Queza, Augur of Agonies art

Art by Julie Dillon

Saved commander deck

Queza, Augur of Agonies

This deck focuses on drawing cards to trigger Queza's drain ability while utilizing persistent mill effects and card draw payoffs to deplete opponents' resources and life totals simultaneously.

100 cards$367.21 totalMay 13, 20263 views

Prompt: build a draw/mill deck with vnwxt as the commander

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Queza, Augur of Agonies

Queza, Augur of Agonies

{1}{W}{U}{B}

Legendary Creature — Octopus Advisor

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Universal commander staple for acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Perfect color fixing and ramp

Dimir Signet

Dimir Signet

{2}

Artifact

Efficient mana filtering

Azorius Signet

Azorius Signet

{2}

Artifact

Efficient mana filtering

Orzhov Signet

Orzhov Signet

{2}

Artifact

Efficient mana filtering

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

Faster mana acceleration

Talisman of Hierarchy

Talisman of Hierarchy

{2}

Artifact

Faster mana acceleration

Talisman of Progress

Talisman of Progress

{2}

Artifact

Faster mana acceleration

Thought Vessel

Thought Vessel

{2}

Artifact

Ramp and no maximum hand size to keep card draw

Mind Stone

Mind Stone

{2}

Artifact

Ramp that can be traded for a card later

Fellwar Stone

Fellwar Stone

{2}

Artifact

Efficient multi-color ramp

Decanter of Endless Water

Decanter of Endless Water

{3}

Artifact

Ramp and hand size utility

Card Draw

11 cards
Brainstorm

Brainstorm

{U}

Instant

Instant speed draw and deck manipulation

Ponder

Ponder

{U}

Sorcery

Cheap selection and draw

Preordain

Preordain

{U}

Sorcery

Cheap selection and draw

Windfall

Windfall

{2}{U}

Sorcery

Massive draw and mill potential in one card

Frantic Search

Frantic Search

{2}{U}

Instant

Free draw and discard to dig deep

Well of Lost Dreams

Well of Lost Dreams

{4}

Artifact

Synergy with Queza's life gain to draw more

Teferi's Ageless Insight

Teferi's Ageless Insight

{2}{U}{U}

Legendary Enchantment

Doubles all card draw triggers

Alhammarret's Archive

Alhammarret's Archive

{5}

Legendary Artifact

Doubles life gain and card draw

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Top tier consistent draw engine

Mystic Remora

Mystic Remora

{U}

Enchantment

High-impact early game draw

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Powerful selective draw

Removal

11 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier creature removal

Path to Exile

Path to Exile

{W}

Instant

Efficient creature removal

Despark

Despark

{W}{B}

Instant

Exile for high-cost threats

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Versatile nonland permanent exile

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile removal for any permanent

Mortify

Mortify

{1}{W}{B}

Instant

Simple creature or enchantment destruction

Counterspell

Counterspell

{U}{U}

Instant

Efficient stack interaction

Drown in the Loch

Drown in the Loch

{U}{B}

Instant

Synergizes with the mill strategy

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable board wipe

Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

Black solution for enchantments

Utter End

Utter End

{2}{W}{B}

Instant

Flexible exile removal

Threats/Wincons

17 cards
Psychic Corrosion

Psychic Corrosion

{2}{U}

Enchantment

Mills opponents whenever you draw

Sphinx's Tutelage

Sphinx's Tutelage

{2}{U}

Enchantment

Targeted mill based on card draw

Fraying Sanity

Fraying Sanity

{2}{U}

Enchantment — Aura Curse

Doubles mill on a specific player

Bruvac the Grandiloquent

Bruvac the Grandiloquent

{2}{U}

Legendary Creature — Human Advisor

The premier mill force multiplier

Ruin Crab

Ruin Crab

{U}

Creature — Crab

Cheap, effective incidental mill

Maddening Cacophony

Maddening Cacophony

{1}{U}

Sorcery

Massive mill potential for all opponents

Consuming Aberration

Consuming Aberration

{3}{U}{B}

Creature — Horror

Growing threat that mills on every spell

Psychosis Crawler

Psychosis Crawler

{5}

Artifact Creature — Phyrexian Horror

Burn opponents for every card drawn

The Council of Four

The Council of Four

{3}{W}{U}

Legendary Creature — Human Noble

Secondary token and draw generation

Sheoldred, the Apocalypse

Sheoldred, the Apocalypse

{2}{B}{B}

Legendary Creature — Phyrexian Praetor

Massive life drain on draws

Fate Unraveler

Fate Unraveler

{3}{B}

Enchantment Creature — Hag

Passively drains opponents who draw

Jace, Memory Adept

Jace, Memory Adept

{3}{U}{U}

Legendary Planeswalker — Jace

Repeatable large-scale mill

Mind Grind

Mind Grind

{X}{U}{B}

Sorcery

Scalable mill finisher

Fractured Sanity

Fractured Sanity

{U}{U}{U}

Sorcery

Efficient team mill with cycling

Tasha's Hideous Laughter

Tasha's Hideous Laughter

{1}{U}{U}

Sorcery

High-impact mill against low-curve decks

King Narfi's Betrayal

King Narfi's Betrayal

{1}{U}{B}

Enchantment — Saga

Mill and resource theft

Court of Cunning

Court of Cunning

{1}{U}{U}

Enchantment

Introduces Monarch and consistent mill

Utility

9 cards
Lier, Disciple of the Drowned

Lier, Disciple of the Drowned

{3}{U}{U}

Legendary Creature — Human Wizard

Recycle spells from the graveyard

Propaganda

Propaganda

{2}{U}

Enchantment

Protects against incoming attacks

Ghostly Prison

Ghostly Prison

{2}{W}

Enchantment

Deters attacks in a defensive deck

Drogskol Reaver

Drogskol Reaver

{5}{W}{U}

Creature — Spirit

Infinite combo potential with Queza

Wizard Class

Wizard Class

{U}

Enchantment — Class

Hand size and engine growth

Psychic Spiral

Psychic Spiral

{4}{U}

Instant

Anti-mill insurance and finisher

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protection for the commander

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protection for the commander

Laboratory Maniac

Laboratory Maniac

{2}{U}

Creature — Human Wizard

Alternative win condition for self-mill

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Plains

Plains 3x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 11x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 4x

Basic Land — Swamp

Basic land allocated from mana pip counts.