Ramos, Dragon Engine art

Art by Joseph Meehan

Saved commander deck

Ramos, Dragon Engine

Leverage Ramos to generate large amounts of mana from multicolored spells, utilizing Cascade triggers and Jegantha's mana fixing to chain high-value rainbow threats.

99 cards$128.49 totalJun 23, 20266 views

Prompt: i want a ramos commander with jegantha the wellspring as companion, i currently have the painbow commander deck and want to play it around multicolor and cascade

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Ramos, Dragon Engine

Ramos, Dragon Engine

{6}

Legendary Artifact Creature — Dragon

Chosen commander for the requested strategy.

Ramp

12 cards
Arcane Signet

Arcane Signet

{2}

Artifact

Essential color fixing for a five-color deck.

Coalition Relic

Coalition Relic

{3}

Artifact

Reliable fixing and ramp to reach high mana counts early.

Commander's Sphere

Commander's Sphere

{3}

Artifact

Produces any color and can be cashed in for a card later.

Explosive Vegetation

Explosive Vegetation

{3}{G}

Sorcery

Classic mana ramp to stabilize a 5-color base.

Faeburrow Elder

Faeburrow Elder

{1}{G}{W}

Creature — Treefolk Druid

Extreme mana production in a deck with every color on the field.

Farseek

Farseek

{1}{G}

Sorcery

The best budget ramp spell for finding non-basic forest typed lands.

Fellwar Stone

Fellwar Stone

{2}

Artifact

Fast mana that usually provides every color in a pod.

Migration Path

Migration Path

{3}{G}

Sorcery

Gets two lands or cycles if you are flooded.

Sol Ring

Sol Ring

{1}

Artifact

The most fundamental mana rock in the format.

Trace of Abundance

Trace of Abundance

{R/W}{G}

Enchantment — Aura

Multicolored ramp that protects the enchanted land.

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Early game mana fixing that puts a land on the battlefield.

Wilderness Reclamation

Wilderness Reclamation

{3}{G}

Enchantment

Uncaps your mana for interaction on other players' turns.

Card Draw

6 cards
Chulane, Teller of Tales

Chulane, Teller of Tales

{2}{G}{W}{U}

Legendary Creature — Human Druid

Provides massive card advantage and ramp for every creature cast.

Growth Spiral

Growth Spiral

{G}{U}

Instant

Cheap cantrip that accelerates land drops.

Niv-Mizzet Reborn

Niv-Mizzet Reborn

{W}{U}{B}{R}{G}

Legendary Creature — Dragon Avatar

Refills your hand with multicolored spells.

Painful Truths

Painful Truths

{2}{B}

Sorcery

Efficient three-mana draw for three cards in this deck.

Two-Headed Hellkite

Two-Headed Hellkite

{1}{W}{U}{B}{R}{G}

Creature — Dragon

Aggressive multicolored flyer that draws two on attack.

Urban Evolution

Urban Evolution

{3}{G}{U}

Sorcery

Draws three and grants an extra land drop.

Removal

15 cards
Artifact Mutation

Artifact Mutation

{R}{G}

Instant

Versatile removal that provides tokens and multiple colors for Ramos.

Bituminous Blast

Bituminous Blast

{3}{B}{R}

Instant

Removal spell that cascades into more multicolored value.

Decimate

Decimate

{2}{R}{G}

Sorcery

High-value removal spell that targets four different types of permanents.

Despark

Despark

{W}{B}

Instant

Efficient exile for large threats and multicolored trigger.

Duneblast

Duneblast

{4}{W}{B}{G}

Sorcery

Board wipe that saves your most valuable creature, like Ramos.

Evasive Action

Evasive Action

{1}{U}

Instant

Budget counterspell that benefits from Domain density.

Iridian Maelstrom

Iridian Maelstrom

{W}{U}{B}{R}{G}

Sorcery

Board wipe that spares your multicolored creatures.

Lavalanche

Lavalanche

{X}{B}{R}{G}

Sorcery

Flexible X-spell board wipe that targets one player.

Merciless Eviction

Merciless Eviction

{4}{W}{B}

Sorcery

Flexible exile board wipe for any permanent type.

Mortify

Mortify

{1}{W}{B}

Instant

Clean removal for creatures and enchantments.

Putrefy

Putrefy

{1}{B}{G}

Instant

Reliable removal for creatures or artifacts.

Swords to Plowshares

Swords to Plowshares

{W}

Instant

The gold standard for efficient creature exile.

Terminate

Terminate

{B}{R}

Instant

Irresistible creature destruction.

Utter End

Utter End

{2}{W}{B}

Instant

Flexible unconditional exile for any nonland permanent.

Wanderer's Strike

Wanderer's Strike

{4}{W}

Sorcery

Exile removal that Proliferates counters on Ramos.

Threats/Wincons

15 cards
Maelstrom Wanderer

Maelstrom Wanderer

{5}{G}{U}{R}

Legendary Creature — Elemental

Provides double cascade triggers and grants haste to the board.

Abomination of Llanowar

Abomination of Llanowar

{1}{B}{G}

Legendary Creature — Elf Horror

A cheap multicolored creature that scales as the game progresses.

Aurora Phoenix

Aurora Phoenix

{4}{R}{R}

Creature — Phoenix

Resilient cascade threat that helps maintain board presence.

Cultivator Colossus

Cultivator Colossus

{4}{G}{G}{G}

Creature — Plant Beast

Huge body that uses extra lands to draw deeper into the deck.

Enigma Sphinx

Enigma Sphinx

{4}{W}{U}{B}

Artifact Creature — Sphinx

Resilient cascade threat that goes back to the deck to be recast.

Etherium-Horn Sorcerer

Etherium-Horn Sorcerer

{4}{U}{R}

Artifact Creature — Minotaur Wizard Sorcerer

Repeatable cascade trigger via its self-bounce keyword.

Fusion Elemental

Fusion Elemental

{W}{U}{B}{R}{G}

Creature — Elemental

Purely for the five Ramos counters provided upon casting.

General Ferrous Rokiric

General Ferrous Rokiric

{1}{R}{W}

Legendary Creature — Human Soldier

Produces 4/4 Golems for every multicolored spell cast.

Kathril, Aspect Warper

Kathril, Aspect Warper

{2}{W}{B}{G}

Legendary Creature — Nightmare Insect

Provides varied keyword counters to boost Ramos.

Maelstrom Archangel

Maelstrom Archangel

{W}{U}{B}{R}{G}

Creature — Angel

Allows casting any nonland card for free when it hits.

Primeval Spawn

Primeval Spawn

{5}{W}{U}{B}{R}{G}

Creature — Avatar

Huge threat that generates value upon leaving the battlefield.

Savage Knuckleblade

Savage Knuckleblade

{G}{U}{R}

Creature — Ogre Warrior

Versatile multicolored threat that is hard to pin down.

Shardless Agent

Shardless Agent

{1}{G}{U}

Artifact Creature — Human Rogue

Classic cascade enabler that fits early in the curve.

Surrak Dragonclaw

Surrak Dragonclaw

{2}{G}{U}{R}

Legendary Creature — Human Warrior

Prevents counterspells and gives your team trample.

Villainous Wealth

Villainous Wealth

{X}{B}{G}{U}

Sorcery

The ultimate payoff for generating infinite Ramos mana.

Utility

10 cards
Jegantha, the Wellspring

Jegantha, the Wellspring

{4}{R/G}

Legendary Creature — Elemental Elk

Declared companion and vital mana fixer for the rainbow strategy.

Bring to Light

Bring to Light

{3}{G}{U}

Sorcery

A flexible tutor that casts a card for free, triggering Ramos.

Conflux

Conflux

{3}{W}{U}{B}{R}{G}

Sorcery

Ultimate tutor for a five-color deck to find specific answers or threats.

Imoti, Celebrant of Bounty

Imoti, Celebrant of Bounty

{3}{G}{U}

Legendary Creature — Snake Druid

Gives everything with MV 6 or higher Cascade.

Join Forces

Join Forces

{2}{W}

Instant

Benefits from high mana and multicolored identity.

Knight of New Alara

Knight of New Alara

{2}{G}{W}

Creature — Human Knight

Massive stat buff to all multicolored creatures.

Kykar, Wind's Fury

Kykar, Wind's Fury

{1}{U}{R}{W}

Legendary Creature — Bird Wizard

Generates flying tokens and mana from noncreature spells.

Maelstrom Nexus

Maelstrom Nexus

{W}{U}{B}{R}{G}

Enchantment

First spell each turn gets Cascade, the core mechanic.

Rhythm of the Wild

Rhythm of the Wild

{1}{R}{G}

Enchantment

Protects creatures from counters and provides Haste.

Soulherder

Soulherder

{1}{W}{U}

Creature — Spirit

Blinks your cascade/ETB creatures for repeatable value.

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 2x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 2x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 2x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 2x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 4x

Basic Land — Forest

Basic land allocated from mana pip counts.