Radioactive Man

Art by Lars Grant-West

Commander deckB

Radioactive Man

Accelerate into Radioactive Man, equip evasion and haste to reliably connect in combat, and rapidly execute opponents through devastating halving life triggers and life loss payoffs.

$359.73for all 98 cards at today’s prices
Built Sep 22, 202661 views

Asked for“Radioactive Man commander deck”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 57 nonland cards

9
19
15
7
2
2
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp10
Card draw11
Interaction14
↳ board wipes3
Tutors2

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

B 65
40lands · rule of thumb 35–38
2.88average mana value (nonland)
$359.73whole deck, today

The list

Commander

1
Radioactive Man

Radioactive Man

4B

Legendary Creature — Human Scientist Villain

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Efficient mana rock

Dark Ritual

Dark Ritual

B

Instant

Fast mana to power out high-cost spells or commander early

Crypt Ghast

Crypt Ghast

3B

Creature — Spirit

Doubles mana from Swamps and drains life via extort

Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

Searches basic Swamp onto the battlefield

Mind Stone

Mind Stone

2

Artifact

Early ramp that can cycle away when unneeded

Thought Vessel

Thought Vessel

2

Artifact

Colorless ramp providing no maximum hand size

Charcoal Diamond

Charcoal Diamond

2

Artifact

Reliable mono-black two-mana rock

Jet Medallion

Jet Medallion

2

Artifact

Reduces cost of all black spells

Black Market Connections

Black Market Connections

2B

Enchantment

Versatile engine generating Treasures, cards, and bodies

Card Draw

8
Sign in Blood

Sign in Blood

BB

Sorcery

Low-cost burst card draw

Night's Whisper

Night's Whisper

1B

Sorcery

Efficient two-mana draw spell

Read the Bones

Read the Bones

2B

Sorcery

Digs deep into the library for key evasive equipment

Phyrexian Arena

Phyrexian Arena

1BB

Enchantment

Steady card advantage each upkeep

Necropotence

Necropotence

BBB

Enchantment

Premier burst card drawing engine in black

Morbid Opportunist

Morbid Opportunist

2B

Creature — Human Rogue

Draws cards off opposing creature deaths

Deadly Dispute

Deadly Dispute

1B

Instant

Draws two cards and creates a Treasure token

Grim Haruspex

Grim Haruspex

2B

Creature — Human Wizard

Draws cards when non-token creatures die

Removal

10
Feed the Swarm

Feed the Swarm

1B

Sorcery

Rare mono-black enchantment and creature removal

Infernal Grasp

Infernal Grasp

1B

Instant

Unconditional creature removal at instant speed

Hero's Downfall

Hero's Downfall

1BB

Instant

Flexible removal for creatures and planeswalkers

Go for the Throat

Go for the Throat

1B

Instant

Efficient two-mana targeted removal

Snuff Out

Snuff Out

3B

Instant

Free interaction to answer surprise blockers or threats

Toxic Deluge

Toxic Deluge

2B

Sorcery

Premier board wipe that bypasses indestructible

Damnation

Damnation

2BB

Sorcery

Classic black board wipe

Dismember

Dismember

1BPBP

Instant

Cheap, flexible removal spell

Defile

Defile

B

Instant

Scales effectively with basic Swamps to kill large creatures

Tragic Slip

Tragic Slip

B

Instant

Deals -13/-13 with morbid active for a single mana

Threats/Wincons

21
Whispersilk Cloak

Whispersilk Cloak

3

Artifact — Equipment

Grants unblockable and shroud to secure combat damage triggers

Fireshrieker

Fireshrieker

3

Artifact — Equipment

Grants double strike to trigger life-halving twice in one turn

Vorpal Sword

Vorpal Sword

B

Artifact — Equipment

Alternate win condition and deathtouch pump

Wound Reflection

Wound Reflection

5B

Enchantment

Causes opponents to lose the rest of their life after the commander trigger

Archfiend of Despair

Archfiend of Despair

6BB

Creature — Demon

Doubles life lost in a turn, instantly knocking out damaged players

Scytheclaw

Scytheclaw

5

Artifact — Equipment

Redundant combat trigger that halves an opponent's life total

Bloodletter of Aclazotz

Bloodletter of Aclazotz

1BBB

Creature — Vampire Demon

Doubles life loss caused during your turn for instant kills

Quietus Spike

Quietus Spike

3

Artifact — Equipment

Stacks with the commander to strip nearly all an opponent's life

Virtue of Persistence // Locthwain Scorn

Virtue of Persistence // Locthwain Scorn

5BB // 1B

Enchantment // Sorcery — Adventure

Early removal that turns into continuous reanimation

Sheoldred, the Apocalypse

Sheoldred, the Apocalypse

2BB

Legendary Creature — Phyrexian Praetor

Punishes opposing draws while stabilizing your own life

Gray Merchant of Asphodel

Gray Merchant of Asphodel

3BB

Creature — Zombie

Finisher that drains substantial life based on black devotion

Gonti, Lord of Luxury

Gonti, Lord of Luxury

2BB

Legendary Creature — Aetherborn Rogue

Deathtouch body that steals useful utility from opponents

Vito, Thorn of the Dusk Rose

Vito, Thorn of the Dusk Rose

2B

Legendary Creature — Vampire Cleric

Converts lifegain into lethal burn damage

Sepulchral Primordial

Sepulchral Primordial

5BB

Creature — Avatar

Late game bomb reanimating top creatures from all opponents

Dauthi Voidwalker

Dauthi Voidwalker

BB

Creature — Dauthi Rogue

Unblockable shadow threat with graveyard hate and free spell casting

Hypnotic Specter

Hypnotic Specter

1BB

Creature — Specter

Classic evasive attacker that strips resources from opponents

Drana, Liberator of Malakir

Drana, Liberator of Malakir

1BB

Legendary Creature — Vampire Ally

Evasive attacker that permanently grows the board

Rankle, Master of Pranks

Rankle, Master of Pranks

2BB

Legendary Creature — Faerie Rogue

Hasty flying threat offering discard, edicts, and draw

Massacre Wurm

Massacre Wurm

3BBB

Creature — Phyrexian Wurm

Wipes opposing small creatures and punishes their deaths

Torment of Hailfire

Torment of Hailfire

XBB

Sorcery

Massive game-ending mana sink

Exsanguinate

Exsanguinate

XBB

Sorcery

Finishes off opponents whose life totals were halved

Utility

8
Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Provides haste and shroud for immediate and safe attacks

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Grants haste and hexproof to safeguard the commander

Key to the City

Key to the City

2

Artifact

Discards spare cards to make the commander unblockable

Hot Soup

Hot Soup

1

Artifact — Equipment

Budget unblockable equipment to guarantee commander hits

Prowler's Helm

Prowler's Helm

2

Artifact — Equipment

Evasive equipment making the commander virtually unblockable

Undying Malice

Undying Malice

B

Instant

Saves commander from destruction and returns it with a counter

Feign Death

Feign Death

B

Instant

Protects commander from dying for one black mana

Demonic Tutor

Demonic Tutor

1B

Sorcery

Finds key equipment or finisher pieces on demand

Lands

40
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Swamp

Swamp 34x

Basic Land — Swamp

Basic land allocated from mana pip counts.