
Art by Joseph Meehan
Saved commander deck
Ramos, Dragon Engine
Cast cheap multicolored spells to rapidly load Ramos with counters, converting that explosive mana into massive storm chains, game-ending burn, and noncreature token swarms without a single creature card in the 99.
Prompt: A five color creatureless Spell Slinger EDH deck
Commander
1 cards
Ramos, Dragon Engine
{6}Legendary Artifact Creature — Dragon
Chosen commander for the requested strategy.
Ramp
10 cards
Arcane Signet
{2}Artifact
Provides immediate access to any color needed in a five-color deck.

Nature's Lore
{1}{G}Sorcery
Grants untapped land ramp to maintain spell-slinging momentum.

Kodama's Reach
{2}{G}Sorcery — Arcane
Sorcery-based ramp that pairs well with spell copying.

Trace of Abundance
{R/W}{G}Enchantment — Aura
Multicolored ramp aura that adds two counters onto Ramos.

Smothering Tithe
{3}{W}Enchantment
Punishes opponent card draw by generating massive Treasure piles.

Wilderness Reclamation
{3}{G}Enchantment
Untaps all lands on end step to fuel counterspells and instant-speed interaction.
Card Draw
12 cards
Ponder
{U}Sorcery
Efficient cantrip that digs deep into the library for key spells.

Preordain
{U}Sorcery
Provides reliable selection and smoothing for spell sequences.

Expressive Iteration
{U}{R}Sorcery
Exceptional two-mana multicolored value spell that charges Ramos.

Growth Spiral
{G}{U}Instant
Instant-speed multicolored cantrip that accelerates land drops.

Frantic Search
{2}{U}Instant
Filters through cards while refunding the mana spent.

Fact or Fiction
{3}{U}Instant
Generates card advantage at instant speed while stocking the graveyard.

Urban Evolution
{3}{G}{U}Sorcery
Draws three cards and plays an extra land while adding counters to Ramos.

Unexpected Results
{2}{G}{U}Sorcery
Multicolored chaotic spell that either ramps or casts free spells.

Jeska's Will
{2}{R}Sorcery
Combines burst red mana generation with temporary card exile.

Whirlwind of Thought
{1}{U}{R}{W}Enchantment
Draws a card whenever any noncreature spell is cast.
Removal
11 cards
Swords to Plowshares
{W}Instant
Premier single-target creature exile for one mana.

Assassin's Trophy
{B}{G}Instant
Versatile multicolored removal targeting any permanent.

Cyclonic Rift
{1}{U}Instant
Asymmetrical board bounce that clears away blockers and stax.

Anguished Unmaking
{1}{W}{B}Instant
Unconditional exile for nonland permanents with multicolored synergy.

Utter End
{2}{W}{B}Instant
Clean multicolored exile removal for any nonland permanent.

Dovin's Veto
{W}{U}Instant
Uncounterable multicolored protection against opposing noncreature spells.

Counterspell
{U}{U}Instant
Reliable two-mana interaction against critical enemy plays.

Supreme Verdict
{1}{W}{W}{U}Sorcery
Uncounterable multicolored board wipe to reset creature-heavy boards.

Blasphemous Act
{8}{R}Sorcery
Cost-efficient red board wipe against crowded battlefields.
Threats/Wincons
21 cards
Shark Typhoon
{5}{U}Enchantment
Creates flying Shark tokens scaled to the size of spells cast.

Thousand-Year Storm
{4}{U}{R}Enchantment
Copies consecutive spells exponentially for lethal storm turns.

Metallurgic Summonings
{3}{U}{U}Enchantment
Constructs massive artifact armies from casting high-cost spells.

Aetherflux Reservoir
{4}Artifact
Converts long spellcasting sequences into overwhelming life gain and lethal burst damage.

Torment of Hailfire
{X}{B}{B}Sorcery
Devastating sink for Ramos's five-color burst mana.

Exsanguinate
{X}{B}{B}Sorcery
Drains the entire table using surplus mana generated from spell chains.

Crackle with Power
{X}{X}{X}{R}{R}Sorcery
Scales explosively with large mana pools to incinerate multiple opponents.

Jaya's Immolating Inferno
{X}{R}{R}Legendary Sorcery
Deals massive targeted damage across three distinct targets.

Comet Storm
{X}{R}{R}Instant
Instant-speed multikicker burn spell to end games out of nowhere.

Sentinel Tower
{4}Artifact
Pumps out recurring damage to planeswalkers and players with each spell cast.

Aria of Flame
{2}{R}Enchantment
Accumulates verse counters to dish out lethal burns on storm turns.

Mind's Desire
{4}{U}{U}Sorcery
Storm sorcery that cascades through the deck into free spells.

Grapeshot
{1}{R}Sorcery
Classic storm finisher to convert high spell counts into lethal damage.

Tendrils of Agony
{2}{B}{B}Sorcery
Storm finisher that drains opponents while preserving life totals.

Temporal Fissure
{4}{U}Sorcery
Bounces an opponent's entire board when chained with storm.

Army of the Damned
{5}{B}{B}{B}Sorcery
Creates a massive horde of Zombie tokens from a single sorcery.

Storm Herd
{8}{W}{W}Sorcery
Floods the battlefield with 1/1 flying Pegasi based on life total.

Approach of the Second Sun
{6}{W}Sorcery
Alternate win condition easily recycled in a high-draw spellslinger shell.

Outlaws' Merriment
{1}{R}{W}{W}Enchantment
Generates noncreature token pressure every upkeep.

Clone Legion
{7}{U}{U}Sorcery
Mirrors an opponent's entire army without running creature cards in the deck.

Swarm Intelligence
{6}{U}Enchantment
Copies every instant and sorcery cast for double the impact.
Utility
7 cards
Isochron Scepter
{2}Artifact
Imprints cheap spells like Growth Spiral or removal for recurring value.

Mirari's Wake
{3}{G}{W}Enchantment
Multicolored enchantment that doubles mana and pumps generated tokens.

Sunforger
{3}Artifact — Equipment
Tutors and casts instant-speed interaction directly from the library.

Double Vision
{3}{R}{R}Enchantment
Automatically copies the first spell cast each turn.

Boros Charm
{R}{W}Instant
Protects key enchantments from removal or provides burn finish.

Heroic Intervention
{1}{G}Instant
Provides total permanent board protection against destructive sweepers.

Underworld Breach
{1}{R}Enchantment
Allows replaying entire graveyards of rituals and burn spells in a single turn.








































