Ramos, Dragon Engine art

Art by Joseph Meehan

Saved commander deck

Ramos, Dragon Engine

Chain multicolored instants and sorceries to rapidly place counters on Ramos, generating bursts of ten mana to fuel massive finishers, storm spells, and overwhelming token armies.

100 cards$472.96 totalOct 2, 202628 views

Prompt: A five color Spell Slinger EDH deck

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Commander

1 cards
Ramos, Dragon Engine

Ramos, Dragon Engine

{6}

Legendary Artifact Creature — Dragon

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

universal fast colorless acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

flexible five-color fixing and ramp

Chromatic Lantern

Chromatic Lantern

{3}

Artifact

fixes all lands for easy five-color casting

Fellwar Stone

Fellwar Stone

{2}

Artifact

efficient early multicolor mana rock

Farseek

Farseek

{1}{G}

Sorcery

fetches typed dual and triome lands

Cultivate

Cultivate

{2}{G}

Sorcery

ramps and fixes colors in hand

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

consistent land ramp and color fixing

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

one-mana dork that produces every color

Trace of Abundance

Trace of Abundance

{R/W}{G}

Enchantment — Aura

multicolor enchantment ramp that protects a land and adds counters to Ramos

Growth Spiral

Growth Spiral

{G}{U}

Instant

instant-speed cantrip and land acceleration

Card Draw

11 cards
Brainstorm

Brainstorm

{U}

Instant

cheap card selection and setup

Ponder

Ponder

{U}

Sorcery

efficient cantrip that digs deep into the library

Preordain

Preordain

{U}

Sorcery

premium scry and draw cantrip

Expressive Iteration

Expressive Iteration

{U}{R}

Sorcery

two-color powerhouse card advantage spell

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

efficient velocity and draw

Frantic Search

Frantic Search

{2}{U}

Instant

filters cards while untapping lands for mana neutrality

Manamorphose

Manamorphose

{1}{R/G}

Instant

mana-fixing cantrip that adds two counters to Ramos for free

Painful Truths

Painful Truths

{2}{B}

Sorcery

draws three cards easily in a five-color deck

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

instant-speed card selection and graveyard fueling

Urban Evolution

Urban Evolution

{3}{G}{U}

Sorcery

multicolor burst of draw with extra land drop

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

reliable continuous card advantage from opponent casts

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

premier one-mana creature exile

Path to Exile

Path to Exile

{W}

Instant

efficient unconditional creature removal

Counterspell

Counterspell

{U}{U}

Instant

classic hard counter to protect plays or stop threats

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

multicolor answer to any permanent

Despark

Despark

{W}{B}

Instant

exiles prominent high-cost threats and pumps Ramos

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

unconditional exile for any nonland permanent

Chaos Warp

Chaos Warp

{2}{R}

Instant

flexible answer to problematic permanents

Beast Within

Beast Within

{2}{G}

Instant

versatile catch-all removal on an instant

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

one-sided board wipe and tempo swing

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

uncounterable multicolor board sweeper

Threats/Wincons

23 cards
Baral, Chief of Compliance

Baral, Chief of Compliance

{1}{U}

Legendary Creature — Human Wizard

discounts spells and loots on counterspells

Goblin Electromancer

Goblin Electromancer

{U}{R}

Creature — Goblin Wizard

cost reducer that accelerates spellslinging

Young Pyromancer

Young Pyromancer

{1}{R}

Creature — Human Shaman

floods the board with Elemental tokens

Monastery Mentor

Monastery Mentor

{2}{W}

Creature — Human Monk

creates scaling Monk tokens with prowess

Sedgemoor Witch

Sedgemoor Witch

{2}{B}

Creature — Human Warlock

creates Pest tokens and punishes targeted removal

Talrand, Sky Summoner

Talrand, Sky Summoner

{2}{U}{U}

Legendary Creature — Merfolk Wizard

generates evasive 2/2 Drakes from spells

Murmuring Mystic

Murmuring Mystic

{3}{U}

Creature — Human Wizard

provides steady stream of flying Bird tokens

Guttersnipe

Guttersnipe

{2}{R}

Creature — Goblin Shaman

burns all opponents whenever an instant or sorcery is cast

Storm-Kiln Artist

Storm-Kiln Artist

{3}{R}

Creature — Dwarf Shaman

generates massive Treasure mana as spells are cast

Birgi, God of Storytelling // Harnfel, Horn of Bounty

Birgi, God of Storytelling // Harnfel, Horn of Bounty

{2}{R}

Legendary Creature — God // Legendary Artifact

refunds red mana for continuous spell chains

Veyran, Voice of Duality

Veyran, Voice of Duality

{1}{U}{R}

Legendary Creature — Efreet Wizard

doubles magecraft and spellslinger triggers

Archmage Emeritus

Archmage Emeritus

{2}{U}{U}

Creature — Human Wizard

draws a card on every instant or sorcery cast or copy

Kykar, Wind's Fury

Kykar, Wind's Fury

{1}{U}{R}{W}

Legendary Creature — Bird Wizard

generates flying Spirits that can be sacrificed for red mana

Kess, Dissident Mage

Kess, Dissident Mage

{1}{U}{B}{R}

Legendary Creature — Human Wizard

recasts key instants and sorceries from the graveyard

Niv-Mizzet, Parun

Niv-Mizzet, Parun

{U}{U}{U}{R}{R}{R}

Legendary Creature — Dragon Wizard

uncounterable card-drawing and damage-dealing engine

Thousand-Year Storm

Thousand-Year Storm

{4}{U}{R}

Enchantment

copies spells exponentially for explosive combo turns

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

creates flying Shark tokens scaling with spell mana value

Mizzix's Mastery

Mizzix's Mastery

{3}{R}

Sorcery

overloads to cast the entire graveyard for game-ending value

Crackle with Power

Crackle with Power

{X}{X}{X}{R}{R}

Sorcery

burn finisher powered by Ramos's massive mana burst

Torment of Hailfire

Torment of Hailfire

{X}{B}{B}

Sorcery

devastating mana-sink win condition

Jaya's Immolating Inferno

Jaya's Immolating Inferno

{X}{R}{R}

Legendary Sorcery

burns out up to three targets when commander is out

Electrodominance

Electrodominance

{X}{R}{R}

Instant

burns a target and cheats a spell into play at instant speed

Aurelia's Fury

Aurelia's Fury

{X}{R}{W}

Instant

multicolor damage, tap down, and noncreature silence finisher

Utility

8 cards
Boros Charm

Boros Charm

{R}{W}

Instant

protects board with indestructible or finishes with direct damage

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

grants hexproof and indestructible against wipes and spot removal

Swan Song

Swan Song

{U}

Instant

efficient one-mana protection against game-ending noncreature spells

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

free protection spell while Ramos is on the field

Deflecting Swat

Deflecting Swat

{2}{R}

Instant

free redirection spell with commander in play

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

gives Ramos shroud and haste the turn he enters

Underworld Breach

Underworld Breach

{1}{R}

Enchantment

enables mass recursion from the graveyard for combo turns

Past in Flames

Past in Flames

{3}{R}

Sorcery

gives all graveyard spells flashback to close out the game

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 3x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 3x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest

Basic Land — Forest

Basic land allocated from mana pip counts.