Ramos, Dragon Engine art

Art by Joseph Meehan

Saved commander deck

Ramos, Dragon Engine

Leverage Ramos to generate explosive mana from multicolored spells, using Cascade and Jegantha to cheat mana and chain five-color threats.

100 cards$157.19 totalJun 23, 20265 views

Prompt: i want a ramos commander with jegantha the wellspring as companion, i currently have the painbow commander deck and want to play it around multicolor and cascade keep it budget for any card not in painbow

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Ramos, Dragon Engine

Ramos, Dragon Engine

{6}

Legendary Artifact Creature — Dragon

Chosen commander for the requested strategy.

Ramp

14 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

Standard multi-color fixing.

Fellwar Stone

Fellwar Stone

{2}

Artifact

Flexible mana in a five-color pod.

Cultivate

Cultivate

{2}{G}

Sorcery

Reliable land ramp and fixing.

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Reliable land ramp and fixing.

Farseek

Farseek

{1}{G}

Sorcery

Excellent fixing for multi-color decks.

Commander's Sphere

Commander's Sphere

{3}

Artifact

Ramp that provides card draw late game.

Faeburrow Elder

Faeburrow Elder

{1}{G}{W}

Creature — Treefolk Druid

Generates high amounts of mana based on colors.

Trace of Abundance

Trace of Abundance

{R/W}{G}

Enchantment — Aura

Multi-color ramp that protects a land.

Abundant Growth

Abundant Growth

{G}

Enchantment — Aura

Fixes mana while replacing itself.

Talisman of Impulse

Talisman of Impulse

{2}

Artifact

Efficient color fixing and ramp.

Talisman of Unity

Talisman of Unity

{2}

Artifact

Efficient color fixing and ramp.

Growth Spiral

Growth Spiral

{G}{U}

Instant

Instant speed ramp and draw.

Coiling Oracle

Coiling Oracle

{G}{U}

Creature — Snake Elf Druid

Cheap value and potential ramp.

Card Draw

7 cards
Painful Truths

Painful Truths

{2}{B}

Sorcery

High efficiency draw for three colors.

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Cheap, efficient card advantage.

Niv-Mizzet Reborn

Niv-Mizzet Reborn

{W}{U}{B}{R}{G}

Legendary Creature — Dragon Avatar

Massive card draw for multi-color pairs.

Widespread Thieving

Widespread Thieving

{2}{R}

Enchantment

Supports multi-color casting with Hideaway.

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Powerful selection and card advantage.

Urban Evolution

Urban Evolution

{3}{G}{U}

Sorcery

Draw and extra land drop.

Baleful Strix

Baleful Strix

{U}{B}

Artifact Creature — Bird

Multi-color flyer that draws a card.

Removal

15 cards
Iridian Maelstrom

Iridian Maelstrom

{W}{U}{B}{R}{G}

Sorcery

One-sided board wipe in a multi-color deck.

Terminate

Terminate

{B}{R}

Instant

Unconditional creature removal.

Despark

Despark

{W}{B}

Instant

Exile removal for larger permanents.

Sultai Charm

Sultai Charm

{B}{G}{U}

Instant

Versatile removal and filtering.

Utter End

Utter End

{2}{W}{B}

Instant

Universal exile removal.

Bituminous Blast

Bituminous Blast

{3}{B}{R}

Instant

Removal that cascades into more action.

Path to Exile

Path to Exile

{W}

Instant

Premier creature removal.

Beast Within

Beast Within

{2}{G}

Instant

Standard flexible permanent removal.

Generous Gift

Generous Gift

{2}{W}

Instant

White version of Beast Within.

Kaya's Guile

Kaya's Guile

{1}{W}{B}

Instant

Versatile graveyard and creature control.

Duneblast

Duneblast

{4}{W}{B}{G}

Sorcery

Powerful board wipe that keeps your best creature.

Hull Breach

Hull Breach

{R}{G}

Sorcery

Efficient artifact and enchantment removal.

Mortify

Mortify

{1}{W}{B}

Instant

Solid creature or enchantment removal.

Putrefy

Putrefy

{1}{B}{G}

Instant

Solid creature or artifact removal.

Dreadbore

Dreadbore

{B}{R}

Sorcery

Efficient creature or planeswalker removal.

Threats/Wincons

16 cards
Maelstrom Nexus

Maelstrom Nexus

{W}{U}{B}{R}{G}

Enchantment

Provides Cascade to the first spell each turn.

Yidris, Maelstrom Wielder

Yidris, Maelstrom Wielder

{U}{B}{R}{G}

Legendary Creature — Ogre Wizard

Enables massive Cascade turns.

Maelstrom Wanderer

Maelstrom Wanderer

{5}{G}{U}{R}

Legendary Creature — Elemental

Double Cascade on a powerful body.

Etherium-Horn Sorcerer

Etherium-Horn Sorcerer

{4}{U}{R}

Artifact Creature — Minotaur Wizard Sorcerer

Repeatable Cascade source.

Enigma Sphinx

Enigma Sphinx

{4}{W}{U}{B}

Artifact Creature — Sphinx

High density multi-color Cascade card.

Imoti, Celebrant of Bounty

Imoti, Celebrant of Bounty

{3}{G}{U}

Legendary Creature — Snake Druid

Cascades high cost spells into more value.

Shardless Agent

Shardless Agent

{1}{G}{U}

Artifact Creature — Human Rogue

Cheap early game Cascade value.

Bloodbraid Elf

Bloodbraid Elf

{2}{R}{G}

Creature — Elf Berserker

Classic efficient Cascade threat.

Fusion Elemental

Fusion Elemental

{W}{U}{B}{R}{G}

Creature — Elemental

High power for Ramos counters.

Two-Headed Hellkite

Two-Headed Hellkite

{1}{W}{U}{B}{R}{G}

Creature — Dragon

Evasive multi-color card advantage.

Knight of New Alara

Knight of New Alara

{2}{G}{W}

Creature — Human Knight

Massive buff for multicolored creatures.

General Ferrous Rokiric

General Ferrous Rokiric

{1}{R}{W}

Legendary Creature — Human Soldier

Generates 4/4 tokens for every colored spell.

Bring to Light

Bring to Light

{3}{G}{U}

Sorcery

Tutors any card directly to the battlefield.

Aetherflux Reservoir

Aetherflux Reservoir

{4}

Artifact

Alternative win-con for high-storm turns.

Villainous Wealth

Villainous Wealth

{X}{B}{G}{U}

Sorcery

Powerful mana sink to steal opponent's cards.

Eerie Ultimatum

Eerie Ultimatum

{W}{W}{B}{B}{B}{G}{G}

Sorcery

Mass recursion for the late game.

Utility

7 cards
Abzan Charm

Abzan Charm

{W}{B}{G}

Instant

Flexible modal spell with counters and draw.

Fallaji Wayfarer

Fallaji Wayfarer

{2}{G}

Creature — Human Scout

Allows spells to count as all colors for Ramos.

Jenson Carthalion, Druid Exile

Jenson Carthalion, Druid Exile

{G}{W}

Legendary Creature — Human Druid

Fixing and token production for 5-color spells.

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protection for a board of multi-color threats.

Unite the Coalition

Unite the Coalition

{2}{W}{U}{B}{R}{G}

Instant

Versatile late game value spell.

Soulherder

Soulherder

{1}{W}{U}

Creature — Spirit

Blinks multi-color ETB creatures.

Rhythm of the Wild

Rhythm of the Wild

{1}{R}{G}

Enchantment

Protects creatures and gives haste.

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 2x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 2x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 3x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 2x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 3x

Basic Land — Forest

Basic land allocated from mana pip counts.