Raff Capashen, Ship's Mage

Art by John Stanko

Commander deckUW

Raff Capashen, Ship's Mage

Control the board at instant speed with disruptive Wizards and classic counterspells, generate massive mana, and force opponents to draw their entire libraries with Braingeyser-style X-spells.

$87.43for all 100 cards at today’s prices
Built Oct 28, 202651 views

Asked for“A tight budget blue white control deck with wizards and a braingeyser style win condition that plays interesting oldschool cards.”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 60 nonland cards

9
21
14
11
2
2
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw11
Interaction15
↳ board wipes3
Tutors3

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 14U 50
39lands · rule of thumb 35–38
2.77average mana value (nonland)
$87.43whole deck, today

The list

Commander

1
Raff Capashen, Ship's Mage

Raff Capashen, Ship's Mage

2WU

Legendary Creature — Human Wizard

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Color-fixing rock

Azorius Signet

Azorius Signet

2

Artifact

Reliable guild color fixing

Talisman of Progress

Talisman of Progress

2

Artifact

Untapped dual mana ramp

Mind Stone

Mind Stone

2

Artifact

Early ramp that cycles in the late game

Prismatic Lens

Prismatic Lens

2

Artifact

Budget two-mana fixing rock

Fellwar Stone

Fellwar Stone

2

Artifact

Efficient two-mana acceleration

Marble Diamond

Marble Diamond

2

Artifact

Classic budget white mana rock

Sky Diamond

Sky Diamond

2

Artifact

Classic budget blue mana rock

High Tide

High Tide

U

Instant

Old-school burst ramp enabling massive X-spell turns

Card Draw

10
Stroke of Genius

Stroke of Genius

X2U

Instant

Classic instant-speed X-draw spell that doubles as a lethal decking win condition

Blue Sun's Zenith

Blue Sun's Zenith

XUUU

Instant

Scalable draw spell that shuffles back and can mill an opponent out

Braingeyser

Braingeyser

XUU

Sorcery

Original iconic X-draw spell targeted at an opponent to deck them

Prosperity

Prosperity

XU

Sorcery

Old-school group X-draw spell to deck the entire table

Fact or Fiction

Fact or Fiction

3U

Instant

Beloved classic instant card selection

Impulse

Impulse

1U

Instant

Old-school efficient card digging

Brainstorm

Brainstorm

U

Instant

Classic blue library manipulation

Opt

Opt

U

Instant

Cheap instant-speed smoothing

Chemister's Insight

Chemister's Insight

3U

Instant

Instant-speed card advantage with jump-start

Thirst for Knowledge

Thirst for Knowledge

2U

Instant

Instant draw synergizing with artifact mana

Removal

12
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier classic white creature exile

Path to Exile

Path to Exile

W

Instant

Efficient spot exile removal

Counterspell

Counterspell

UU

Instant

Iconic two-mana hard counter

Disenchant

Disenchant

1W

Instant

Old-school versatile artifact and enchantment removal

Wrath of God

Wrath of God

2WW

Sorcery

Classic board wipe to reset creature threats

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

Uncounterable sweeper against aggressive boards

Generous Gift

Generous Gift

2W

Instant

Flexible answer to any permanent

Memory Lapse

Memory Lapse

1U

Instant

Classic tempo counterspell

Wash Out

Wash Out

3U

Sorcery

Vintage one-sided bounce board wipe

Negate

Negate

1U

Instant

Dependable noncreature spell interaction

Arcane Denial

Arcane Denial

1U

Instant

Unconditional counter that feeds card draw themes

Oblivion Ring

Oblivion Ring

2W

Enchantment

Classic universal permanent removal

Threats/Wincons

20
Talrand, Sky Summoner

Talrand, Sky Summoner

2UU

Legendary Creature — Merfolk Wizard

Wizard that generates an army of drakes from control spells

Murmuring Mystic

Murmuring Mystic

3U

Creature — Human Wizard

Human Wizard creating bird tokens whenever you cast instants

Docent of Perfection // Final Iteration

Docent of Perfection // Final Iteration

3UU

Creature — Insect Horror // Creature — Eldrazi Insect

Wizard lord that spawns tokens and transforms into a win condition

Trinket Mage

Trinket Mage

2U

Creature — Human Wizard

Classic Wizard tutor for Sol Ring and artifact utility

Trophy Mage

Trophy Mage

2U

Creature — Human Wizard

Wizard tutor for mid-game mana rocks and combo engines

Fallowsage

Fallowsage

3U

Creature — Merfolk Wizard

Wizard that draws cards whenever tapped

Sea Gate Oracle

Sea Gate Oracle

2U

Creature — Human Wizard

Value-generating Wizard blocker

Glen Elendra Archmage

Glen Elendra Archmage

3U

Creature — Faerie Wizard

Repeatable counterspell on a flying Wizard body

Timestream Navigator

Timestream Navigator

1U

Creature — Human Pirate Wizard

Wizard offering extra turns once the city's blessing is achieved

Stonybrook Banneret

Stonybrook Banneret

1U

Creature — Merfolk Wizard

Cost reducer for all your Wizard spells

Watcher for Tomorrow

Watcher for Tomorrow

1U

Creature — Human Wizard

Wizard that filters cards on enter and exit

Patron Wizard

Patron Wizard

UUU

Creature — Human Wizard

Old-school Wizard turning all Wizards into repeatable counterspells

Naru Meha, Master Wizard

Naru Meha, Master Wizard

2UU

Legendary Creature — Human Wizard

Flashing Wizard combo piece that copies spells and buffs the tribe

Apprentice Wizard

Apprentice Wizard

1UU

Creature — Human Wizard

Classic Dark-era Wizard providing burst colorless mana for big X-spells

Sower of Temptation

Sower of Temptation

2UU

Creature — Faerie Wizard

Wizard that steals an opponent's best creature

Aven Mindcensor

Aven Mindcensor

2W

Creature — Bird Wizard

Flashing Wizard hatebear shutting down opponent tutoring

Reflector Mage

Reflector Mage

1WU

Creature — Human Wizard

Tempo Wizard locking out dangerous threats

Sun Titan

Sun Titan

4WW

Creature — Giant

Classic recurring powerhouse that recovers dead Wizards and rocks

Approach of the Second Sun

Approach of the Second Sun

6W

Sorcery

Alternate win condition easily drawn into with big draw spells

Deadeye Navigator

Deadeye Navigator

4UU

Creature — Spirit

Blinks Peregrine Drake and Archaeomancer for infinite mana combos

Utility

8
Peregrine Drake

Peregrine Drake

4U

Creature — Drake

Combos with blink effects to generate infinite mana for the Braingeyser kill

Ghostly Flicker

Ghostly Flicker

2U

Instant

Enables infinite mana loops with Archaeomancer and Drake

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Protection for key Wizards and your commander

Isochron Scepter

Isochron Scepter

2

Artifact

Classic artifact to imprint counterspells or cantrips

Dramatic Reversal

Dramatic Reversal

1U

Instant

Combos with rocks and Scepter for infinite mana into X-draws

Feldon's Cane

Feldon's Cane

1

Artifact

Old-school artifact ensuring you never deck yourself before opponents

Elixir of Immortality

Elixir of Immortality

1

Artifact

Budget graveyard recycling and life gain

Propaganda

Propaganda

2U

Enchantment

Classic pillowfort protection against go-wide combat

Lands

39
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Plains

Plains 5x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 19x

Basic Land — Island

Basic land allocated from mana pip counts.