Quintorius, Field Historian

Art by Bryan Sola

Commander deckRW

Quintorius, Field Historian

Leverage Lorehold graveyard-exile mechanics and impulse draw to consistently trigger Quintorius, flooding the battlefield with Spirit tokens and overwhelming opponents with graveyard recursion and Spirit buffs.

$204.14for all 100 cards at today’s prices
Built Nov 1, 202633 views

Asked for“Quintorious, History seeker commander. Lorehold/spirits/flavore and funciton win. use all lorehold card is possible and use cards that support the archtype”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

9
22
14
9
4
1
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp16
Card draw17
Interaction11
↳ board wipes2
Tutors2

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 39R 28
37lands · rule of thumb 35–38
2.92average mana value (nonland)
$204.14whole deck, today

The list

Commander

1
Quintorius, Field Historian

Quintorius, Field Historian

3RW

Legendary Creature — Elephant Cleric

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Reliable two-mana color fixing rock

Boros Signet

Boros Signet

2

Artifact

Efficient guild mana rock

Talisman of Conviction

Talisman of Conviction

2

Artifact

Untapped dual mana producer

Mind Stone

Mind Stone

2

Artifact

Early ramp that can be cashed in for draw

Thought Vessel

Thought Vessel

2

Artifact

Provides mana ramp and removes hand size limit

Fellwar Stone

Fellwar Stone

2

Artifact

Low-cost artifact ramp

Marble Diamond

Marble Diamond

2

Artifact

Budget white mana acceleration

Fire Diamond

Fire Diamond

2

Artifact

Budget red mana acceleration

Solemn Simulacrum

Solemn Simulacrum

4

Artifact Creature — Golem

Fetches land on entry and draws when leaving the field

Card Draw

10
Faithless Looting

Faithless Looting

R

Sorcery

Filters hand and triggers exile synergies via flashback

Thrill of Possibility

Thrill of Possibility

1R

Instant

Discards cards to graveyard for later exile while drawing

Big Score

Big Score

3R

Instant

Discards to graveyard, draws cards, and creates treasures

Unexpected Windfall

Unexpected Windfall

2RR

Instant

Card advantage and ramp through treasure tokens

Skullclamp

Skullclamp

1

Artifact — Equipment

Turns Spirit tokens into continuous card draw

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Triggers card draw whenever Spirit tokens enter

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

Draws cards when small tokens enter each turn

Jeska's Will

Jeska's Will

2R

Sorcery

Explosive red mana and impulse draw that exiles cards to cast

Reconstruct History

Reconstruct History

2RW

Sorcery

Core Lorehold recursion spell returning up to five card types from graveyard to hand

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

Efficient Boros draw spell for three fresh cards

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier cheap single-target creature exile

Path to Exile

Path to Exile

W

Instant

Efficient instant-speed creature exile

Rip Apart

Rip Apart

RW

Sorcery

Lorehold modal removal targeting creatures, artifacts, or enchantments

Boros Charm

Boros Charm

RW

Instant

Protects the board with indestructible or finishes an opponent

Generous Gift

Generous Gift

2W

Instant

Versatile answer to any permanent on the board

Chaos Warp

Chaos Warp

2R

Instant

Tucks any problem permanent into its owner's library

Lorehold Command

Lorehold Command

3RW

Instant

Iconic Lorehold modal spell offering removal, tokens, life, or draw

Blasphemous Act

Blasphemous Act

8R

Sorcery

Premier budget red board wipe

Vanquish the Horde

Vanquish the Horde

6WW

Sorcery

Mass creature removal that scales cheaply against wide boards

Wear // Tear

Wear // Tear

1R // W

Instant // Instant

Flexible artifact and enchantment removal with fuse

Threats/Wincons

25
Hofri Ghostforge

Hofri Ghostforge

3RW

Legendary Creature — Dwarf Cleric

Lorehold legend that exiles dying creatures to make Spirit copies

Velomachus Lorehold

Velomachus Lorehold

5RW

Legendary Creature — Elder Dragon

Lorehold founder dragon that casts free spells from exile

Lorehold Apprentice

Lorehold Apprentice

RW

Creature — Human Cleric

Turns Spirit tokens into direct damage to opponents

Quintorius, Loremaster

Quintorius, Loremaster

3RW

Legendary Creature — Elephant Cleric

Exiles historical cards from the graveyard to recast them for free

Osgir, the Reconstructor

Osgir, the Reconstructor

2RW

Legendary Creature — Giant Artificer

Exiles artifacts from graveyard to make dual token copies

Venerable Warsinger

Venerable Warsinger

1RW

Creature — Spirit Cleric

Reanimates low-cost creatures from the graveyard upon combat damage

Plargg, Dean of Chaos // Augusta, Dean of Order

Plargg, Dean of Chaos // Augusta, Dean of Order

1R

Legendary Creature — Orc Shaman // Legendary Creature — Human Cleric

Rummages and casts spells from library without paying costs

Stonebinder's Familiar

Stonebinder's Familiar

W

Creature — Spirit Dog

Grows larger whenever one or more cards leave the graveyard

Conspiracy Theorist

Conspiracy Theorist

1R

Creature — Human Shaman

Allows discarded cards to be exiled and cast to trigger Quintorius

Containment Construct

Containment Construct

2

Artifact Creature — Construct

Exiles discarded cards to cast them, triggering exile synergies

Laelia, the Blade Reforged

Laelia, the Blade Reforged

2R

Legendary Creature — Spirit Warrior

Exiles cards on upkeep/attack and grows rapidly

Bell Borca, Spectral Sergeant

Bell Borca, Spectral Sergeant

2RW

Legendary Creature — Spirit Soldier

Boros Spirit that scales power with exiled cards and impulse draws

Sun Titan

Sun Titan

4WW

Creature — Giant

Recurs key low-mana permanents from the graveyard to the battlefield

Feldon of the Third Path

Feldon of the Third Path

1RR

Legendary Creature — Human Artificer

Creates artifact creature copies of graveyard creatures and exiles them

Mila, Crafty Companion // Lukka, Wayward Bonder

Mila, Crafty Companion // Lukka, Wayward Bonder

1WW

Legendary Creature — Fox // Legendary Planeswalker — Lukka

Punishes opponents for targeting permanents or recurs planeswalkers/creatures

Quintorius Kand

Quintorius Kand

3RW

Legendary Planeswalker — Quintorius

Planeswalker that generates tokens, impulse draws, and drains opponents on cast from exile

Pia Nalaar, Consul of Revival

Pia Nalaar, Consul of Revival

RW

Legendary Creature — Human Artificer

Creates flying Thopters whenever cards are cast from exile

Remorseful Cleric

Remorseful Cleric

1W

Creature — Spirit Cleric

Flying Spirit that can sacrifice itself to exile a full graveyard

Loyal Apprentice

Loyal Apprentice

1R

Creature — Human Artificer

Generates hasty flying Thopters each turn while Quintorius is out

Hallowed Spiritkeeper

Hallowed Spiritkeeper

1WW

Creature — Avatar

Leaves behind an army of flying Spirits upon death

Phantom General

Phantom General

3W

Creature — Spirit Soldier

Passive anthem giving all token creatures +1/+1

Mondrak, Glory Dominus

Mondrak, Glory Dominus

2WW

Legendary Creature — Phyrexian Horror

Doubles all token generation including Quintorius Spirits

Anointed Procession

Anointed Procession

3W

Enchantment

Doubles token production to quickly build a massive Spirit horde

Radiant Destiny

Radiant Destiny

2W

Enchantment

Tribal anthem buffing Spirits and giving them vigilance with the City's Blessing

Katilda, Dawnhart Martyr // Katilda's Rising Dawn

Katilda, Dawnhart Martyr // Katilda's Rising Dawn

1WW

Legendary Creature — Spirit Warlock // Legendary Enchantment — Aura

Spirit that scales with Spirits and enchantments and can be cast from graveyard

Utility

7
Soul-Guide Lantern

Soul-Guide Lantern

1

Artifact

Targeted graveyard exile to trigger Quintorius or mass exile opponents

Scrabbling Claws

Scrabbling Claws

1

Artifact

Repeatably exiles cards from graveyards each turn to create Spirits

Relic of Progenitus

Relic of Progenitus

1

Artifact

Consistent exile engine from graveyards with cycle option

Unlicensed Hearse

Unlicensed Hearse

2

Artifact — Vehicle

Exiles cards from graveyards while growing into a massive attacker

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Protects Quintorius with hexproof and grants haste

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Free equip protection and haste for key creatures

Intangible Virtue

Intangible Virtue

1W

Enchantment

Anthem that pumps Spirit tokens and gives them vigilance

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Plains

Plains 13x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain 9x

Basic Land — Mountain

Basic land allocated from mana pip counts.