Ramos, Dragon Engine art

Art by Joseph Meehan

Saved commander deck

Ramos, Dragon Engine

Cast cheap multicolored spells to rapidly load Ramos with counters, converting that explosive mana into massive storm chains, game-ending burn, and noncreature token swarms without a single creature card in the 99.

100 cards$413.89 totalOct 2, 202627 views

Prompt: A five color creatureless Spell Slinger EDH deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Ramos, Dragon Engine

Ramos, Dragon Engine

{6}

Legendary Artifact Creature — Dragon

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Format staple providing efficient early mana acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

Provides immediate access to any color needed in a five-color deck.

Farseek

Farseek

{1}{G}

Sorcery

Fetches dual-typed lands across all five colors.

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Grants untapped land ramp to maintain spell-slinging momentum.

Three Visits

Three Visits

{1}{G}

Sorcery

Provides cheap, untapped green land fixing.

Cultivate

Cultivate

{2}{G}

Sorcery

Fixes mana while ensuring steady land drops in hand.

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Sorcery-based ramp that pairs well with spell copying.

Trace of Abundance

Trace of Abundance

{R/W}{G}

Enchantment — Aura

Multicolored ramp aura that adds two counters onto Ramos.

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Punishes opponent card draw by generating massive Treasure piles.

Wilderness Reclamation

Wilderness Reclamation

{3}{G}

Enchantment

Untaps all lands on end step to fuel counterspells and instant-speed interaction.

Card Draw

12 cards
Brainstorm

Brainstorm

{U}

Instant

Cheap cantrip to fix draws and set up topdeck synergies.

Ponder

Ponder

{U}

Sorcery

Efficient cantrip that digs deep into the library for key spells.

Preordain

Preordain

{U}

Sorcery

Provides reliable selection and smoothing for spell sequences.

Expressive Iteration

Expressive Iteration

{U}{R}

Sorcery

Exceptional two-mana multicolored value spell that charges Ramos.

Growth Spiral

Growth Spiral

{G}{U}

Instant

Instant-speed multicolored cantrip that accelerates land drops.

Frantic Search

Frantic Search

{2}{U}

Instant

Filters through cards while refunding the mana spent.

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Generates card advantage at instant speed while stocking the graveyard.

Urban Evolution

Urban Evolution

{3}{G}{U}

Sorcery

Draws three cards and plays an extra land while adding counters to Ramos.

Unexpected Results

Unexpected Results

{2}{G}{U}

Sorcery

Multicolored chaotic spell that either ramps or casts free spells.

Jeska's Will

Jeska's Will

{2}{R}

Sorcery

Combines burst red mana generation with temporary card exile.

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Consistently draws cards off opponent actions.

Whirlwind of Thought

Whirlwind of Thought

{1}{U}{R}{W}

Enchantment

Draws a card whenever any noncreature spell is cast.

Removal

11 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier single-target creature exile for one mana.

Path to Exile

Path to Exile

{W}

Instant

Cheap, reliable exile removal against opposing threats.

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Versatile multicolored removal targeting any permanent.

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Asymmetrical board bounce that clears away blockers and stax.

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Unconditional exile for nonland permanents with multicolored synergy.

Beast Within

Beast Within

{2}{G}

Instant

Flexible answer to any problematic permanent type.

Utter End

Utter End

{2}{W}{B}

Instant

Clean multicolored exile removal for any nonland permanent.

Dovin's Veto

Dovin's Veto

{W}{U}

Instant

Uncounterable multicolored protection against opposing noncreature spells.

Counterspell

Counterspell

{U}{U}

Instant

Reliable two-mana interaction against critical enemy plays.

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable multicolored board wipe to reset creature-heavy boards.

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Cost-efficient red board wipe against crowded battlefields.

Threats/Wincons

21 cards
Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

Creates flying Shark tokens scaled to the size of spells cast.

Thousand-Year Storm

Thousand-Year Storm

{4}{U}{R}

Enchantment

Copies consecutive spells exponentially for lethal storm turns.

Metallurgic Summonings

Metallurgic Summonings

{3}{U}{U}

Enchantment

Constructs massive artifact armies from casting high-cost spells.

Aetherflux Reservoir

Aetherflux Reservoir

{4}

Artifact

Converts long spellcasting sequences into overwhelming life gain and lethal burst damage.

Torment of Hailfire

Torment of Hailfire

{X}{B}{B}

Sorcery

Devastating sink for Ramos's five-color burst mana.

Exsanguinate

Exsanguinate

{X}{B}{B}

Sorcery

Drains the entire table using surplus mana generated from spell chains.

Crackle with Power

Crackle with Power

{X}{X}{X}{R}{R}

Sorcery

Scales explosively with large mana pools to incinerate multiple opponents.

Jaya's Immolating Inferno

Jaya's Immolating Inferno

{X}{R}{R}

Legendary Sorcery

Deals massive targeted damage across three distinct targets.

Comet Storm

Comet Storm

{X}{R}{R}

Instant

Instant-speed multikicker burn spell to end games out of nowhere.

Sentinel Tower

Sentinel Tower

{4}

Artifact

Pumps out recurring damage to planeswalkers and players with each spell cast.

Aria of Flame

Aria of Flame

{2}{R}

Enchantment

Accumulates verse counters to dish out lethal burns on storm turns.

Mind's Desire

Mind's Desire

{4}{U}{U}

Sorcery

Storm sorcery that cascades through the deck into free spells.

Grapeshot

Grapeshot

{1}{R}

Sorcery

Classic storm finisher to convert high spell counts into lethal damage.

Tendrils of Agony

Tendrils of Agony

{2}{B}{B}

Sorcery

Storm finisher that drains opponents while preserving life totals.

Temporal Fissure

Temporal Fissure

{4}{U}

Sorcery

Bounces an opponent's entire board when chained with storm.

Army of the Damned

Army of the Damned

{5}{B}{B}{B}

Sorcery

Creates a massive horde of Zombie tokens from a single sorcery.

Storm Herd

Storm Herd

{8}{W}{W}

Sorcery

Floods the battlefield with 1/1 flying Pegasi based on life total.

Approach of the Second Sun

Approach of the Second Sun

{6}{W}

Sorcery

Alternate win condition easily recycled in a high-draw spellslinger shell.

Outlaws' Merriment

Outlaws' Merriment

{1}{R}{W}{W}

Enchantment

Generates noncreature token pressure every upkeep.

Clone Legion

Clone Legion

{7}{U}{U}

Sorcery

Mirrors an opponent's entire army without running creature cards in the deck.

Swarm Intelligence

Swarm Intelligence

{6}{U}

Enchantment

Copies every instant and sorcery cast for double the impact.

Utility

7 cards
Isochron Scepter

Isochron Scepter

{2}

Artifact

Imprints cheap spells like Growth Spiral or removal for recurring value.

Mirari's Wake

Mirari's Wake

{3}{G}{W}

Enchantment

Multicolored enchantment that doubles mana and pumps generated tokens.

Sunforger

Sunforger

{3}

Artifact — Equipment

Tutors and casts instant-speed interaction directly from the library.

Double Vision

Double Vision

{3}{R}{R}

Enchantment

Automatically copies the first spell cast each turn.

Boros Charm

Boros Charm

{R}{W}

Instant

Protects key enchantments from removal or provides burn finish.

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Provides total permanent board protection against destructive sweepers.

Underworld Breach

Underworld Breach

{1}{R}

Enchantment

Allows replaying entire graveyards of rituals and burn spells in a single turn.

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 2x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 3x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 2x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 2x

Basic Land — Forest

Basic land allocated from mana pip counts.