Quintorius, Loremaster art

Art by Justin Hernandez & Alexis Hernandez

Saved commander deck

Quintorius, Loremaster

Leverage Lorehold synergies by discarding or milling artifacts and spells, then using the commander to exile them to create 3/2 spirits and cast the spells for free.

100 cards$68.58 totalJun 11, 20267 views

Prompt: Just making a Lorehold, The Historian on a 30ish dollar budget

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Quintorius, Loremaster

Quintorius, Loremaster

{3}{R}{W}

Legendary Creature — Elephant Cleric

Chosen commander for the requested strategy.

Ramp

9 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Standard color fixing and ramp

Boros Signet

Boros Signet

{2}

Artifact

Color fixing on a budget

Mind Stone

Mind Stone

{2}

Artifact

Ramp that can be sacrificed for card draw later

Commander's Sphere

Commander's Sphere

{3}

Artifact

Fixing and draw that fits the sacrifice theme

Hedron Archive

Hedron Archive

{4}

Artifact

Solid ramp that transitions into card draw

Talisman of Conviction

Talisman of Conviction

{2}

Artifact

Efficient two-mana rock

Fire Diamond

Fire Diamond

{2}

Artifact

Standard budget mana rock

Marble Diamond

Marble Diamond

{2}

Artifact

Standard budget mana rock

Card Draw

10 cards
Thrill of Possibility

Thrill of Possibility

{1}{R}

Instant

Discards a card to setup the graveyard for the commander

Cathartic Reunion

Cathartic Reunion

{1}{R}

Sorcery

High volume discard and draw for graveyard fuel

Tormenting Voice

Tormenting Voice

{1}{R}

Sorcery

Red discard/draw staple

Faithless Looting

Faithless Looting

{R}

Sorcery

Premier graveyard enabler in red

Big Score

Big Score

{3}{R}

Instant

Provides hand sculpting and temporary ramp via treasures

Unexpected Windfall

Unexpected Windfall

{2}{R}{R}

Instant

Discard outlet that generates treasures

Wild Guess

Wild Guess

{R}{R}

Sorcery

Budget card filtering

Bitter Reunion

Bitter Reunion

{1}{R}

Enchantment

Cheap discard and provides haste for tokens

Demand Answers

Demand Answers

{1}{R}

Instant

Flexible discard outlet for artifacts or cards

Seize the Spoils

Seize the Spoils

{2}{R}

Sorcery

Standard discard synergy

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Most efficient creature removal in the format

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile permanent removal

Chaos Warp

Chaos Warp

{2}{R}

Instant

Red staple to handle any permanent type

Wear // Tear

Wear // Tear

{1}{R} // {W}

Instant // Instant

Efficient artifact and enchantment removal

Dispatch

Dispatch

{W}

Instant

Synergizes with the high artifact count in the deck

Abrade

Abrade

{1}{R}

Instant

Flexible creature or artifact removal

Lorehold Command

Lorehold Command

{3}{R}{W}

Instant

Versatile modal spell that fits the theme perfectly

Cleansing Nova

Cleansing Nova

{3}{W}{W}

Sorcery

Budget board wipe with flexibility

Wild Magic Surge

Wild Magic Surge

{R}{R}

Instant

Unconditional permanent removal

Stoke the Flames

Stoke the Flames

{2}{R}{R}

Instant

Removal that can be cast for free from exile

Threats/Wincons

22 cards
Hofri Ghostforge

Hofri Ghostforge

{3}{R}{W}

Legendary Creature — Dwarf Cleric

Provides protection for creatures and additional spirits

Quintorius, Field Historian

Quintorius, Field Historian

{3}{R}{W}

Legendary Creature — Elephant Cleric

Internal synergy with cards leaving the graveyard

Osgir, the Reconstructor

Osgir, the Reconstructor

{2}{R}{W}

Legendary Creature — Giant Artificer

Powerful artifact recursion and doubling

Losheel, Clockwork Scholar

Losheel, Clockwork Scholar

{2}{W}

Legendary Creature — Elephant Artificer

Protects attacking artifact creatures and draws cards

Bronze Guardian

Bronze Guardian

{4}{W}

Artifact Creature — Golem

Large beater that provides ward to your artifacts

Digsite Engineer

Digsite Engineer

{2}{W}

Creature — Dwarf Artificer

Creates artifact constructs when casting artifacts

Alibou, Ancient Witness

Alibou, Ancient Witness

{3}{R}{W}

Legendary Artifact Creature — Golem

Haste enabler and direct damage based on tapped artifacts

Wake the Past

Wake the Past

{5}{R}{W}

Sorcery

Powerful mass artifact reanimation

Phyrexian Rebirth

Phyrexian Rebirth

{4}{W}{W}

Sorcery

Board wipe that leaves behind a large artifact threat

Phyrexian Dragon Engine

Phyrexian Dragon Engine

{3}

Artifact Creature — Phyrexian Dragon

Great target to discard and unearth for value

Meteor Golem

Meteor Golem

{7}

Artifact Creature — Golem

Removal on a body that can be cheated out

Combat Thresher

Combat Thresher

{7}

Artifact Creature — Construct

Card draw and a body that works well with flicker or reanimation

Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

Classic white value engine for small permanents

Brion Stoutarm

Brion Stoutarm

{2}{R}{W}

Legendary Creature — Giant Warrior

Flinging spirits for reach and lifegain

Thopter Engineer

Thopter Engineer

{2}{R}

Creature — Human Artificer

Creates tokens and provides haste for artifact creatures

Angel of the Ruins

Angel of the Ruins

{5}{W}{W}

Artifact Creature — Angel

Plainscycling and massive artifact/enchantment removal

Combustible Gearhulk

Combustible Gearhulk

{4}{R}{R}

Artifact Creature — Construct

High impact ETB for draw or damage

Steel Overseer

Steel Overseer

{2}

Artifact Creature — Construct

Budget friendly anthem for artifact creatures

Myr Battlesphere

Myr Battlesphere

{7}

Artifact Creature — Myr Construct

Classic artifact finisher that goes wide

Etali, Primal Storm

Etali, Primal Storm

{4}{R}{R}

Legendary Creature — Elder Dinosaur

Generates massive value by attacking

Venerable Warsinger

Venerable Warsinger

{1}{R}{W}

Creature — Spirit Cleric

Graveyard recursion on a creature body

Battle Angels of Tyr

Battle Angels of Tyr

{2}{W}{W}

Creature — Angel Knight

High-value flyer with multiple beneficial triggers

Utility

8 cards
Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protection for the commander

Soul-Guide Lantern

Soul-Guide Lantern

{1}

Artifact

Graveyard hate that can be reused or exiled

Ichor Wellspring

Ichor Wellspring

{2}

Artifact

Card draw upon entering and leaving the battlefield

Mycosynth Wellspring

Mycosynth Wellspring

{2}

Artifact

Ensures land drops when discarded or sacrificed

Curse of Opulence

Curse of Opulence

{R}

Enchantment — Aura Curse

Political tool that provides mana ramp

Key to the City

Key to the City

{2}

Artifact

Provides unblockable damage and a discard outlet

Dusk // Dawn

Dusk // Dawn

{2}{W}{W} // {3}{W}{W}

Sorcery // Sorcery

Board wipe and graveyard mass recursion

Feldon of the Third Path

Feldon of the Third Path

{1}{R}{R}

Legendary Creature — Human Artificer

Creates temporary copies of creatures in the yard

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Plains

Plains 11x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain 14x

Basic Land — Mountain

Basic land allocated from mana pip counts.