Queen Marchesa

Art by Kieran Yanner

Commander deckBRW

Queen Marchesa

Establish the Monarch early, pillowfort and control the board to prevent opponents from stealing the crown, and slowly amass an overwhelming board state through attrition and explosive late-game finishers.

$295.15for all 100 cards at today’s prices
Built Oct 26, 202645 views

Asked for“monark deck that bilds power slowly and take control”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 60 nonland cards

4
16
16
13
5
3
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw13
Interaction16
↳ board wipes5
Tutors3

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 34B 21R 12
39lands · rule of thumb 35–38
3.37average mana value (nonland)
$295.15whole deck, today

The list

Commander

1
Queen Marchesa

Queen Marchesa

1RWB

Legendary Creature — Human Assassin

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential fast mana staple

Arcane Signet

Arcane Signet

2

Artifact

Efficient multi-color mana fixing

Boros Signet

Boros Signet

2

Artifact

Reliable two-mana acceleration in Boros colors

Orzhov Signet

Orzhov Signet

2

Artifact

Reliable two-mana acceleration in Orzhov colors

Rakdos Signet

Rakdos Signet

2

Artifact

Reliable two-mana acceleration in Rakdos colors

Talisman of Hierarchy

Talisman of Hierarchy

2

Artifact

Fast untapped mana ramp

Talisman of Conviction

Talisman of Conviction

2

Artifact

Fast untapped mana ramp

Talisman of Indulgence

Talisman of Indulgence

2

Artifact

Fast untapped mana ramp

Fellwar Stone

Fellwar Stone

2

Artifact

Cheap mana rock that produces multiple colors

Smothering Tithe

Smothering Tithe

3W

Enchantment

Incredible passive mana generation that punishes enemy draws

Card Draw

8
Phyrexian Arena

Phyrexian Arena

1BB

Enchantment

Provides steady, incremental card advantage over long games

Night's Whisper

Night's Whisper

1B

Sorcery

Cheap card velocity to smooth early draws

Read the Bones

Read the Bones

2B

Sorcery

Digs four cards deep for crucial answers or land drops

Painful Truths

Painful Truths

2B

Sorcery

Draws three cards for three mana in a three-color deck

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

Draws three cards while playing political favors

Trouble in Pairs

Trouble in Pairs

2WW

Enchantment

Punishes opponents for taking extra game actions

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

Draws cards off token creation and Marchesa's assassins

Morbid Opportunist

Morbid Opportunist

2B

Creature — Human Rogue

Reliable card draw triggered by regular creature deaths

Removal

12
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier single-target creature exile

Path to Exile

Path to Exile

W

Instant

Cheap, versatile instant-speed creature exile

Anguished Unmaking

Anguished Unmaking

1WB

Instant

Flexible permanent exile at instant speed

Generous Gift

Generous Gift

2W

Instant

Unconditional permanent removal with negligible downside

Despark

Despark

WB

Instant

Exiles high-threat permanents cleanly

Rakdos Charm

Rakdos Charm

BR

Instant

Flexible modal spell acting as graveyard hate, artifact removal, or a win condition

Wear // Tear

Wear // Tear

1R // W

Instant // Instant

Cost-effective modular removal for artifacts and enchantments

Chaos Warp

Chaos Warp

2R

Instant

Flexible answer to any problematic permanent type

Toxic Deluge

Toxic Deluge

2B

Sorcery

Efficient board wipe that bypasses indestructible

Blasphemous Act

Blasphemous Act

8R

Sorcery

Budget-friendly, high-efficiency mass creature sweeper

Damn

Damn

BB

Sorcery

Flexible card functioning as targeted removal or a board wipe

Farewell

Farewell

4WW

Sorcery

Ultimate modular wipe to reset problematic boards without touching planeswalkers

Threats/Wincons

23
Ghostly Prison

Ghostly Prison

2W

Enchantment

Deters opponents from attacking and claiming the monarch

Windborn Muse

Windborn Muse

3W

Creature — Spirit

Creature-based tax that protects the monarch crown

Archon of Absolution

Archon of Absolution

3W

Creature — Archon

Flying pillowfort body that prevents casual monarch steals

Emberwilde Captain

Emberwilde Captain

3R

Creature — Djinn Pirate

Introduces the monarch and punishes opponents who attack you

Court of Ambition

Court of Ambition

2BB

Enchantment

Bleeds opponents of life and cards while monarch is held

Court of Ire

Court of Ire

3RR

Enchantment

Deals massive repeatable direct damage to control boards or finish games

Archon of Coronation

Archon of Coronation

4WW

Creature — Archon

Grants monarch and prevents damage to you while holding it

Kardur, Doomscourge

Kardur, Doomscourge

2BR

Legendary Creature — Demon Berserker

Forces opponents to attack each other, keeping your monarch safe

Brash Taunter

Brash Taunter

4R

Creature — Goblin

Indestructible blocker that turns large attackers against their owners

Stuffy Doll

Stuffy Doll

5

Artifact Creature — Construct

Pillowfort threat that redirects damage to an opponent

Luminarch Ascension

Luminarch Ascension

1W

Enchantment

Wins games slowly after defenses are set by making 4/4 Angels

Gisela, Blade of Goldnight

Gisela, Blade of Goldnight

4RWW

Legendary Creature — Angel

Halves incoming damage and doubles outgoing damage to close out games

Sun Titan

Sun Titan

4WW

Creature — Giant

Recurs key pillowfort pieces, rocks, and small utility creatures

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

5WW

Legendary Creature — Phyrexian Praetor

Suffocates opposing boards while supercharging your tokens

Keeper of the Accord

Keeper of the Accord

3W

Creature — Human Soldier

Keeps pace with opponents on both creatures and lands

Mirkwood Bats

Mirkwood Bats

3B

Creature — Bat

Drains opponents whenever treasure or creature tokens are generated

Inkshield

Inkshield

3WB

Instant

Blowout defensive spell that creates a game-winning army

Deflecting Palm

Deflecting Palm

RW

Instant

Aikido piece that punishes massive alpha strikes targeting the monarch

Comeuppance

Comeuppance

3W

Instant

Punishes incoming combat swings or damage-based board wipes

Assemble the Legion

Assemble the Legion

3RW

Enchantment

Exponentially builds an unstoppable army round after round

Revenge of Ravens

Revenge of Ravens

3B

Enchantment

Drains attackers incrementally to punish wide attacks

Marchesa's Decree

Marchesa's Decree

3B

Enchantment

Grants monarch and taxes opponents who attack you

Cunning Rhetoric

Cunning Rhetoric

2B

Enchantment

Steals opposing spells whenever an opponent attacks you

Utility

7
Teferi's Protection

Teferi's Protection

2W

Instant

Ultimate defensive spell to preserve board state and life total

Flawless Maneuver

Flawless Maneuver

2W

Instant

Free board wipe insurance when Queen Marchesa is on the field

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Protects key creatures and grants haste

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Provides hexproof protection for Queen Marchesa

Scheming Symmetry

Scheming Symmetry

B

Sorcery

Political tutor that pairs well with monarch's instant end-step draw

Dross Scorpion

Dross Scorpion

4

Artifact Creature — Scorpion

Synergistic untap tool in artifact/pillowfort lines

Duelist's Heritage

Duelist's Heritage

2W

Enchantment

Political tool to incentivize opponents into attacking each other

Lands

39
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Orzhov Basilica

Orzhov Basilica

Land

Bounce land — taps for two colors.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Plains

Plains 9x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 6x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 3x

Basic Land — Mountain

Basic land allocated from mana pip counts.