Red Ghost, Intangible Genius art

Art by Nathaniel Himawan

Saved commander deck

Red Ghost, Intangible Genius

Trigger Red Ghost on your turn and opponents' turns by drawing multiple cards at instant speed, amassing a lethal army of hasty 3/3 Ape Villains backed by draw-step payoffs and burn.

100 cards$316.99 totalSep 22, 20266 views

Prompt: Red Ghost, Intangible Genius commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Red Ghost, Intangible Genius

Red Ghost, Intangible Genius

{2}{U}{R}

Legendary Creature — Human Scientist Villain

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential format-staple acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient two-mana color fixing

Izzet Signet

Izzet Signet

{2}

Artifact

Reliable two-mana guild ramp

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

Untapped dual mana rock

Thought Vessel

Thought Vessel

{2}

Artifact

Provides mana and removes maximum hand size

Mind Stone

Mind Stone

{2}

Artifact

Ramps early and cantrips late game

Fellwar Stone

Fellwar Stone

{2}

Artifact

Two-mana rock that reliably produces colors

Goblin Electromancer

Goblin Electromancer

{U}{R}

Creature — Goblin Wizard

Reduces cost of instant-speed card draw spells

Decanter of Endless Water

Decanter of Endless Water

{3}

Artifact

Mana fixing with unlimited hand size

Heraldic Banner

Heraldic Banner

{3}

Artifact

Ramps and pumps your red Ape tokens

Card Draw

12 cards
Brainstorm

Brainstorm

{U}

Instant

Instant-speed draw three easily triggers Red Ghost on enemy turns

Opt

Opt

{U}

Instant

Cheap instant cantrip for smooth trigger timing

Consider

Consider

{U}

Instant

One-mana instant cantrip with graveyard setup

Frantic Search

Frantic Search

{2}{U}

Instant

Free instant-speed looting that triggers the commander

Archmage Emeritus

Archmage Emeritus

{2}{U}{U}

Creature — Human Wizard

Turns every instant and sorcery into card draw

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Consistent card draw on opponents' turns

Mystic Remora

Mystic Remora

{U}

Enchantment

Massive early draw engine across turn cycles

Faerie Mastermind

Faerie Mastermind

{1}{U}

Creature — Faerie Rogue

Punishes opponent draw and offers an instant draw sink

Quick Study

Quick Study

{2}{U}

Instant

Instant-speed draw two immediately triggers Red Ghost

Thirst for Discovery

Thirst for Discovery

{2}{U}

Instant

Instant-speed burst draw on opponent turns

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

End-step card advantage at instant speed

Teferi's Ageless Insight

Teferi's Ageless Insight

{2}{U}{U}

Legendary Enchantment

Doubles all draws to effortlessly meet draw thresholds

Removal

10 cards
Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Premier one-sided board wipe in blue

Chaos Warp

Chaos Warp

{2}{R}

Instant

Versatile answer to any permanent type in red

Pongify

Pongify

{U}

Instant

Efficient one-mana instant creature destruction

Rapid Hybridization

Rapid Hybridization

{U}

Instant

One-mana instant creature removal

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Cheap full-board creature reset

Counterspell

Counterspell

{U}{U}

Instant

Classic two-mana hard counter

Arcane Denial

Arcane Denial

{1}{U}

Instant

Counters spells and draws you cards on upkeep

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

Free protection while your commander is out

Negate

Negate

{1}{U}

Instant

Reliable defense against noncreature board wipes

Abrade

Abrade

{1}{R}

Instant

Flexible cheap answer to small creatures or artifacts

Threats/Wincons

22 cards
The Locust God

The Locust God

{4}{U}{R}

Legendary Creature — God

Floods the board with flying insects from continuous draw

Niv-Mizzet, Parun

Niv-Mizzet, Parun

{U}{U}{U}{R}{R}{R}

Legendary Creature — Dragon Wizard

Deals massive damage and draws cards off spells

Irencrag Pyromancer

Irencrag Pyromancer

{2}{R}

Creature — Human Wizard

Bolts a target whenever you draw your second card

Mad Ratter

Mad Ratter

{3}{R}

Creature — Goblin

Generates rat tokens whenever you draw your second card

Improbable Alliance

Improbable Alliance

{U}{R}

Enchantment

Generates flying tokens alongside your Apes

Ethereal Investigator

Ethereal Investigator

{3}{U}

Creature — Spirit

Investigates on second draws and generates Spirit tokens

Minn, Wily Illusionist

Minn, Wily Illusionist

{1}{U}{U}

Legendary Creature — Gnome Wizard

Creates scaling Illusion tokens on your second draw

Talrand, Sky Summoner

Talrand, Sky Summoner

{2}{U}{U}

Legendary Creature — Merfolk Wizard

Creates 2/2 Drakes from instant-speed draw spells

Young Pyromancer

Young Pyromancer

{1}{R}

Creature — Human Shaman

Go-wide token producer fueled by cantrips

Third Path Iconoclast

Third Path Iconoclast

{U}{R}

Creature — Human Monk

Produces Soldier tokens off noncreature spells

Murmuring Mystic

Murmuring Mystic

{3}{U}

Creature — Human Wizard

Creates evasive Bird tokens from card draw spells

Ominous Seas

Ominous Seas

{1}{U}

Enchantment

Rapidly amasses counters from draws to spawn 8/8 Krakens

Chasm Skulker

Chasm Skulker

{2}{U}

Creature — Squid Horror

Grows huge from card draw and leaves behind Squid tokens

Psychosis Crawler

Psychosis Crawler

{5}

Artifact Creature — Phyrexian Horror

Drains all opponents every time you draw

Ledger Shredder

Ledger Shredder

{1}{U}

Creature — Bird Advisor

Connives on multiple spells per turn cycle

Proft's Eidetic Memory

Proft's Eidetic Memory

{1}{U}

Legendary Enchantment

Pumps your commander or tokens based on cards drawn

Crackling Drake

Crackling Drake

{U}{U}{R}{R}

Creature — Drake

Large flying threat that replaces itself on ETB

Kiora Bests the Sea God

Kiora Bests the Sea God

{5}{U}{U}

Enchantment — Saga

Saga powerhouse that creates a threat and taps blockers

Subira, Tulzidi Caravanner

Subira, Tulzidi Caravanner

{2}{R}

Legendary Creature — Human Shaman

Provides unblockability and bursts of card draw on hit

Shared Animosity

Shared Animosity

{2}{R}

Enchantment

Enormously buffs your swarms of Ape tokens on attack

Purphoros, God of the Forge

Purphoros, God of the Forge

{3}{R}

Legendary Enchantment Creature — God

Turns every created Ape into direct burn to all foes

Impact Tremors

Impact Tremors

{1}{R}

Enchantment

Pings each opponent whenever an Ape token enters

Utility

7 cards
Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Gives haste and protects key creatures

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Targeted hexproof protection and haste

Reconnaissance Mission

Reconnaissance Mission

{2}{U}{U}

Enchantment

Draws cards when unblockable commander and tokens deal damage

Bident of Thassa

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

Refills your hand on combat damage

Coastal Piracy

Coastal Piracy

{2}{U}{U}

Enchantment

Ensures combat damage turns into card draw engines

Vandalblast

Vandalblast

{R}

Sorcery

One-sided artifact sweeper or pinpoint removal

Idol of Oblivion

Idol of Oblivion

{2}

Artifact

Free card draw each turn you create an Ape token

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Shivan Reef

Shivan Reef

Land

Nonbasic dual land for color fixing.

Sulfur Falls

Sulfur Falls

Land

Nonbasic dual land for color fixing.

Temple of Epiphany

Temple of Epiphany

Land

Dual land with scry.

Izzet Boilerworks

Izzet Boilerworks

Land

Bounce land — taps for two colors.

Island

Island 16x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 7x

Basic Land — Mountain

Basic land allocated from mana pip counts.