Ramos, Dragon Engine

Art by Joseph Meehan

Commander deckBGRUW

Ramos, Dragon Engine

Leverage Ramos to generate large amounts of mana from multicolored spells, utilizing Cascade triggers and Jegantha's mana fixing to chain high-value rainbow threats.

$121.93for all 99 cards at today’s prices
Built Jun 23, 202662 views

Asked for“i want a ramos commander with jegantha the wellspring as companion, i currently have the painbow commander deck and want to play it around multicolor and cascade”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 58 nonland cards

3
9
15
7
14
4
6
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp17
Card draw8
Interaction15
↳ board wipes4
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 24U 23B 22R 23G 36
40lands · rule of thumb 35–38
4.05average mana value (nonland)
$121.93whole deck, today

The list

Commander

1
Ramos, Dragon Engine

Ramos, Dragon Engine

6

Legendary Artifact Creature — Dragon

Chosen commander for the requested strategy.

Ramp

12
Arcane Signet

Arcane Signet

2

Artifact

Essential color fixing for a five-color deck.

Coalition Relic

Coalition Relic

3

Artifact

Reliable fixing and ramp to reach high mana counts early.

Commander's Sphere

Commander's Sphere

3

Artifact

Produces any color and can be cashed in for a card later.

Explosive Vegetation

Explosive Vegetation

3G

Sorcery

Classic mana ramp to stabilize a 5-color base.

Faeburrow Elder

Faeburrow Elder

1GW

Creature — Treefolk Druid

Extreme mana production in a deck with every color on the field.

Farseek

Farseek

1G

Sorcery

The best budget ramp spell for finding non-basic forest typed lands.

Fellwar Stone

Fellwar Stone

2

Artifact

Fast mana that usually provides every color in a pod.

Migration Path

Migration Path

3G

Sorcery

Gets two lands or cycles if you are flooded.

Sol Ring

Sol Ring

1

Artifact

The most fundamental mana rock in the format.

Trace of Abundance

Trace of Abundance

RWG

Enchantment — Aura

Multicolored ramp that protects the enchanted land.

Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

Early game mana fixing that puts a land on the battlefield.

Wilderness Reclamation

Wilderness Reclamation

3G

Enchantment

Uncaps your mana for interaction on other players' turns.

Card Draw

6
Chulane, Teller of Tales

Chulane, Teller of Tales

2GWU

Legendary Creature — Human Druid

Provides massive card advantage and ramp for every creature cast.

Growth Spiral

Growth Spiral

GU

Instant

Cheap cantrip that accelerates land drops.

Niv-Mizzet Reborn

Niv-Mizzet Reborn

WUBRG

Legendary Creature — Dragon Avatar

Refills your hand with multicolored spells.

Painful Truths

Painful Truths

2B

Sorcery

Efficient three-mana draw for three cards in this deck.

Two-Headed Hellkite

Two-Headed Hellkite

1WUBRG

Creature — Dragon

Aggressive multicolored flyer that draws two on attack.

Urban Evolution

Urban Evolution

3GU

Sorcery

Draws three and grants an extra land drop.

Removal

15
Artifact Mutation

Artifact Mutation

RG

Instant

Versatile removal that provides tokens and multiple colors for Ramos.

Bituminous Blast

Bituminous Blast

3BR

Instant

Removal spell that cascades into more multicolored value.

Decimate

Decimate

2RG

Sorcery

High-value removal spell that targets four different types of permanents.

Despark

Despark

WB

Instant

Efficient exile for large threats and multicolored trigger.

Duneblast

Duneblast

4WBG

Sorcery

Board wipe that saves your most valuable creature, like Ramos.

Evasive Action

Evasive Action

1U

Instant

Budget counterspell that benefits from Domain density.

Iridian Maelstrom

Iridian Maelstrom

WUBRG

Sorcery

Board wipe that spares your multicolored creatures.

Lavalanche

Lavalanche

XBRG

Sorcery

Flexible X-spell board wipe that targets one player.

Merciless Eviction

Merciless Eviction

4WB

Sorcery

Flexible exile board wipe for any permanent type.

Mortify

Mortify

1WB

Instant

Clean removal for creatures and enchantments.

Putrefy

Putrefy

1BG

Instant

Reliable removal for creatures or artifacts.

Swords to Plowshares

Swords to Plowshares

W

Instant

The gold standard for efficient creature exile.

Terminate

Terminate

BR

Instant

Irresistible creature destruction.

Utter End

Utter End

2WB

Instant

Flexible unconditional exile for any nonland permanent.

Wanderer's Strike

Wanderer's Strike

4W

Sorcery

Exile removal that Proliferates counters on Ramos.

Threats/Wincons

15
Maelstrom Wanderer

Maelstrom Wanderer

5GUR

Legendary Creature — Elemental

Provides double cascade triggers and grants haste to the board.

Abomination of Llanowar

Abomination of Llanowar

1BG

Legendary Creature — Elf Horror

A cheap multicolored creature that scales as the game progresses.

Aurora Phoenix

Aurora Phoenix

4RR

Creature — Phoenix

Resilient cascade threat that helps maintain board presence.

Cultivator Colossus

Cultivator Colossus

4GGG

Creature — Plant Beast

Huge body that uses extra lands to draw deeper into the deck.

Enigma Sphinx

Enigma Sphinx

4WUB

Artifact Creature — Sphinx

Resilient cascade threat that goes back to the deck to be recast.

Etherium-Horn Sorcerer

Etherium-Horn Sorcerer

4UR

Artifact Creature — Minotaur Wizard Sorcerer

Repeatable cascade trigger via its self-bounce keyword.

Fusion Elemental

Fusion Elemental

WUBRG

Creature — Elemental

Purely for the five Ramos counters provided upon casting.

General Ferrous Rokiric

General Ferrous Rokiric

1RW

Legendary Creature — Human Soldier

Produces 4/4 Golems for every multicolored spell cast.

Kathril, Aspect Warper

Kathril, Aspect Warper

2WBG

Legendary Creature — Nightmare Insect

Provides varied keyword counters to boost Ramos.

Maelstrom Archangel

Maelstrom Archangel

WUBRG

Creature — Angel

Allows casting any nonland card for free when it hits.

Primeval Spawn

Primeval Spawn

5WUBRG

Creature — Avatar

Huge threat that generates value upon leaving the battlefield.

Savage Knuckleblade

Savage Knuckleblade

GUR

Creature — Ogre Warrior

Versatile multicolored threat that is hard to pin down.

Shardless Agent

Shardless Agent

1GU

Artifact Creature — Human Rogue

Classic cascade enabler that fits early in the curve.

Surrak Dragonclaw

Surrak Dragonclaw

2GUR

Legendary Creature — Human Warrior

Prevents counterspells and gives your team trample.

Villainous Wealth

Villainous Wealth

XBGU

Sorcery

The ultimate payoff for generating infinite Ramos mana.

Utility

10
Jegantha, the Wellspring

Jegantha, the Wellspring

4RG

Legendary Creature — Elemental Elk

Declared companion and vital mana fixer for the rainbow strategy.

Bring to Light

Bring to Light

3GU

Sorcery

A flexible tutor that casts a card for free, triggering Ramos.

Conflux

Conflux

3WUBRG

Sorcery

Ultimate tutor for a five-color deck to find specific answers or threats.

Imoti, Celebrant of Bounty

Imoti, Celebrant of Bounty

3GU

Legendary Creature — Snake Druid

Gives everything with MV 6 or higher Cascade.

Join Forces

Join Forces

2W

Instant

Benefits from high mana and multicolored identity.

Knight of New Alara

Knight of New Alara

2GW

Creature — Human Knight

Massive stat buff to all multicolored creatures.

Kykar, Wind's Fury

Kykar, Wind's Fury

1URW

Legendary Creature — Bird Wizard

Generates flying tokens and mana from noncreature spells.

Maelstrom Nexus

Maelstrom Nexus

WUBRG

Enchantment

First spell each turn gets Cascade, the core mechanic.

Rhythm of the Wild

Rhythm of the Wild

1RG

Enchantment

Protects creatures from counters and provides Haste.

Soulherder

Soulherder

1WU

Creature — Spirit

Blinks your cascade/ETB creatures for repeatable value.

Lands

40
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 2x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 2x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 2x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 2x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 4x

Basic Land — Forest

Basic land allocated from mana pip counts.