin Soldier

Reduces costs of Soldier spells to accelerate board development

Captain of the Watch

Captain of the Watch

4WW

Creature — Human Soldier

Soldier lord that creates three additional Soldiers on entry

Darien, King of Kjeldor

Darien, King of Kjeldor

4WW

Legendary Creature — Human Soldier

Discourages opponents from attacking you by creating Soldiers on damage

Valiant Veteran

Valiant Veteran

1W

Creature — Kor Soldier

Inexpensive lord that buffs all Soldiers and can buff from the graveyard

Field Marshal

Field Marshal

1WW

Creature — Human Soldier

Grants all Soldiers +1/+1 and first strike in combat

Siege Veteran

Siege Veteran

2W

Creature — Human Soldier

Distributes +1/+1 counters and creates replacement Soldier tokens on death

Cathar Commando

Cathar Commando

1W

Creature — Human Soldier

Flash Soldier that doubles as instant artifact or enchantment removal

Resolute Reinforcements

Resolute Reinforcements

1W

Creature — Human Soldier

Flash creature that brings an additional Soldier token with it

Thalia, Heretic Cathar

Thalia, Heretic Cathar

2W

Legendary Creature — Human Soldier

Slows opponent nonbasic lands and creatures entering the battlefield

Lena, Selfless Champion

Lena, Selfless Champion

4WW

Legendary Creature — Human Knight

Enters with an army of Soldiers and sacrifices to grant indestructible

Hero of Bladehold

Hero of Bladehold

2WW

Creature — Human Knight

Battle cry attacker that floods the board with Soldier tokens

Recruiter of the Guard

Recruiter of the Guard

2W

Creature — Human Soldier

Tutors up key utility and value creatures directly to hand

Reverent Hoplite

Reverent Hoplite

4W

Creature — Human Soldier

High-devotion payoff that creates a huge wave of Soldier tokens

Odric, Master Tactician

Odric, Master Tactician

2WW

Legendary Creature — Human Soldier

Allows full control over how opponents block during attacks

Elspeth, Sun's Champion

Elspeth, Sun's Champion

4WW

Legendary Planeswalker — Elspeth

Produces three Soldiers a turn and provides high-power creature wipes

Elesh Norn, Mother of Machines

Elesh Norn, Mother of Machines

4W

Legendary Creature — Phyrexian Praetor

Doubles Red Guardian's removal triggers while shutting down opponents' ETBs

Knight-Captain of Eos

Knight-Captain of Eos

4W

Creature — Human Knight

Enters with Soldiers and can sacrifice them to fog combat damage

Evangel of Heliod

Evangel of Heliod

4WW

Creature — Human Cleric

Scales heavily with devotion to create a massive Soldier squad

Selfless Spirit

Selfless Spirit

1W

Creature — Spirit Cleric

Flying threat that sacrifices itself at instant speed to grant indestructible

Utility

9
Teleportation Circle

Teleportation Circle

3W

Enchantment

Flickers Red Guardian or other ETB creatures each turn

Ephemerate

Ephemerate

W

Instant

Flickers Red Guardian to reuse its damage-punishment trigger

Cloudshift

Cloudshift

W

Instant

Cheap instant flicker to re-trigger Red Guardian during combat

Justiciar's Portal

Justiciar's Portal

1W

Instant

Flickers a creature and gives it first strike for combat tricks

Flickerwisp

Flickerwisp

1WW

Creature — Elemental

Versatile ETB creature that temporarily flickers any permanent

Teferi's Protection

Teferi's Protection

2W

Instant

Ultimate defensive instant to survive lethal swings or board wipes

Flawless Maneuver

Flawless Maneuver

2W

Instant

Free protection spell that saves your board from sweepers

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Grants hexproof and haste to protect key creatures

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Zero-cost equip providing shroud and haste protection

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.