Ramos, Dragon Engine

Art by Joseph Meehan

Commander deckBGRUW

Ramos, Dragon Engine

Leverage Ramos to generate explosive mana from multicolored spells, using Cascade and Jegantha to cheat mana and chain five-color threats.

$148.67for all 100 cards at today’s prices
Built Jun 23, 202667 views

Asked for“i want a ramos commander with jegantha the wellspring as companion, i currently have the painbow commander deck and want to play it around multicolor and cascade keep it budget for any card not in painbow”

Buy the whole deck on Mana PoolBuild another
Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 59 nonland cards

3
16
19
6
8
2
5
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp18
Card draw12
Interaction18
↳ board wipes2
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 22U 21B 26R 18G 35
40lands · rule of thumb 35–38
3.46average mana value (nonland)
$148.67whole deck, today

The list

Commander

1
Ramos, Dragon Engine

Ramos, Dragon Engine

6

Legendary Artifact Creature — Dragon

Chosen commander for the requested strategy.

Ramp

14
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration.

Arcane Signet

Arcane Signet

2

Artifact

Standard multi-color fixing.

Fellwar Stone

Fellwar Stone

2

Artifact

Flexible mana in a five-color pod.

Cultivate

Cultivate

2G

Sorcery

Reliable land ramp and fixing.

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Reliable land ramp and fixing.

Farseek

Farseek

1G

Sorcery

Excellent fixing for multi-color decks.

Commander's Sphere

Commander's Sphere

3

Artifact

Ramp that provides card draw late game.

Faeburrow Elder

Faeburrow Elder

1GW

Creature — Treefolk Druid

Generates high amounts of mana based on colors.

Trace of Abundance

Trace of Abundance

RWG

Enchantment — Aura

Multi-color ramp that protects a land.

Abundant Growth

Abundant Growth

G

Enchantment — Aura

Fixes mana while replacing itself.

Talisman of Impulse

Talisman of Impulse

2

Artifact

Efficient color fixing and ramp.

Talisman of Unity

Talisman of Unity

2

Artifact

Efficient color fixing and ramp.

Growth Spiral

Growth Spiral

GU

Instant

Instant speed ramp and draw.

Coiling Oracle

Coiling Oracle

GU

Creature — Snake Elf Druid

Cheap value and potential ramp.

Card Draw

7
Painful Truths

Painful Truths

2B

Sorcery

High efficiency draw for three colors.

Night's Whisper

Night's Whisper

1B

Sorcery

Cheap, efficient card advantage.

Niv-Mizzet Reborn

Niv-Mizzet Reborn

WUBRG

Legendary Creature — Dragon Avatar

Massive card draw for multi-color pairs.

Widespread Thieving

Widespread Thieving

2R

Enchantment

Supports multi-color casting with Hideaway.

Fact or Fiction

Fact or Fiction

3U

Instant

Powerful selection and card advantage.

Urban Evolution

Urban Evolution

3GU

Sorcery

Draw and extra land drop.

Baleful Strix

Baleful Strix

UB

Artifact Creature — Bird

Multi-color flyer that draws a card.

Removal

15
Iridian Maelstrom

Iridian Maelstrom

WUBRG

Sorcery

One-sided board wipe in a multi-color deck.

Terminate

Terminate

BR

Instant

Unconditional creature removal.

Despark

Despark

WB

Instant

Exile removal for larger permanents.

Sultai Charm

Sultai Charm

BGU

Instant

Versatile removal and filtering.

Utter End

Utter End

2WB

Instant

Universal exile removal.

Bituminous Blast

Bituminous Blast

3BR

Instant

Removal that cascades into more action.

Path to Exile

Path to Exile

W

Instant

Premier creature removal.

Beast Within

Beast Within

2G

Instant

Standard flexible permanent removal.

Generous Gift

Generous Gift

2W

Instant

White version of Beast Within.

Kaya's Guile

Kaya's Guile

1WB

Instant

Versatile graveyard and creature control.

Duneblast

Duneblast

4WBG

Sorcery

Powerful board wipe that keeps your best creature.

Hull Breach

Hull Breach

RG

Sorcery

Efficient artifact and enchantment removal.

Mortify

Mortify

1WB

Instant

Solid creature or enchantment removal.

Putrefy

Putrefy

1BG

Instant

Solid creature or artifact removal.

Dreadbore

Dreadbore

BR

Sorcery

Efficient creature or planeswalker removal.

Threats/Wincons

16
Maelstrom Nexus

Maelstrom Nexus

WUBRG

Enchantment

Provides Cascade to the first spell each turn.

Yidris, Maelstrom Wielder

Yidris, Maelstrom Wielder

UBRG

Legendary Creature — Ogre Wizard

Enables massive Cascade turns.

Maelstrom Wanderer

Maelstrom Wanderer

5GUR

Legendary Creature — Elemental

Double Cascade on a powerful body.

Etherium-Horn Sorcerer

Etherium-Horn Sorcerer

4UR

Artifact Creature — Minotaur Wizard Sorcerer

Repeatable Cascade source.

Enigma Sphinx

Enigma Sphinx

4WUB

Artifact Creature — Sphinx

High density multi-color Cascade card.

Imoti, Celebrant of Bounty

Imoti, Celebrant of Bounty

3GU

Legendary Creature — Snake Druid

Cascades high cost spells into more value.

Shardless Agent

Shardless Agent

1GU

Artifact Creature — Human Rogue

Cheap early game Cascade value.

Bloodbraid Elf

Bloodbraid Elf

2RG

Creature — Elf Berserker

Classic efficient Cascade threat.

Fusion Elemental

Fusion Elemental

WUBRG

Creature — Elemental

High power for Ramos counters.

Two-Headed Hellkite

Two-Headed Hellkite

1WUBRG

Creature — Dragon

Evasive multi-color card advantage.

Knight of New Alara

Knight of New Alara

2GW

Creature — Human Knight

Massive buff for multicolored creatures.

General Ferrous Rokiric

General Ferrous Rokiric

1RW

Legendary Creature — Human Soldier

Generates 4/4 tokens for every colored spell.

Bring to Light

Bring to Light

3GU

Sorcery

Tutors any card directly to the battlefield.

Aetherflux Reservoir

Aetherflux Reservoir

4

Artifact

Alternative win-con for high-storm turns.

Villainous Wealth

Villainous Wealth

XBGU

Sorcery

Powerful mana sink to steal opponent's cards.

Eerie Ultimatum

Eerie Ultimatum

WWBBBGG

Sorcery

Mass recursion for the late game.

Utility

7
Abzan Charm

Abzan Charm

WBG

Instant

Flexible modal spell with counters and draw.

Fallaji Wayfarer

Fallaji Wayfarer

2G

Creature — Human Scout

Allows spells to count as all colors for Ramos.

Jenson Carthalion, Druid Exile

Jenson Carthalion, Druid Exile

GW

Legendary Creature — Human Druid

Fixing and token production for 5-color spells.

Heroic Intervention

Heroic Intervention

1G

Instant

Protection for a board of multi-color threats.

Unite the Coalition

Unite the Coalition

2WUBRG

Instant

Versatile late game value spell.

Soulherder

Soulherder

1WU

Creature — Spirit

Blinks multi-color ETB creatures.

Rhythm of the Wild

Rhythm of the Wild

1RG

Enchantment

Protects creatures and gives haste.

Lands

40
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 2x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 2x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 3x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 2x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 3x

Basic Land — Forest

Basic land allocated from mana pip counts.