Quicksilver, Pietro Maximoff art

Art by David Talaski

Saved commander deck

Quicksilver, Pietro Maximoff

Leverage Quicksilver's blistering speed by curving into heavy combat damage, stacking damage multipliers, and utilizing relentless extra combat steps to overrun opponents.

100 cards$511.50 totalSep 27, 202627 views

Prompt: Quicksilver, Pietro Maximoff commander deck

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Commander

1 cards
Quicksilver, Pietro Maximoff

Quicksilver, Pietro Maximoff

{2}{R}

Legendary Creature — Mutant Hero

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Format-defining explosive artifact acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient two-mana reliable red mana rock

Ruby Medallion

Ruby Medallion

{2}

Artifact

Reduces the cost of all red spells cast

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that can cycle away in the late game

Thought Vessel

Thought Vessel

{2}

Artifact

Provides extra mana with no maximum hand size

Fire Diamond

Fire Diamond

{2}

Artifact

Steady two-mana artifact ramp in mono-red

Jeska's Will

Jeska's Will

{2}{R}

Sorcery

Generates huge bursts of mana and impulse card advantage

Neheb, the Eternal

Neheb, the Eternal

{3}{R}{R}

Legendary Creature — Zombie Minotaur Warrior

Converts precombat damage into massive postcombat mana

Birgi, God of Storytelling // Harnfel, Horn of Bounty

Birgi, God of Storytelling // Harnfel, Horn of Bounty

{2}{R}

Legendary Creature — God // Legendary Artifact

Refunds mana for every spell cast to fuel storming turns

Treasonous Ogre

Treasonous Ogre

{3}{R}

Creature — Ogre Shaman

Converts life directly into rapid mana to close games quickly

Card Draw

10 cards
Wheel of Misfortune

Wheel of Misfortune

{2}{R}

Sorcery

Refills depleted hands while punishing cautious opponents

Faithless Looting

Faithless Looting

{R}

Sorcery

Cheap, efficient hand sculpting with flashback

Light Up the Stage

Light Up the Stage

{2}{R}

Sorcery

Trivially enabled by early hasty attacks for cheap impulse draw

Reckless Impulse

Reckless Impulse

{1}{R}

Sorcery

Provides two fresh cards across two turns for two mana

Wrenn's Resolve

Wrenn's Resolve

{1}{R}

Sorcery

Duplicate functional copy of Reckless Impulse for consistency

Skullclamp

Skullclamp

{1}

Artifact — Equipment

Turns disposable tokens into massive card advantage

Professional Face-Breaker

Professional Face-Breaker

{2}{R}

Creature — Human Warrior

Generates Treasures on combat damage and turns them into cards

Valakut Exploration

Valakut Exploration

{2}{R}

Enchantment

Impulse draws on land drops and burns opponents for unused cards

Magus of the Wheel

Magus of the Wheel

{2}{R}

Creature — Human Wizard

Creature-based fresh seven-card hand refill

Mask of Memory

Mask of Memory

{2}

Artifact — Equipment

Rewards hasty aggressive creatures with steady card selection

Removal

10 cards
Chaos Warp

Chaos Warp

{2}{R}

Instant

Versatile red removal that answers any permanent type

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Premier red board wipe that routinely costs a single mana

Vandalblast

Vandalblast

{R}

Sorcery

Flexible pinpoint or one-sided artifact board wipe

Abrade

Abrade

{1}{R}

Instant

Versatile choice between cheap creature burn and artifact destruction

Wild Magic Surge

Wild Magic Surge

{R}{R}

Instant

Unconditional instant-speed permanent removal

Lightning Bolt

Lightning Bolt

{R}

Instant

Classic efficient spot removal for key utility creatures

Chain Reaction

Chain Reaction

{2}{R}{R}

Sorcery

Effective board clear against wide opposing battlefields

Tibalt's Trickery

Tibalt's Trickery

{1}{R}

Instant

Surprise hard counterspell in mono-red to protect crucial turns

Deflecting Swat

Deflecting Swat

{2}{R}

Instant

Free interaction that redirects targeted removal or key spells

Brotherhood's End

Brotherhood's End

{1}{R}{R}

Sorcery

Flexible sweeper for small creatures or mana rock swarms

Threats/Wincons

24 cards
Moraug, Fury of Akoum

Moraug, Fury of Akoum

{4}{R}{R}

Legendary Creature — Minotaur Warrior

Grants consecutive extra combat phases off regular land drops

Karlach, Fury of Avernus

Karlach, Fury of Avernus

{4}{R}

Legendary Creature — Tiefling Barbarian

Grants an additional combat step and first strike every turn

Port Razer

Port Razer

{3}{R}{R}

Creature — Orc Pirate

Repeatedly chains extra combat steps when connecting with players

Scourge of the Throne

Scourge of the Throne

{4}{R}{R}

Creature — Dragon

Dethrone attacker that unlocks extra combats when pressuring the leader

Combat Celebrant

Combat Celebrant

{2}{R}

Creature — Human Warrior

Exerts itself to easily double your combat output

Godo, Bandit Warlord

Godo, Bandit Warlord

{5}{R}

Legendary Creature — Human Barbarian

Fetches key equipment and attacks twice per turn

Hellkite Charger

Hellkite Charger

{4}{R}{R}

Creature — Dragon

Repeatable extra combat trigger payable with ample mana

Urabrask the Hidden

Urabrask the Hidden

{3}{R}{R}

Legendary Creature — Phyrexian Praetor

Grants widespread haste while slowing down opponent blockers

Ogre Battledriver

Ogre Battledriver

{2}{R}{R}

Creature — Ogre Warrior

Buffs newly summoned attackers with power and haste

Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

{1}{R}{R}{R}

Legendary Creature — Dwarf Noble

Dramatically amplifies all red source damage dealt

Solphim, Mayhem Dominus

Solphim, Mayhem Dominus

{2}{R}{R}

Legendary Creature — Phyrexian Horror

Doubles all noncombat damage output from burn and abilities

Laelia, the Blade Reforged

Laelia, the Blade Reforged

{2}{R}

Legendary Creature — Spirit Warrior

Rapidly grows larger while triggering impulse card advantage

Bonecrusher Giant // Stomp

Bonecrusher Giant // Stomp

{2}{R} // {1}{R}

Creature — Giant // Instant — Adventure

Dual-purpose burn spell and efficient aggressive body

Etali, Primal Storm

Etali, Primal Storm

{4}{R}{R}

Legendary Creature — Elder Dinosaur

Free-casts powerful spells from each player's library on attack

Bloodthirster

Bloodthirster

{5}{R}

Creature — Demon

Attacks each opponent individually in subsequent extra combat phases

Roaming Throne

Roaming Throne

{4}

Artifact Creature — Golem

Doubles triggered abilities for chosen creature types

Terror of the Peaks

Terror of the Peaks

{3}{R}{R}

Creature — Dragon

Turns incoming hasty creatures into direct damage missiles

City on Fire

City on Fire

{5}{R}{R}{R}

Enchantment

Triples all damage dealt by your permanents, convokable by attackers

Fiery Emancipation

Fiery Emancipation

{3}{R}{R}{R}

Enchantment

Triples all damage dealt by any of your sources to close games in a single turn

Chandra's Incinerator

Chandra's Incinerator

{5}{R}

Creature — Elemental

Discounts into play fast and mirrors noncombat face damage onto creatures

Krenko, Mob Boss

Krenko, Mob Boss

{2}{R}{R}

Legendary Creature — Goblin Warrior

Explodes token count exponentially to overwhelm defensive lines

Hanweir Garrison

Hanweir Garrison

{2}{R}

Creature — Human Soldier

Spawns attacking creature tokens whenever it attacks

Goblin Rabblemaster

Goblin Rabblemaster

{2}{R}

Creature — Goblin Warrior

Continuously generates attackers and scales up power rapidly

Legion Warboss

Legion Warboss

{2}{R}

Creature — Goblin Soldier

Generates hasty goblin tokens before combat every turn

Utility

8 cards
Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Provides hexproof and backup haste to critical threats

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Zero-cost shroud and haste protection for your commander

Sword of Feast and Famine

Sword of Feast and Famine

{3}

Artifact — Equipment

Untaps all lands on damage to fuel multiple spells and combat steps

Blackblade Reforged

Blackblade Reforged

{2}

Legendary Artifact — Equipment

Turns a low-cost commander into a lethal voltron finisher

Aggravated Assault

Aggravated Assault

{2}{R}

Enchantment

Repeatable extra combat engine that combos with land/mana untappers

Relentless Assault

Relentless Assault

{2}{R}{R}

Sorcery

Classic sorcery for untapping attackers and taking an extra combat

Seize the Day

Seize the Day

{3}{R}

Sorcery

Targeted untap and extra combat with cheap flashback potential

World at War

World at War

{3}{R}{R}

Sorcery

Provides an extra attack step with rebound to do it again next turn

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mountain

Mountain 32x

Basic Land — Mountain

Basic land allocated from mana pip counts.