Queen Mother Ramonda

Art by Michael Machira

Commander deckW

Queen Mother Ramonda

Establish the Monarch early, pillowfort against aggressive attacks using Queen Mother Ramonda and taxing effects, and close out the game with resilient angelic and soldier threats.

$407.22for all 100 cards at today’s prices
Built Sep 22, 202656 views

Asked for“Queen Mother Ramonda commander deck”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

7
15
14
11
5
5
5
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw16
Interaction16
↳ board wipes6
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 83
37lands · rule of thumb 35–38
3.48average mana value (nonland)
$407.22whole deck, today

The list

Commander

1
Queen Mother Ramonda

Queen Mother Ramonda

3WW

Legendary Creature — Human Noble

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana rock

Marble Diamond

Marble Diamond

2

Artifact

Consistent white mana ramp

Mind Stone

Mind Stone

2

Artifact

Provides early mana and cantrips late

Thought Vessel

Thought Vessel

2

Artifact

Mana rock that preserves Monarch hand size

Pearl Medallion

Pearl Medallion

2

Artifact

Reduces the cost of white spells

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Fetches Plains to keep up on land count

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

Early ramp creature when playing from behind

Archaeomancer's Map

Archaeomancer's Map

2W

Artifact

Keeps pace with opponents' land ramp

Smothering Tithe

Smothering Tithe

3W

Enchantment

Explosive Treasure generation in multiplayer

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Draws cards off opponents' noncreature spells

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Provides steady card draw off smaller creature drops

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

Draws cards when tokens or small creatures enter

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

Draws cards for a small mana investment

Trouble in Pairs

Trouble in Pairs

2WW

Enchantment

Punishes extra card draw and attacks

Archivist of Oghma

Archivist of Oghma

1W

Creature — Halfling Cleric

Draws cards and gains life off opponent library searches

Folk Hero

Folk Hero

1W

Legendary Enchantment — Background

Draws cards when casting Noble or Human spells

Cut a Deal

Cut a Deal

2W

Sorcery

Draws multiple cards in a four-player game

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

Provides substantial card advantage with political utility

Court of Grace

Court of Grace

2WW

Enchantment

Introduces or retains the Monarch while generating fliers

Removal

12
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier single-target creature exile

Path to Exile

Path to Exile

W

Instant

Efficient unconditional creature exile

Generous Gift

Generous Gift

2W

Instant

Versatile removal for any problematic permanent

Stroke of Midnight

Stroke of Midnight

2W

Instant

Flexible nonland permanent removal

Unexpectedly Absent

Unexpectedly Absent

XWW

Instant

Instant-speed tuck removal for nonland threats

Grasp of Fate

Grasp of Fate

1WW

Enchantment

Exiles a threat from each opponent

Darksteel Mutation

Darksteel Mutation

1W

Enchantment — Aura

Neutralizes opposing commanders efficiently

Wrath of God

Wrath of God

2WW

Sorcery

Classic unconditional board wipe

Cleansing Nova

Cleansing Nova

3WW

Sorcery

Flexible board wipe against creatures or artifacts/enchantments

Vanquish the Horde

Vanquish the Horde

6WW

Sorcery

Extremely cheap sweeper in creature-dense boards

Austere Command

Austere Command

4WW

Sorcery

Modal sweeper tailored to spare your own pieces

Farewell

Farewell

4WW

Sorcery

Premier modular board wipe that exiles threats

Threats/Wincons

20
Archon of Coronation

Archon of Coronation

4WW

Creature — Archon

Restores the Monarch and prevents all damage dealt to you while Monarch

Palace Jailer

Palace Jailer

2WW

Creature — Human Soldier

Monarch enabler that exiles an opponent's key creature indefinitely

Champions of Minas Tirith

Champions of Minas Tirith

5W

Creature — Human Soldier

Forces opponents to pay mana or grant Monarch draws

White Plume Adventurer

White Plume Adventurer

2W

Creature — Orc Cleric

Takes the Initiative and untaps defensive blockers

Windborn Muse

Windborn Muse

3W

Creature — Spirit

Taxes attackers, synergizing with Ramonda's combat restrictions

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

Generates attacking tokens every turn to pressure opponents

Myrel, Shield of Argive

Myrel, Shield of Argive

3W

Legendary Creature — Human Soldier

Locks down opponent interaction during your turn and spawns tokens

Hero of Bladehold

Hero of Bladehold

2WW

Creature — Human Knight

Generates soldier tokens and pumps attackers

Battle Angels of Tyr

Battle Angels of Tyr

2WW

Creature — Angel Knight

Myriad attacker that draws cards and ramps life

Aerial Extortionist

Aerial Extortionist

3WW

Creature — Bird Soldier

Exiles opposing permanents and draws cards as they recast them

Sun Titan

Sun Titan

4WW

Creature — Giant

Recurs key pillowfort pieces and utility creatures

Serra Paragon

Serra Paragon

2WW

Creature — Angel

Allows recursion of low-mana permanents each turn

Luminarch Ascension

Luminarch Ascension

1W

Enchantment

Rapidly churns out 4/4 Angels behind your defensive wall

Baneslayer Angel

Baneslayer Angel

3WW

Creature — Angel

Lifelink flier that stabilizes life totals against larger threats

Lyra Dawnbringer

Lyra Dawnbringer

3WW

Legendary Creature — Angel

Boosts your angelic army with stats and lifelink

Gisela, the Broken Blade

Gisela, the Broken Blade

2WW

Legendary Creature — Angel Horror

Potent aerial beatstick with first strike and lifelink

Bruna, the Fading Light

Bruna, the Fading Light

5WW

Legendary Creature — Angel Horror

Reanimates key Humans or Angels on cast

Avacyn, Angel of Hope

Avacyn, Angel of Hope

5WWW

Legendary Creature — Angel

Grants indestructible to safeguard your entire board

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

5WW

Legendary Creature — Phyrexian Praetor

Crushes opposing small creature strategies and buffs your board

Moonshaker Cavalry

Moonshaker Cavalry

5WWW

Creature — Spirit Knight

Overwhelming team buff that converts your defensive board into a win

Utility

10
Ghostly Prison

Ghostly Prison

2W

Enchantment

Pillowfort tax that protects your Monarch status from larger threats

Norn's Annex

Norn's Annex

3WPWP

Artifact

Deters attacks by demanding mana or Phyrexian life

Mother of Runes

Mother of Runes

W

Creature — Human Cleric

Grants targeted protection to maintain key board pieces

Giver of Runes

Giver of Runes

W

Creature — Kor Cleric

Shields your creatures from removal or combat damage

Cathar Commando

Cathar Commando

1W

Creature — Human Soldier

Flash blocker that doubles as artifact or enchantment destruction

Teferi's Protection

Teferi's Protection

2W

Instant

Best-in-class defense against board wipes and lethal damage

Flawless Maneuver

Flawless Maneuver

2W

Instant

Free protection spell when Ramonda is on the battlefield

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Provides shroud and haste for critical creatures

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Protects Ramonda with hexproof while enabling immediate attacks

Benevolent Bodyguard

Benevolent Bodyguard

W

Creature — Human Cleric

Low-cost sacrifice creature that shields key threats

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.